Jump to content

SEGASonic Radio
RSS Feed
Follow the Sonic Stadium's Facebook Page
Follow TSS' Twitter
 
Photo

What do you want to see in Episode 3?


  • Please log in to reply
163 replies to this topic

#21 Super Soniko

Super Soniko

    That battle babe with the Cannon arm.

  • TSS Member
  • 3360 Posts:
  • Gender:Female
  • Location:Otherworld
  • Country:England

Posted 26 April 2012 - 06:59 PM

Sonic Battle was a spin-off, a totally different genre of gameplay. If they dared to release such a thing as a main game it would do nothing but harm to the series. D=


See: Common reaction to Black Knight, a glorified scrolling beat-em-up that fancied itself as a Sonic platformer.


i know i was just trying to think of something outside of the typical sonic norm, and could only think of Sonic Battle lol =P

just want something fresh and new, give the other characters some minor but important roles again, quite frankly i'm sick of just being able to play as sonic, i actually praised Black Knight for letting you be the other characters in the main stages.

#22 BlueHedgehog92

BlueHedgehog92

    Italian Sonic Fan

  • TSS Member
  • 709 Posts:
  • Gender:Male
  • Location:Italy
  • Country:Italy

Posted 27 April 2012 - 12:43 AM

Ep. 3? Why Not

- Improvements over physics, only better rolling is needed

5 Zones if fine for me

- Beach/California themed level: mix between Emerald Coast and City Escape
- Shopping Mall themed level, with carnival elements
- a halloween/scary themed level
- Angel Island
- Lava/Underground base level


- Sonic, Tails, Knuckles as main playable characters.

- Unique Special Stages for Chaos Emeralds. Super Knuckles

- Metal Knuckles return

- Returns of the 4 Shields, with two new more: Air Shield, that makes Sonic glide like Knuckles but slower, and the Earth Shield, that would be like pink wisp

- Tails having the flight ability, as well as the tail attack, on the ground and in the air (B button). Spindash. Less speed
- Knuckles gliding and climbing, as well as punches. Spindash. Less speed
- Sonic Having insta-shield (A+X) and Homing Attack (A+A). he's the fastest, with fastest spin dash and the only one that can use shields' powers.

- After completing the game you unlock the Extra Mode where u can play the game again with a team co-op a la Sonic Heroes (or with 2 chars), in which you can switch the leader and beeing able to use Shields and homing attack with Sonic, fly and swim with Tails and glide and climb with Knuckles

- Multiplayer modes, up to 4 players for 1 vs 1 and 2 vs 2 and up to 3 players for a 3 chars team based mode. Amy as Multiplayer character, with double jump and Piko Piko attacks.

- Red Rings used for unlocking Metal Sonic and Metal Knuckles for Multiplayer. Metal Sonic and Metal Knuckles beeing clones to Sonic and Knuckles, with different animations and handling

- more cutscenes and a link to Sonic Adventure

and finally a ultimate lock one feature, with an on disk release of Sonic 4 Complete Edition with:

FULL Ep 1,2,3, E Metal. Episode 1 and Metal to be upgraded both graphically and technically. you can play the episodes singularly

Episode Full: Lock on abilities that includes going through the whole bunch of levels with Sonic, Tails, Knuckles and Amy, new plot with Mecha Sonic as secret final Boss.

Episode Red (featuring Metal Knuckles)

Episode Egg (mini game with Eggman playable, a platform shooting, something like his gameplay in SA2 ported in 2D)
Multiplayer in all the levels, as well as some new multiplayer. Still Sonic, Tails, Knuckles, Amy, Metal Sonic, Metal Knuckles
Super Emeralds as extra and Hyper Forms (Hyper Sonic, Hyper Knuckles, Super Tails)



Ok, maybe that's a "little" too much Posted Image

Edited by BlueHedgehog92, 27 April 2012 - 12:55 AM.


#23 Blue Blood

Blue Blood

    Member

  • TSS Member
  • 13663 Posts:
  • Gender:Male
  • Location:Peterborough, England
  • Country:United Kingdom

Posted 27 April 2012 - 08:24 PM

Assuming Episode 3 does happen, I'll accept nothing less than Sonic, Tails and Knuckles playable individually with S3K level design, encompassing both character specific routes and the sheer expansiveness of the stages as a whole. Sonic only in E1 disappointed people, and they couldn't have troll'd harder with the 'inclusion' of Tails in E2.

