They need to start taking risks again, they're so damn apprehensive about having backlash, but its only hurting them in the long run.
Stop. Sucking. and actually make good on your ideas, I mean how hard is it to have an ambitous idea that doesn't go against the context of the series and is developed to its fullest ability? The current games, while incredibly fun in their own right, are really nothing special that hasn't been seen before; Unleashed was a racer with a God of War esc brawling, Colors is 80% generic 2D platforming, and Generations is just a retread at best. notice how almost none of this stands out to the public.
Ratchet & Clank is a third person shooter/platformer hybrid with some quirky weapons(and surprisingly well written stories), Jak & Daxter is a post apocalyptic world on the brink of destruction(in stark contrast to the first game, and its praised for it), and Mario has a legacy of great games on his side.
Not only is Sonic's reputation still sour, his games aren't exactly "appealing" I mean when you look at Sonic, what draws you in? People expect to go fast in a Sonic game, but that's all the last three games have been "Speed, Speed, and more speed" and that gets boring after a while, you want something refreshing; How can I use the level to go fast, what is the best route for me to take, and how can I use Sonic's abilities to do so. Players should be involved in the gameplay, have them think about their next move.
I think Sonic has the potential to be a best seller; despite his shaky reputation, he does have a legacy almost as big as Mario's and Sega should use that to their advantage. But right now, Sonic is just another platformer that goes fast as far as the public is concerned, and its going to continue unless Sega actually grow some balls and take a chance be it with stories, gameplay, characters, you name it, and not fuck it up.
Edited by The Batman, 12 May 2012 - 06:24 PM.