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The Cave - Ron Gilbert and Double Fine [Published by Sega]


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#1 Carbo

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Posted 24 May 2012 - 02:16 PM



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http://kotaku.com/5912907/ron-gilberts-new-game-mixes-maniac-mansion-with-a-little-metroidvania

Wait, I'm sorry. I think you just said, "Maniac Mansion and Metroidvania." Did you say that? Or was I just dreaming? GO ON, I'M LISTENING.

Okay well, yes, Adventure game legend Ron Gilbert's The Cave combines the varied, differently abled cast and single ever-shifting setting of Maniac Mansion with a large, fully traversable world a la Metroid and Castlevania. After seeing the game in action, I can report that: 1) It stars both a hillbilly and a time-traveler 2) There is grog 3) It looks like a lot of fun.

I went by Double Fine yesterday evening to see The Cave for the first time—a bunch of fellow journalists and I all crowded into Double Fine's well-worn media room as Gilbert fired up the TV to show us the game. We saw the title screen, and immediately, a voice began to narrate.

It went on a bit about the mysteries of life or something, and it soon became clear that the narrator was… a cave. A talking cave? Don't overthink it, I guess.

The game itself centers around seven characters—the monk, the adventurer, the hillbilly, the scientist, the adorable twins, the knight and the time-traveler. Well, the game really centers around the cave, who looks to be as much if not more of a defined character than the seven playable protagonists.

The Cave begins in-engine with the character-selection screen that we've already posted, and which you see above. Each of those seven characters is "looking for something" in the cave—Gilbert was vague, but said that the cave represents a the darkness in each character, something that they have to face to move on.

At the beginning of the game, players will choose three players, and will control only those three for the rest of the game. It's possible to play the game in single-player, Trine-style, switching between characters using the controller. It's also possible to play with up to two other different people locally.

The game is a side-scrolling 2D puzzle game; more a puzzle platformer than a point-and-click adventure game, but it seems like much more puzzle-based than action-centric. We watched the demonstrator solve a number of puzzles—in the first one, the hillbilly character had to get past a flesh-eating monster. This involved climbing up to a crane, having the scientist fix the hot-dog vending machine—again, don't overthink it (incidentally, the hot-dog vending machine was next to a Grog2 machine, which is "much better than grog" according to Gilbert)—get a sausage, stick it under the crane to coax out the monster, then quickly flip control back to the hillbilly in time to drop the crane and clear the path.

That said, the second puzzle we saw… well, it was solved by putting a key in a lock. But also with teamwork!

That may sound like a typical adventure-game puzzle, and to an extent it is, but with three characters under the player's control, puzzles could get more interesting than the typical put-key-in-lock solutions of older adventure games.

Each character will have one unique ability, and that ability will come in handy in each character's one designated section of the cave. See, the cave is one giant map—it's seamless, and from the area where characters choose their characters onwards, there won't be any breaks or loading screens.

While most of the cave is explorable by everyone, there are areas (seven, one would presume) that are designed for each specific character. Those areas contain whatever darkness it is the character is trying to deal with. The area that we saw was a castle, with a princess in the top and a dragon below. This was the Knight's area, naturally. It was difficult to get past the dragon, but eventually the Knight triggered his special ability, called "guardian angel," which protects him from all harm as long as its activated. By holding that down and distracting the dragon, he remained safe while the scientist snuck in behind the dragon and stole the gold.

The whole game looks to be a good time, with a rich color scheme and some truly fantastic animation. Double Fine really does have some fine animators on staff, and it sounds like just about everyone has had a hand in bringing The Cave's characters to life. Both the monster and the dragon looked almost touchable in that way that the muppets in Once Upon a Monster did, and the protagonists all move in humorous, distinctive ways. The Hillbilly's goofy jaunt got everyone in the room laughing, in particular.

