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ShootMania: Storm - taking FPS back to basics


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#1 Shirou Emiya

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Posted 24 May 2012 - 07:25 AM

Getting tired of boring, bland cookie-cutter FPS games? Want more faster-paced shooters like TF2, Tribes: Ascend and Nexuiz?

Well, Nadeo, the developer of the Trackmania series, as part of their 'Maniaplanet' trio of games (including Trackmania 2 and the to-be-announced Questmania), have taken away most of the complicated stuff the FPS genre has accumulated over the years and replaced it with a simple formula - WASD, two mouse buttons, that's it. And everyone gets a rocket launcher.

Except there's no gore whatsoever, because it's basically a futuristic version of laser-tag.

The philosophy behind this game is much like Trackmania's - keeping things simple, but fun and surprisingly deep. It's designed so pretty much anyone can play, including kids, since there's no real 'violence'. And it's designed for esports, as well, for the same reasons, to help expand the competitive scene while also keeping things accessible. And finally, there's the trademark level of customization Nadeo implements in its games - a deep, expansive level editor like Trackmania 2's, and using scripting to create custom game modes. The first environment, "Storm", will be released first, with other environments to come later.

Plus, it looks jaw-droppingly pretty.





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RockPaperShotgun has a fantastic write-up here. Couple of excerpts:

Sadly, our demo didn’t let us muck about with the map-building components. Rather, we got stuck into the running and gunning of the game proper with a few maps that had already been made. Two teams of games journos, battling to the death. Like some kind of horrible dystopian night terror.

As with Trackmania, the focus on simplicity has not been lost. There are basically two buttons besides WASDling about. The left mouse fires off ‘rockets’ while the right mouse button jumps (you can also hold the right mouse button to start sprinting). That’s about it.

I put ‘rockets’ in inverted commas because they look more like long glowing energy projectiles. Yet it’s easy to see why Nadeo are calling them rockets to begin with. They fly across the map relatively slowly, like tracer rounds, so a lot of the game is anticipating exactly where your enemy will be in one or half a second’s time rather than where they actually are at the moment you pull the trigger.

Both firing and sprinting/jumping have separate energy bars. The stamina bar run out very quickly, as does the firepower bar (you can get about four or five rapid shots off before it’s empty) so timing is super important.

It takes a little bit to get used to jumping with the right mouse button. Every journo playing the demo (including myself) instinctively pressed the spacebar at some point, which has rather sneakily become the chat button in this game. This led to some of those wonderful death cries native to PC gaming. “Wwwwwddsssddddd,” cried one journo, as two rockets lodged in his gullet. “Sssaaaaaaaawd,” cried another, as a rail gun round passed through his face.

----

That said, I’m certain Nadeo has taken matchmaking and the problem of team balance into consideration. Simply because ShootMania to them is an esport waiting to be birthed. From our games so far, it seems Florent was right. It isn’t a violent bloodbath or an over-the-top shooter. Nadeo appear to be making a more focused team game, with both professional gamers and amateurs in their crosshairs, along with all the creative map-maker types.

And they’re right to go that route. Alongside any other FPS, ShootMania would look ridiculously slim. Modern Warfare gun nuts would be easily convinced that the game suffers from anorexia. ‘Where are all the weapons? Why aren’t there any perks?’ But the impression I get is that ShootMania is just preposterously streamlined. To steal a line from the bio of a Twitter spambot, the game’s focus on map-building and tactical gunplay promises to make it “the illegitimate lovechild of strategy and creativity.” The game doesn’t look thin because it’s anorexic. It looks thin because it’s athletic.

At least, it had better be. Or this glowing preview is going to make me look like a prize bollock.


Edited by Masaru Daimon, 24 May 2012 - 07:27 AM.


#2 Scott

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Posted 24 May 2012 - 07:59 AM

This game looks AMAAAAAAAAAAAAAAAAAAAAAAAZING!!!

