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A Sonic' 06 Remake {Project S06R}


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#21 Shade Vortex

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Posted 06 May 2012 - 02:53 PM

My main problems with this: The lead people are doing what? Just leading the team? No, as projects go, even the leader has to contribute work to their own project, or else it just seems like you're getting other people to do all of your work for you. This is a rule I've seen in many places with many projects: Want to make something? You better be contributing something to it.

The (insufficient) amount of preparation. "We need everything, we barely have anything!" You're not even that knowledgeable about the people you're trying to get into the project. Are they actually programmers (I think what Melpontro was trying to say, was that they do NOT know programming. Not sure if lolcode would actually be good enough to program a game with (sounds like a joke programming language)- and I know Dario knows how to reverse-engineer formats, but I'd think game programming is another matter altogether)? Would they have any interest in this project? Would they have free time? It's better to find out these things in advance before making public such a large-scale project, one that will take a lot of time and effort. All you have right now seems to be musicians and people wanting to voice act. That does not a game make.

How is this even Sonic 06 if you're basically saying LET'S REDO EVERYTHING? Just using the level themes and characters? Why not just make new stages with new music and new names in the same tropes and make a new game with a new story, that just happens to use the same characters?

And for making a game, it makes sense to already have a programmer on your team. Best if one of the leaders of the project were a programmer, because outsourcing to find a programmer who has the desire to work for long periods of time and do a lot of programming for free, is going to be very hard to do. I mean it's good that you want to do a large scale project, but without dedication and talent it's going to fall flat on its face and go basically nowhere faster than Sonic does in the mach speed sections.

Edited by Shade Vortex, 06 May 2012 - 03:05 PM.


#22 crystallize

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Posted 06 May 2012 - 03:26 PM

And the crazy awesome thing is that it's been done pretty damn convincingly. So yeah, nothing's impossible lol

I mean it shouldn't be done.
But whatever...

#23 Cola

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Posted 06 May 2012 - 03:35 PM

(sounds like a joke programming language)


It isn't.

Either way, Shade brings up some pretty good points.


I'm joining this project because I see it as a learning experience, just like my involvement on the Sonic Worldrunner team and my very own Dreadlocked project. Of course I want the final product to turn out great, but the journey to that point is just as important.

Edited by Shia LaBeouf, 06 May 2012 - 03:40 PM.


#24 Abominal Taz

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Posted 06 May 2012 - 03:39 PM

The (insufficient) amount of preparation. "We need everything, we barely have anything!" You're not even that knowledgeable about the people you're trying to get into the project. Are they actually programmers (I think what Melpontro was trying to say, was that they do NOT know programming. Not sure if lolcode would actually be good enough to program a game with (sounds like a joke programming language)- and I know Dario knows how to reverse-engineer formats, but I'd think game programming is another matter altogether)? Would they have any interest in this project? Would they have free time? It's better to find out these things in advance before making public such a large-scale project, one that will take a lot of time and effort. All you have right now seems to be musicians and people wanting to voice act. That does not a game make.

Shade, you have a strong point here, so let me re phrase my proposal. Get confirmations, contacts, and pretty much everything together, then we'll talk about me talking. Not saying i'm out of this idea, but Shade did point out things you need to address first brochacho.

Build this up before you announce what's going to happen, not what should be happening. I've seen people do that so much, they build up hype, people get ready to get involved or are in involved and then they shut it down because they weren't prepared at all.

Now as I said, i'm in but you need to prep up before anything goes here.

Last edit: I can also probably do Shadow. Depends.

Edited by Abominal Taz, 06 May 2012 - 05:04 PM.


#25 BandicootG

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Posted 06 May 2012 - 06:13 PM

Well, I could provide voice clips from the actual game. I found an unused clip in which Sonic says "Shadow's been sucked into the tornado, I've gotta help him!"

#26 KrazyBean

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Posted 06 May 2012 - 09:31 PM

Sonic 06, the GOOD edition! I like the sound of that...good luck on this project.

#27 Faseeh

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Posted 07 May 2012 - 03:23 AM

My main problems with this: The lead people are doing what? Just leading the team? No, as projects go, even the leader has to contribute work to their own project, or else it just seems like you're getting other people to do all of your work for you. This is a rule I've seen in many places with many projects: Want to make something? You better be contributing something to it.

The (insufficient) amount of preparation. "We need everything, we barely have anything!" You're not even that knowledgeable about the people you're trying to get into the project. Are they actually programmers (I think what Melpontro was trying to say, was that they do NOT know programming. Not sure if lolcode would actually be good enough to program a game with (sounds like a joke programming language)- and I know Dario knows how to reverse-engineer formats, but I'd think game programming is another matter altogether)? Would they have any interest in this project? Would they have free time? It's better to find out these things in advance before making public such a large-scale project, one that will take a lot of time and effort. All you have right now seems to be musicians and people wanting to voice act. That does not make a game .