It sounds as though the only character that will do any speaking in the game is the cave itself—the protagonists are all silent. So, this won't be a talky game like Maniac Mansion or Monkey Island, but that's probably okay. Too much chatter in this game might rob it of some of its charm, and the characters all spoke volumes through their movement alone.

Gilbert allowed that he wasn't sure yet about the voice casting of the cave, and that the actor they had wasn't final—in fact, he said they'd had women come and read for the role too, which would add another layer of symbolism to a game that's already playing with some deep symbolism. I asked Gilbert if he had considered Plato's allegory of the cave as an inspiration for the game, and was surprised to hear that he hadn't, really.

(After Gilbert's talk, his Double Fine partner-in-crime Tim Schafer made sure to point out that since Plato's cave was shallow enough to show the prisoners shadows on the wall, and clearly Double Fine's cave was much deeper than that, then Double Fine's cave must therefore be far better than Plato's cave. I feel this logic may be assailable, but I will leave it unassailed for now.)

All in all, The Cave looks like the sort of game I enjoy—creative exploration wrapped up in a gorgeous-looking world with a lot of humor and hidden secrets. It looks to be a much simpler, more focused game than Gilbert's Deathspank, and it appears stronger for it. Rather than covering everything in layer upon layer of goofball schtick, The Cave feels a touch darker and more measured. It's a mysterious cave, Gilbert said, but in the end it wants these people to solve its puzzles.

Hey, that works out; I want to solve The Cave's puzzles, too.

Three enter the cave.
Will they live to see the light?
Also: the cave talks.


The game is set to release on PS3, 360 and PC during the beginning of next year.

I've been eagerly been awaiting the announcement of this game for quite some time, and it looks fantastic. Ron Gilbert is a genius. With Double Fine, he's practically an unstoppable force of nature, and this game is giving me a big deal of LittleBigPlanet and Psychonauts vibes. I can't wait.

#2 Covskin

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Posted 24 May 2012 - 05:56 PM

Awesome news. Already I can sense huge scope in this game - just think of the replay value. Even after your first playthrough, you'll have over half the characters still to try, with their own puzzles (and possibly even different solutions to some you've already faced).

As well as the obvious Maniac Mansion comparision, I'm also getting a bit of a Lost Vikings vibe, which is no bad thing.


So, early 2013? Countdown begins...



EDIT - should also say, bravo to SEGA for backing this, especially after that news a few weeks back where they were cutting back their output. They clearly feel this could be something very special, even though it will no doubt be a niche, critical darling sales flop.

Edited by Covskin, 24 May 2012 - 05:57 PM.


#3 Sean

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Posted 24 May 2012 - 07:33 PM

This looks and sounds interesting as fuck. Will definitely keep this in mind once it nears release.

#4 Barry the Nomad

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Posted 24 May 2012 - 07:37 PM

Right here is an example of what I was saying when SEGA made their initial announcement in April. SEGA will still publish and develop new IP, but they will not make these sorts of risks on disc releases. So The Cave is perfect. Established dev, new IP, safe platform (digital). I really think this direction will work for SEGA. If, say, a game like The Cave is a major success, then a larger disc based sequel could be possible, bumping the franchise up to established IP like Sonic, Total War, Aliens, etc.

#5 Gregzilla

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Posted 24 May 2012 - 10:44 PM

At first I was disappointed that it wasn't a pure point-and-click adventure game like I was expecting. Then I looked at some more of the info, and I must say it sounds like a great idea. Combining Metroidvania platforming (one of my favorite genres) with several aspects of classic adventure games like Maniac Mansion could prove to be one of the most fun gaming experiences in a while. Can't wait to hear more!

#6 Metal Gear (sting)RAY

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Posted 24 May 2012 - 11:38 PM

At first I was disappointed that it wasn't a pure point-and-click adventure game like I was expecting. Then I looked at some more of the info, and I must say it sounds like a great idea. Combining Metroidvania platforming (one of my favorite genres) with several aspects of classic adventure games like Maniac Mansion could prove to be one of the most fun gaming experiences in a while. Can't wait to hear more!