Calling it now though- physics will still be the same as they are in E2.

Edited by Blue Blood, 27 April 2012 - 08:26 PM.


#24 Jetronic

Jetronic

    >:| Rage

  • TSS Member
  • 1558 Posts:
  • Gender:Male
  • Location:NJ
  • Country:United States

Posted 27 April 2012 - 08:41 PM

What do you want to see in episode 3

I would like for people to get along and not fight over it.

The only thing I could possibly ask besides this is much better level design, and for someone who is ever in charge of it to put a bit more love into it. That's all I would like please and thank you.

#25 -Bender-

-Bender-

    Nah I'm just messing with ya, you're alright.

  • TSS Member
  • 1402 Posts:
  • Gender:Male
  • Location:Tidal Tempest
  • Country:United Kingdom

Posted 27 April 2012 - 08:49 PM

Assuming Episode 3 does happen, I'll accept nothing less than Sonic, Tails and Knuckles playable individually with S3K level design, encompassing both character specific routes and the sheer expansiveness of the stages as a whole. Sonic only in E1 disappointed people, and they couldn't have troll'd harder with the 'inclusion' of Tails in E2.

Calling it now though- physics will still be the same as they are in E2.


I totally agree with you Blue Blood. However, I think we will both be disappointed. As long as SEGA do a Sonic CD 2011 and give us a S3&K HD, Widescreen (Christian Whitehead) re-release prior to ep3 then that would sweeten the deal.

Hell, maybe Ep3 will be based on Sonic 3D Blast, lol.

Edited by MilesKnightwing, 27 April 2012 - 08:50 PM.


#26 Blue Speedster

Blue Speedster

    Member

  • TSS Member
  • 17 Posts:
  • Gender:Male

Posted 28 April 2012 - 11:29 AM

I would like to the return of Knuckles as a playable character, proper lock-on with all episodes allowing Tails and Knuckles to go through all of the game like in Sonic3&Knuckles. Super Transformations for them and to have Tails as main character in single player. Amy would be a nice inclusion as well. Also non repetitive music for the stages and boss's.

#27 Omega

Omega

    Member

  • TSS Member
  • 5 Posts:
  • Gender:Male

Posted 29 April 2012 - 12:30 AM

Knuckles
A Good physics engine
Less Speed Boosters
Good Level Design
and good music (no meowing)

Edited by Omega, 29 April 2012 - 12:33 AM.


#28 Law

Law
  • Gender:Male
  • Location:Mass.
  • Country:United States

Posted 29 April 2012 - 12:33 AM

Better physics, better music, better level design and less speed boosters.

#29 Grimchi3f

Grimchi3f
  • Gender:Male
  • Location:Kimberly, WI
  • Country:United States

Posted 29 April 2012 - 02:25 AM

Knuckles
Same amount of speed boosters as E2
better rolling
expand Sonic 4's story even more

Edited by Grimchi3f, 29 April 2012 - 04:54 AM.


#30 Discoid

Discoid
  • Gender:Male
  • Country:United States

Posted 29 April 2012 - 03:28 AM

Knuckles
Same amount of speed boosters as E2
better rolling
expand Sonic 4's story even more

...

more universal appeal with sonic fans

But then what's the point in calling it Sonic 4 if it isn't going to truly be a sequel to the classics? Shouldn't a continuation of the classic era primarily appeal to its fans? Besides, maybe it'll give the younger fanbase an opportunity to find some new appreciation for them. I mean, I'm one of the relatively younger members here and I would still call the classics some of my favorite games of all time, despite having grown up with the Adventure games.

And come on, saying Sonic 4 should have boosters to appeal to more fans is like saying it should introduce team mechanics for the Heroes fans to like it mo-
Posted Image

#31 spaceman022

spaceman022

    spaceman022

  • Validating
  • 57 Posts:
  • Gender:Male
  • Location:Indiana
  • Country:United States

Posted 29 April 2012 - 03:36 AM

i think sega said episode 2 is the fina

#32 Grimchi3f

Grimchi3f
  • Gender:Male
  • Location:Kimberly, WI
  • Country:United States

Posted 29 April 2012 - 04:53 AM

And come on, saying Sonic 4 should have boosters to appeal to more fans is like saying it should introduce team mechanics for the Heroes fans to like it mo-
Posted Image


Yeah, Shortly after I posted that I realized that I contradicted myself! Speedboosters in Sonic 4 does not equal universal appeal! Of course, I myself actually enjoy the speedboosters... although, I can't pinpoint exactly why.