How is this even Sonic 06 if you're basically saying LET'S REDO EVERYTHING? Just using the level themes and characters? Why not just make new stages with new music and new names in the same tropes and make a new game with a new story, that just happens to use the same characters?

And for making a game, it makes sense to already have a programmer on your team. Best if one of the leaders of the project were a programmer, because outsourcing to find a programmer who has the desire to work for long periods of time and do a lot of programming for free, is going to be very hard to do. I mean it's good that you want to do a large scale project, but without dedication and talent it's going to fall flat on its face and go basically nowhere faster than Sonic does in the mach speed sections.


I am doing the main storywriter and scriptwriter. Match, well, I don't think he has decided. He will be taking his role soon.

As for the programming part, it isn't the big programming type thing. It's similar to what they are doing for SG Unleashed.

The gist/idea is from Sonic '06. The story is kinda similar in the starting. The levels are gonna be similar (As in looks and etc). It's not new music and so on. Not everything is gonna be completely new.

Yeah, I thought reaching the programmers later is good as we would have a team and they would see a solid material. I want to ask them officially soon. so yeah.

Thanks for your feedback dude. Appreciated.

so you guys want me to approach Dario, TwilightZoney and Melpronto ASAP? I just went into Retro and found more people like Dude but many of them are pre-occupied... well, I still could ask, right?

Edited by Faseehudeen, 07 May 2012 - 03:38 AM.


#28 Melpontro

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Posted 07 May 2012 - 03:52 AM

Just to make this clear, I have no intention of joining this project, sorry.

#29 Faseeh

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Posted 07 May 2012 - 04:16 AM

Very well then, he gave us a reply before we even asked him. So I guess we gotta ask the others.

#30 Faseeh

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Posted 07 May 2012 - 09:30 AM

I just realised the story is totally screwed up, every part of it, from the start to the end. Thank you to this video for helping me realise that:



And I shall start work on the story from May 24.

#31 Faseeh

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Posted 08 May 2012 - 08:22 AM

Well, I could provide voice clips from the actual game. I found an unused clip in which Sonic says "Shadow's been sucked into the tornado, I've gotta help him!"


All the voice clips or what?

Is anyone close to Dario/TwilightZoney and other Sonic Retro people who could do the job? I never even talked to them on a forum and I am not allowed on Retro... so can anyone help me out here?

Also, has any found any story problems other than the ones addressed in the video in the post above by me?

#32 Stritix

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Posted 08 May 2012 - 08:36 AM

So there's going to be full fledged cutscenes?

Well, I could provide voice clips from the actual game. I found an unused clip in which Sonic says "Shadow's been sucked into the tornado, I've gotta help him!"


Very interesting. Could you send me the voice clip please? Also are there any others? :)

#33 Faseeh

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Posted 08 May 2012 - 08:39 AM

So there's going to be full fledged cutscenes?


Well, we are trying our best to put them in the game by replacing the normal cutscenes. But if we face too many problems with that, we will make it separate products... the game and the cutscenes. What could be worse than that is we not doing it at all.. But that's not what we are aiming for.


By the way...

ANNOUNCEMENT: Planning

The story will be the first thing to worked over. After the majority of us are satisfied with it, the script will be worked on as the level designers work too. When the first draft of the script is given, the first draft of the level design should be given. Then, when the script and level design is done, the storyboards for the cutscenes and the 'programming' will start. Once the programming has a good base (we will have testers testing it), the storyboards should be finalized. At this time, official work on music and voice acting will start while programming continues. As soon as the voice acting is over, the cutscene animating will commence. Then, the whole thing will be put together and we have our big Prototype. Once we do full test through, I guess we are done.

This will be the process for our first story, Sonic's Story.

Then, for Shadow, we have the story, base, script, music, cutscenes, sounds, voices and etc. all made when stuff for done for Sonic's story. So we just have work on the programming side...they do the necessary changes to Sonic's gameplay and so on. Then we got Shadow's Story, which will also have a full test through.

Then, for Silver, again, everything but the programming will be done and since Silver is different from Shadow and Sonic, the 'programmers' have more work and then yeah...

Do you guys want to do it this way or do it as the time comes? (For example, all the cutscenes aren't done at one go but are instead done when the particular story is done... I don't know how to explain this... If you want me to though, I will try). So this sounds like a plan? Give all the necessary feedback...nicely. ;D

EDIT: and yeah... the pattern goes on for Final Story


EDIT 2: You know what? I just realised (Again) that Sonic 06's story can not be solved. It is totally screwed up. Thus, I am just gonna take the main idea and create a totally new story.