They're still working on the Kickstarter point and click, so you still have the best of both worlds.

#7 Jake Bird

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Posted 25 May 2012 - 12:16 AM

This looks interesting, is it getting a physical release or psn/xbla only do we know?

#8 Pawn

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Posted 25 May 2012 - 11:22 AM

I'm really happy to see SEGA backing these indie projects. I'll keep an eye on this one as well.

Edited by Lungo, 25 May 2012 - 11:24 AM.


#9 Tailikku

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Posted 25 May 2012 - 12:06 PM

SEGA teaming up with the creator of Monkey Island? Pure Awesomesauce incarnate!

#10 Nintendoga

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Posted 03 December 2012 - 07:52 PM

Character Trailer 1


#11 Blue Blood

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Posted 03 December 2012 - 08:32 PM

Oh terrific, it's coming to Wii U!

#12 Carbo

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Posted 03 December 2012 - 08:37 PM

Yeah I'm definitely going to get this on the Wii U. It's quickly looking to be my go-to platform when it comes to Indie and Downloadable titles and should be awesome to have next to things like Nano Assault Neo, Little Inferno, Trine 2 and Mighty Switch Force HD.

It's great to see that smaller devs are pouring attention into it and this game in particular has me really excited.

#13 Coral

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Posted 09 December 2012 - 09:38 AM

Giving this topic a well deserved bump. Dunno if this is old news or not but the achievements have been revealed:
http://www.xbox360ac...e/achievements/

Well, all but the secret ones anyway. I noticed that some achievements require only single player to get them, which must mean there's some kind of multiplayer in it. Wonder how that'll work. I am really excited for this game! :D

#14 Thigolf

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Posted 10 January 2013 - 12:55 PM

Just a reminder (since a certain company doesn't care to promote their games):

 

The Cave will be released this month and it'll cost 12,99 (at least on Steam).

 

I can't wait for this game, it looks really fun and interesting! Just hope it hits the Wii U along with all the other versions...


Edited by Thigolf, 10 January 2013 - 12:58 PM.


#15 Coral

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Posted 22 January 2013 - 09:13 PM

The Cave is now available on PSN and the Wii U! It will be available to play on XBLA tomorrow. The review scores seem to be about average. Here's the full character trailer as seen last week on SoA's youtube channel.

 

 

And some reviews.

 

Metacritic score

Spoiler

 

IGN

Spoiler

 

OXM

Spoiler

 

Eurogamer

Spoiler

 

Been looking forward to this for awhile! Too bad I won't be able to play until at least February. :< Anyone got the game yet and have any impressions yay or nay?



#16 Wreck-It Ralph

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Posted 22 January 2013 - 09:52 PM

Speaking of the Wii U version. If people can't find it, try searching for it. I happened upon it this morning by doing that.



#17 Blue Blood

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Posted 24 January 2013 - 08:06 PM

I got the game on Wii U today. It's a mixed bag so far. The story telling is quite fun, but the puzzles can be quite unusual to solve, often with no indication that you're doing the right thing. I went in with the Twins, Time Traveller and Scientist. After much difficulty, I finally finished the Twins part and now I'm up to the Time Traveller. I won't spoil any of the game, but there's a couple of flaws I'm susprised nobody thought it necessary to address in the early design of the game.

 

One is the lack of a map. It's ever so easy not to know where you are, and worse still it's easy to forget where you left certain items. Some items are supposed to be ignored, but it's up to you to figure that out. So you end up taking the wrong one and leaving the right one somewhere before having to search for it. 

 

The other big issue is movement. Not only is it slow, but you have to back and forth so much at an absolute snails pace. Couple this with not knowing where you're going and not knowing what to do is proving exceptionally annoying in the Time Traveller's segment. It gets to the point where you don't feel a sense of a achievement for having finally figured something out, but rather relief for being done with it. 

