The (insufficient) amount of preparation. "We need everything, we barely have anything!" You're not even that knowledgeable about the people you're trying to get into the project. Are they actually programmers (I think what Melpontro was trying to say, was that they do NOT know programming. Not sure if lolcode would actually be good enough to program a game with (sounds like a joke programming language)- and I know Dario knows how to reverse-engineer formats, but I'd think game programming is another matter altogether)? Would they have any interest in this project? Would they have free time? It's better to find out these things in advance before making public such a large-scale project, one that will take a lot of time and effort. All you have right now seems to be musicians and people wanting to voice act. That does not a game make.
How is this even Sonic 06 if you're basically saying LET'S REDO EVERYTHING? Just using the level themes and characters? Why not just make new stages with new music and new names in the same tropes and make a new game with a new story, that just happens to use the same characters?
And for making a game, it makes sense to already have a programmer on your team. Best if one of the leaders of the project were a programmer, because outsourcing to find a programmer who has the desire to work for long periods of time and do a lot of programming for free, is going to be very hard to do. I mean it's good that you want to do a large scale project, but without dedication and talent it's going to fall flat on its face and go basically nowhere faster than Sonic does in the mach speed sections.
Edited by Shade Vortex, 06 May 2012 - 03:05 PM.
















