Video Games and Movies
Posted 10 May 2012 - 11:44 PM
So, I want to know your thoughts on this. Do you think video games are the new movies? Will video games and movies blend entirely together, or will the two continue to be separate entities? Should games just be games and not interactive movies? Can movies survive or will they die out and be replaced by games? There's a lot to be considered, so debate away folks!
Posted 10 May 2012 - 11:53 PM
And while as they get more accepted games will become somewhat more appealing for good writers to go to, I don't think games will ever replace movies, since while some games try to go for an "interactive movie" approach, the two generally fill different roles.
Edited by Ekaje, 10 May 2012 - 11:54 PM.
Posted 11 May 2012 - 12:14 AM
If more games take the route of infusing gameplay and story, rather than divide gameplay and cutscenes, then games will have much more unique storytelling and immersion that can't be replicated in movie form. Movies should tell a set story clearly, and games should allow the player to interact with the world and become part of the experience. In this aspect, I think movies and games will continue to be very different entities.
Posted 11 May 2012 - 04:14 AM
Also, this topic reminded me of this short film based on RDR a game that had great potential for a movie to begin with:
Posted 11 May 2012 - 06:57 AM
I do agree that video games and movies have different objectives. Movies are all about the story, whereas video games focus on gameplay. However, we're seeing the emergence of games like Red Dead Redemption and LA Noire that fuse both an involving story and good gameplay. It's these sorts of games that I would see overtaking movies as a main source of artistic expression.
The other aspect is acceptance. Movies are pretty much universally accepted in today's culture, whereas video games are still seen as a scapegoat for the world's ills. I hope that with the new cinematic style of video game, we can finally see video games being accepted as the harmless fun and art that they are. It may take a few years (Don't forget that movies were targeted by the Motion Picture Code of Conduct from the 30s to late 60s) but I really hope we get there.
Posted 11 May 2012 - 11:47 AM
Edited by SuperStingray, 11 May 2012 - 11:47 AM.
Posted 13 May 2012 - 04:55 AM
But that doesn't mean that all video games are good; Sturgeon's Law can, should and will apply to all forms of media, including (but not limited to) storytelling, art and entertaiment. For those who don't know, Sturgeon's Law is a law denoting that the vast majority of items of a single category are crap, a few of them being diamonds in the rough. Good video games, however, then become subjective depending on the person's preferences, tastes and his affinities--adding to their opinion on what Sturgeon's Law is from their perspective. And of course, bad video games may be another person's AAA titles, such as how one person might love Final Fantasy XIII thanks to Command Synergy Battle and the Crystal Tools engine, while another calls it boring-ass, festival of hallways with automation everywhere.
I play video games for the same reasons why other people watch movies: to experience the stories, to be a first-hand witness to the events characters are put through, and to most of all, have fun. However, that doesn't take into consideration how I can manipulate things in video games to the favor of my characters and how I immerse myself into the aforementioned events that I can change. Some say that video games, whenever turned into movies, lose their distinction and flavor, and become little more than mangled stories told through a different medium. My reason for this is because they lose the immersive form of entertainment that players gain whenever they watch a video game-based movie, and as such, they lose so many qualities of what makes them deserving to be a video game.
The same thing can apply to video games that are marketed as interactive movies: they lose the necessary immersion and integration between the actions of the player and character to the point where you just act like an observer where you just 'help out' every so often. This is why games that have too many cutscenes, or have a very superficial story by a lack of dialogue or explanation often don't appeal to me: striking a balance or blurring the lines between story and gameplay can probably be the most effective way to perfect a game, which will create a great experience for gamers, be it hardcore or casual, and even non-gamers who just want to be entertained (unless that defines casual already). In short, in order to create a perfect experience for the medium, it should be a substantial balance between the gameplay and story (like everyone says).
Ughh, I'm not even sure what opinion I have. XD
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