Shame it'll only be PC :/

#3 King Sombrero

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Posted 24 May 2012 - 02:13 PM

No gore??? FUK DIS KIDDY SHIIIIITZ!!!!!!!!!

Interesting going back to basics...

#4 Phantomime

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Posted 24 May 2012 - 02:17 PM

Holy crap. That does look cool, but there's no way in hell that's gonna run on my computer. 0_o

I do like the whole "two buttons do everything" deal it's got going on. If this becomes popular, I can see this being quite fun.

#5 Carbo

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Posted 24 May 2012 - 02:27 PM

Nadeo have amazingly stylized capturing and recording software for their games. It's much like Valve and the Source Film Maker, which can easily make TF2 look insanely good. Trackmania in that regard also has really, really good replay mechanics.

This is most certainly going to have some relatively open-ended specs. I already signed up for the beta and I look forward to it dearly, it looks so fun.

#6 Neon

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Posted 24 May 2012 - 03:16 PM

I feel that this game needs like 100+ people in the multiplayer to really shine. That's what I loved about Trackmania, seeing 50+ cars all driving around on the track. I'm hoping map creators can decide the player count for each map, so we can have large player caps for the massive maps and lower player caps for the small maps.

The visuals also seem to contrast weirdly. The environments are uber-realistic, while the actual characters are really stylised. Though I have to say, this game will look fantastic on "tron-like" levels.

Edited by Neon, 24 May 2012 - 03:20 PM.


#7 Carbo

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Posted 05 July 2012 - 10:35 AM

The Beta invites have been mailed out and I got mine. Looking forward to trying it later on in the afternoon.

You must activate your Beta Key before the 31st of July. Once your Beta key is activated, your access to the game will last for 7 days. An email will be sent to you explaining how to keep playing ShootMania Storm after the end of your 7 days...



#8 Shirou Emiya

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Posted 05 July 2012 - 10:42 AM

Just after PSO2 releases in full and Tribes: Ascend starts its double XP period. Fuck.

I'll start playing after the Tribes: Ascend double XP period ends, I suppose.

#9 Phantomime

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Posted 05 July 2012 - 08:01 PM

So, I've played some 20 minutes or so, and it's fun. Not too many people on, and I can never seem to actually hit anything, but it's pretty good. My main issue is that I couldn't exactly tell what was going on or what I was supposed to be doing. Like, what was that wall of death that killed me at the end? Did it have something to to with that other guy capping the point? What?

I can't see this replacing TF2 or anything, but I did enjoy myself, and I'm interested to see what can be done with it, and hopefully soon I'll actually be decent at it.

#10 Alex2Beta

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Posted 05 July 2012 - 11:35 PM

Got the Beta Key and the Beta itself..And I'm loving it.
Kinda want to finish one map I'm making ( a map with mostly underground tunnels ,cause they rock), but one problem I seem to be facing, is that the game crashes when I use the editor (it takes some time before it does, but sometimes it also crashes before the editor even loads) it's kinda bugging me. At first, I did think maybe I should have updated my video driver, but it kinda seemed to be not the case when I played online without a single crash.

Otherwise, I enjoy the game, and the fact that I can run up to the mountains even (Biggest shocker was, that when I climbed all the way, there was awesome scenery behind it, that left a tear in my eye D: ).

#11 Cola

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Posted 07 July 2012 - 12:46 PM

Yeah, got my Beta key too.

Haven't tried it out yet, though.

#12 Shirou Emiya

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Posted 28 February 2013 - 02:02 PM

This game is now on Steam, which will hopefully improve its exposure greatly.

 

Maybe there just needs to be a single 'Maniaplanet' thread, I mean, there's also QuestMania on the horizon as well...



#13 crystallize

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Posted 28 February 2013 - 04:33 PM

There is Quake 3. What's the reason this Shootmania thing exists?



#14 Shirou Emiya

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Posted 28 February 2013 - 10:25 PM

There is Quake 3. What's the reason this Shootmania thing exists?

Last I heard, the Quake online community was kinda dead, if not dying.






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