Edited by Faseehudeen, 08 May 2012 - 12:38 PM.


#34 Faseeh

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Posted 08 May 2012 - 11:01 AM

... Can this post be deleted as in this one... I accidentally posted it.

Edited by Faseehudeen, 08 May 2012 - 11:02 AM.


#35 Eternlo

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Posted 09 May 2012 - 06:26 AM

Maybe you could get Exo_Chaoslava to help, hes been making 3d versions of classic sonic levels and badniks, and they look amazing. Check out his Sonic 3DS Max Work in the sonic showcase forum here.

#36 Faseeh

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Posted 09 May 2012 - 06:36 AM

Maybe you could get Exo_Chaoslava to help, hes been making 3d versions of classic sonic levels and badniks, and they look amazing. Check out his Sonic 3DS Max Work in the sonic showcase forum here.


To help in 'programming' or animating you mean? I'll check it out and ask him.

#37 KatamariParadox

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Posted 10 May 2012 - 07:22 AM

This seems like an interesting project. I was planning to make a 'Sonic 06 Abridged' in the future, and I already wrote up some of the script for it. It's played more jokingly though, and if you're rewriting the story, it may not be useful to you. I'm a very good writer though, so I'd love to help with the script.

As for other things, I'm a good singer. I'm not sure how my voice acting is, but I'm definitely about the right age to do Sonic or some other character.

I seriously need to redirect your mentality here though. If this is a project involving collaboration with other people, then you might want to be less controlling. You keep talking about exactly what you want to happen and how you want it to happen. If you plan to do something as big as to remake Sonic '06, you can't have this kind of mentality. This needs to be a collaboration in the sense that everyone is contributing to this growing idea, not that they're just helping you bring your own idea to life. If you're gonna go asking people to help you with this, the way you're approaching it right now is likely to get it rejected or ignored by a lot of people.

I'd say that probably partially explains Melpontro's rejection.

Remaking 06 on Generations engine is like making girl to look like a guy.

Actually, I'd say you've got that reversed.

Edited by KatamariParadox, 10 May 2012 - 07:44 AM.


#38 Faseeh

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Posted 10 May 2012 - 11:54 AM

This seems like an interesting project. I was planning to make a 'Sonic 06 Abridged' in the future, and I already wrote up some of the script for it. It's played more jokingly though, and if you're rewriting the story, it may not be useful to you. I'm a very good writer though, so I'd love to help with the script.

As for other things, I'm a good singer. I'm not sure how my voice acting is, but I'm definitely about the right age to do Sonic or some other character.

I seriously need to redirect your mentality here though. If this is a project involving collaboration with other people, then you might want to be less controlling. You keep talking about exactly what you want to happen and how you want it to happen. If you plan to do something as big as to remake Sonic '06, you can't have this kind of mentality. This needs to be a collaboration in the sense that everyone is contributing to this growing idea, not that they're just helping you bring your own idea to life. If you're gonna go asking people to help you with this, the way you're approaching it right now is likely to get it rejected or ignored by a lot of people.

I'd say that probably partially explains Melpontro's rejection.


Actually, I'd say you've got that reversed.


Hi Katamari, nice to have you on board! I actually thought you would be asking to do music when I saw your name. Yeah, I thought of doing the first story draft and first script draft, and then I am handing over to other people. So I'll hand it over to the actual scriptwriters after that and then they do the edits and all (same for the story).

Okay, you can sing. That's good. You want to take on DoaA? His World? I think we could consider using All Hail Shadow/Throw It All Away/ Never Turn Back/ I Am.. but I think All Hail Shadow is becoming too repetitive. For Sonic, I think we will vote to find out if he will be having Sweet Dreams/It Doesn't Matter/Another Remix of His World/something else. This voting will be done when we have one complete team. For the voice acting part, for all voice actors, they would be given a few lines from the script and they say and record it and post it here and we vote who does what character. What characters do you wanna try out?

About the last part, thanks. I tend to phrase my words wrongly or end up saying the wrong stuff and thus, show a different and wrong mentality. It's probably due to my young age. I didn't mean to be controlling or bossy. I wanted to do this as a community project. Sorry to anyone who has been offended/annoyed by my acts. I apologize, truly didn't mean it. From now on, Katamari, can you please redirect me or rephrase my words whenever they sound bossy and all this? Sorry and let's all do this.

Sorry and thanks again. Special thanks to Katamari. ;D

#39 KatamariParadox

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Posted 10 May 2012 - 03:38 PM

Hi Katamari, nice to have you on board! I actually thought you would be asking to do music when I saw your name. Yeah, I thought of doing the first story draft and first script draft, and then I am handing over to other people. So I'll hand it over to the actual scriptwriters after that and then they do the edits and all (same for the story).