 

It's fun when you can get a flow going and I'm enjoying it so far. It's begging for a map though (one such Wii U which would really benefit from the most basic second screen idea) and faster forms of movement. It could be a great game with them.

 

Who has bought this?



#18 Thigolf

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Posted 24 January 2013 - 08:25 PM

I bought it, and I'm really enjoying it so far. It's nothing great, but it's good. The humor is amazing and made me laugh out loud quite a few times. I went with the Time travelere, the Adventurer and the Hillbilly. The area of the Hillbilly was my favourite so far.

 

Surprisingly, so far, I always could remember where I left my Items when I took the wrong one, but I rarely took the wrong item anyway (maybe I'm just lucky.).  I can imagine this being an issue though.

I also wish there would be Off-TV play, but nope... The Wii U features are quite a lackluster, sadly.

 

Also, the framerate seems to stutter a bit. Nothing gamebreaking, but it distracted me quite a bit.



#19 Blue Blood

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Posted 26 January 2013 - 12:26 PM

Ugh, so many glitches...

 

In the island section, I had the entire system crash once while sliding the boat down the hill and again when sailing off to the right. Both instances saw the Wii U make a horrible buzzing sound and the only way around this was to unplug it. So that's twice I complete the same section only to have it crash.

 

The next glitch was in the same area. The hot air balloon and boat got stuck at the top of their ascent. The balloon wouldn't go down no matter what, and I couldn't interact with the boat either. Luckily, saving and exiting before returning to the game fixed this. On the subject of saving, autosaves are only between each section, and if you want to save manually you have to exit at the same time. So that basically means if it crashes on you at any stage, you're unlikely to have a recent restore point.

 

Third glitch was on the island again (noticing a theme here...). It was really minor, luckily. There's one part where you have to drain a pool of water. I had the Time Traveller in said pool (pro-tip: Time Traveller can walk over most pools of water if you hold the interact button), and the Scientist draining it. After the water was drained, I could see the Time Traveller just swimming in mid-air, so I switched to her. And then I was transported to a light blue void. I could swim around it, yet no matter how deep I went I wouldn't drown. And on top of that there was no way to swim out. The saving grace here is that there is a character reset function, so I used that and was put back to my last safe spot on land. Still, I was able to repeat the glitch with the Twins later.

 

The glitch I'm currently encountering is perhaps the worst yet. It's utterly game-breaking and as far as I can tell the only way around it is to start a new file. It's in the Monk's area this time. I've completed all the trials, but I forgot to talk to the Abbot and instead tried to go through the master gate. It was still locked so I went back up the mountain to talk to the Abbot and... nothing happened. I was so lost at this point I Youtubed it, only to find that I was in fact doing the right thing- ringing the wind chimes to talk to the Abbot.. Now I'm not sure what's gone wrong in my game, but the Abbot won't talk. I've tried saving and exiting, but still to no avail. I literally cannot continue. 

 

The Cave has proven itself to be an enjoyable game more if only because it's interesting and the humour is nicely done. It's not particularly fun to play though. And already I've had to replay sections regardless of glitches and as part of the story which have proven to be tiresome a second time around. The glitches just make it unbearable at times. 


Edited by Blue Blood, 26 January 2013 - 12:36 PM.


#20 Covskin

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Posted 26 January 2013 - 12:54 PM

I think I had a glitche right a the beginning, when the Adventurer managed to swing through a closed gate. It helped me though, so I'm not too bothered...

 

I went with the Adventurer, Knight and Hillbilly. I only played for about 90 minutes, but I have finished the Knight's and Hillbilly's areas, and am about to try the Mine Cart section. I'm enjoying it so far - the items are relatively self-contained in their areas, so I haven't had an issue with losing anything just yet.

 

I'm enjoying it - nothing massively over-difficult, but enough to make me think a couple of times. The ending of the Knight's section was also a great slab of dark humour.






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