But hey, the classics are some of my favorites too! Sonic 3 and Sonic CD 2011 are my second and third favorite games of all time, right under Generations. It's not my fault I like Sonic 4(E1) almost as much as them... I find it an extremely fun game, wonky physics and all. I haven't played E2 so I can't say too much about the gameplay as of yet.

#33 Discoid

Discoid
  • Gender:Male
  • Country:United States

Posted 29 April 2012 - 05:57 AM

But hey, the classics are some of my favorites too! Sonic 3 and Sonic CD 2011 are my second and third favorite games of all time, right under Generations.

Funnily enough dude, my top five list starts almost exactly same way. Just put CD in second and 3&K in third.

It's not my fault I like Sonic 4(E1) almost as much as them... I find it an extremely fun game, wonky physics and all. I haven't played E2 so I can't say too much about the gameplay as of yet.

It's just that we have to disagree here. :P

#34 Polar Vec

Polar Vec

    Oh! Polar Bear's Cafe

  • TSS Member
  • 1386 Posts:
  • Gender:Male
  • Location:Here dude
  • Country:Argentina

Posted 29 April 2012 - 06:21 AM

i think sega said episode 2 is the fina


Then that means that you missed all the latest finds.

For now I can think of Knuckles and maybe different instrumentation for the tracks

#35 Rusty Spy

Rusty Spy
  • Gender:Male
  • Location:S.S Rusty Pete
  • Country:United States

Posted 29 April 2012 - 06:36 AM

Get out of the classic's shadow and expand. Develop the sidescrolling gameplay and modernize it. I want walljumping. climbing. more acrobatic movement. I'm personally sick and tired of limiting the supposed sequel to the classic games with the same simple moves we've had since 1992. I expect a sequel to expand the core gameplay and improve it, not just rehash the same basic gameplay to sell itself on nostalgia.

#36 BlueHedgehog92

BlueHedgehog92

    Italian Sonic Fan

  • TSS Member
  • 709 Posts:
  • Gender:Male
  • Location:Italy
  • Country:Italy

Posted 29 April 2012 - 10:04 AM

Rusty has some major points. The Homing attack is the best example, and they could use the power of shields, as well as new ones (like my early posted idea). Now that I think about it even a Stomp move could give some fresh air

#37 GravityLoL

GravityLoL

    Knight of the Wind

  • TSS Member
  • 24 Posts:
  • Gender:Male
  • Location:Poland
  • Country:Poland

Posted 29 April 2012 - 11:40 AM

better graphic, music and more crazy lvl's!

#38 Blue Blood

Blue Blood

    Member

  • TSS Member
  • 13663 Posts:
  • Gender:Male
  • Location:Peterborough, England
  • Country:United Kingdom

Posted 29 April 2012 - 12:04 PM

No rehashes, no homages, no Badniks from previous games. Make it look completely original.

#39 Stocking Anarchy

Stocking Anarchy

    Dumbass will learn.

  • TSS Member
  • 627 Posts:
  • Gender:Male
  • Country:Australia

Posted 29 April 2012 - 12:21 PM

No rehashes, no homages, no Badniks from previous games. Make it look completely original.

Even Sonic 3 & Knuckles used modified versions of old badniks.

#40 Pawn

Pawn
  • Gender:Male
  • Country:United Kingdom

Posted 29 April 2012 - 12:25 PM

In terms of location design it would be nice if the game took place entirely on the partly mechanised Little Planet, so they could take inspiration from Sonic CD's more unusual art style (but without rehashing any levels this time thanks). Unless, of course, Eggman has already finished the Death Egg Mk II by the end of Episode 2. In which case those who have played it can disregard that idea...

An obvious idea is to revisit Angel Island but there would need to be a reason for Eggman to want to steal the Master Emerald again. I really don't want a regurgitation of S3&K's story for the sake of making another Episode. I wouldn't be satisfied with it being used to resurrect the Death Egg again. (Like I said though, I haven't played Episode 2 or read many spoilers so for all I know the Death Egg is all fine and dandy still)




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users