Okay, you can sing. That's good. You want to take on DoaA? His World? I think we could consider using All Hail Shadow/Throw It All Away/ Never Turn Back/ I Am.. but I think All Hail Shadow is becoming too repetitive. For Sonic, I think we will vote to find out if he will be having Sweet Dreams/It Doesn't Matter/Another Remix of His World/something else. This voting will be done when we have one complete team. For the voice acting part, for all voice actors, they would be given a few lines from the script and they say and record it and post it here and we vote who does what character. What characters do you wanna try out?

About the last part, thanks. I tend to phrase my words wrongly or end up saying the wrong stuff and thus, show a different and wrong mentality. It's probably due to my young age. I didn't mean to be controlling or bossy. I wanted to do this as a community project. Sorry to anyone who has been offended/annoyed by my acts. I apologize, truly didn't mean it. From now on, Katamari, can you please redirect me or rephrase my words whenever they sound bossy and all this? Sorry and let's all do this.

Sorry and thanks again. Special thanks to Katamari. ;D

Well, I haven't whole lot of practical experience with making music yet, but I could still try and tackle it if you want. As for singing, I think I could do Dreams of an Absolution the best. My voice would probably fit better than with any of the other songs. Still, you never know.

Voice acting wise, the character I want to tackle for now is Sonic. If I can't do a good Sonic or someone else does better, I'll try Silver instead. I can't think of any other voices I could do well off the top of my head. Maybe Shadow...? I dunno.

I appreciate you attempting to follow my advice. A bit of a problem that ties into the one I mentioned last time is that you have too exact a plan for everything. Let people contribute ideas for structure and just what we're doing with this whole thing. Someone else brought up the idea of removing the boost in favor of a spindash, but you shot that down. If you think about it, the boost would blast through the small levels of 06 way too quickly. I would also suggest lowering Sonic's top speed. Not as slow as in '06 originally, but slow enough that the levels take a reasonable amount of time.

Like I mentioned before, I'm very good at writing. I'd like to highly recommend I help you write those request letters to the programmers when you get the chance.


To be perfectly honest, I have a bad feeling this project is going to crash and burn before it gets off the ground. I hope it doesn't, but you didn't exactly present it the best, keep in mind. That's just my two cents anyway. I hope this goes somewhere, I really do.

Edited by KatamariParadox, 10 May 2012 - 04:44 PM.


#40 Faseeh

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Posted 11 May 2012 - 04:19 AM

Well, I haven't whole lot of practical experience with making music yet, but I could still try and tackle it if you want. As for singing, I think I could do Dreams of an Absolution the best. My voice would probably fit better than with any of the other songs. Still, you never know.

Voice acting wise, the character I want to tackle for now is Sonic. If I can't do a good Sonic or someone else does better, I'll try Silver instead. I can't think of any other voices I could do well off the top of my head. Maybe Shadow...? I dunno.

I appreciate you attempting to follow my advice. A bit of a problem that ties into the one I mentioned last time is that you have too exact a plan for everything. Let people contribute ideas for structure and just what we're doing with this whole thing. Someone else brought up the idea of removing the boost in favor of a spindash, but you shot that down. If you think about it, the boost would blast through the small levels of 06 way too quickly. I would also suggest lowering Sonic's top speed. Not as slow as in '06 originally, but slow enough that the levels take a reasonable amount of time.

Like I mentioned before, I'm very good at writing. I'd like to highly recommend I help you write those request letters to the programmers when you get the chance.


To be perfectly honest, I have a bad feeling this project is going to crash and burn before it gets off the ground. I hope it doesn't, but you didn't exactly present it the best, keep in mind. That's just my two cents anyway. I hope this goes somewhere, I really do.


Let's go in order, k?

1. You can do music if you want. I suggest you think about it. Singing, I think, 1 singer for 1 theme so others get a chance too? If you are okay with it, I'll sign you up for this.

2. You have time to think about the voice acting. Even the first script draft is not even one-tenth done. I'll send you lines for Sonic & Shadow, I guess.

3. Ok, the exact plan, I thought wasn't exact. I didn't have a exact plan and after Shade's feedback, I made that plan and yeah. Yeah, we would nerf the boost, but I think the spindash deviates too much from the Modern formula. This I think should be done like how it would be done if it was allowed to be done like Unleashed, ya know? His non-boosting speed might be slightly lowered down. We will vote on that. Sorry for shooting down that too early I guess?

Yeah sure, help me write the request letters, let's work on that some time soon, k? I think we should delete this thread, make one some time soon, move most stuff there and all, and we will start everything from scratch as you do the edits to my mentality and words?I u
Thank you.

Edited by Faseehudeen, 11 May 2012 - 04:20 AM.





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