Edited by Sora, 26 May 2012 - 04:46 PM.
Most emotional game soundtrack to you
#1
Posted 26 May 2012 - 04:03 AM
#2
Posted 26 May 2012 - 04:09 AM
#3
Posted 26 May 2012 - 04:56 AM
I guess Okami is a good start. I should probably say now that a majority of the time, the soundtracks that get me choked up are usually just wind paired with the game around it. However, the instrumental of Reset when it breaks into the last chorus the first time I heard it gave me the biggest "heavy heart" feeling I think I've ever had. That aside, the worldly themes of that game just blow my minds, and is one of the biggest inspirational soundtracks to come across my face.
Solatorobo was also a great one. The ending with the music was incredibly emotional for me, to the point where it's one of the few games to make me bawl like some baby who can play video games and read. It's weird because the song alone doesn't really do much for me, but with everything in the story climaxing as it plays along, HOLY SHIT.
Though it may not really be emotional in matters, Link's Awakening was one that at least every song gave me a feeling of sorts, just not really to any extremes. Each place, to me, really fit it's environment, and that's extremely important. If there was any though, Mt. Tamaranch for sure, it's just too epic to go without mention XD.
One that's quickly becoming one as I'm playing it now is Bit.Trip Runner's soundtrack. I've never felt so badass before playing this LOL.
Maybe not full soundtracks, but some songs that get a mention from me are Dire, Dire Docks from SM64, Corneria from the original Star Fox, Live and Learn from SA2 for it's time, Another Winter from Scott Pilgrim, Ocean from Windwaker, any variation of Dark Pit's theme from Kid Icarus: Uprising (I like the chapter one best personally), the first final battle music in DK94, and Winter Bliss from Castle Crashers to name a few anyways.
#4
Posted 26 May 2012 - 05:02 AM
The game's great at stirring up a really wide range of emotions. Sadness, fear, triumph, depression, anger, tension, and more, often doing many of them at the same time. The whole game has this very ambiguous atmosphere, and that's thanks in no small part to the wide range of emotions the soundtrack creates.
#5
Posted 26 May 2012 - 05:05 AM
#6
Posted 26 May 2012 - 06:36 AM
#7
Posted 26 May 2012 - 08:36 AM
Well this isn't exactly a soundtrack, but a specific track. In Pokemon Mystery Dungeon: Explorers of the Sky, near the end a certain event happens and this track fit perfectly with the sad moment.
Actually the PMD soundtrack has some pretty great songs in general.
TWEWY had a great soundtrack too, with an ending theme that really captured the emotion behind the ending. At least I think so.
The Kingdom Hearts series has some emotional tracks, each game having at least something that can tug at my heart-strings.
My mind is blanking right now, because I know there are more emotional tracks that I love for some other games I have. I just can't remember right now.
@Wolfy, you mean Re: CODA? That song was so freaking sad when played with some of the cutscenes.
#8
Posted 26 May 2012 - 09:02 AM
I'm just going to let the music do the talking.
Edit: BONUS JRPG ROCK TRACK.
Edit 2: Ok, ok, I'll say a bit about this soundtrack. Everything about it is just so...right, if you can understand what I'm saying. There hasn't been a single track I haven't liked from this game, and they cover a range of emotions. Some of my favorite tracks are the nighttime variations of the map themes, especially Satorl Marsh and Valak Mountain, which accompany the breathtaking changes they go through when the sun sets with just the right attitude. It really immerses you in the world when the music changes dramatically in tone to match Satorl's transformation into a shimmering Marsh.
Edited by Crow T. Robot, 26 May 2012 - 09:33 AM.
#9
Posted 26 May 2012 - 09:16 AM
I find it difficult to discuss Metroid Prime without going off on a tangent about how every single detail was perfect, but that only goes to show how every element of the game is integrated so well into the overall product that it's difficult to talk about them individually. The caves, valleys and fortresses of Phendrana Drifts are (quite literally) chilling on their own merits, but you just can't isolate them from the dynamic ambient tones that make it feel as if you're personally in the game whether you're marching through the snowy wasteland or covered in goosebumps as you wade through a pitch black hallway filled with space pirates. There are many games I can say have a certain "magic" to them, but I have never felt immersion as strong as I have in Metroid Prime, but I give credit to the soundtrack for being the most powerful link; the most immediately recalled element of the game. It sticks with me even after I turn off the game. So long as any of the game's tracks still winds through my head, I haven't truly left Tallon IV.
#10
Posted 26 May 2012 - 10:29 AM
On the WHOLE BioShock 1 and 2, while having amazing, atmospheric soundtracks, they're not wholly memorable. EXCEPT for the main themes. Boy do they know the right scenes to put the main themes into when you play.
Seriously if you love sad music like I do, you owe it to yourself to listen to this song. So perfectly evokes the hauntingly sad nature of the game and the turmoils of its characters.
As for a soundtrack that is emotional all the way through, I can only think of Lucidity, the indie puzzle-platformer for Steam and XBLA, but unfortuantely the only soundtrack rip I'm aware of is the one I did myself for myself. I keep meaning to upload that to youtube sometime.
But yeah, it's got some really nice music!
Edited by JezMM, 26 May 2012 - 10:30 AM.
#11
Posted 26 May 2012 - 10:38 AM
@Wolfy, you mean Re: CODA? That song was so freaking sad when played with some of the cutscenes.
Yup, I do I do, X3. I've been meaning to play the whole run down again to see if I react the same way, and by that I mean baw'in my eyes out for like 10 minutes *shot*
Oh, on an Okami note, while in game, as soon as your restore a section back to it's natural glory, those sweeping cutscenes with the music is probably one of the most happy and uplifting songs I've ever heard in context. I actually feel good for drawing a circle around a dead tree, so that's pretty damn impressive in my book. I'd find the song title, but man, the Okami soundtrack has like 300 songs, it's ridiculous to cycle through sometimes XD.
When I scanned my whole library of songs earlier, I notice that mostly film soundtracks to really give me an emotional response, but I don't want to turn this off topic. Just on that idea though, I wish there was more game music for cutscenes that got me this way. I guess that's why heavily story driven games such as Solatorobo are one of the few for me.
#12
Posted 26 May 2012 - 11:58 AM
Ohhhhhhhh nooooo...
Unfortunately the world we'd been anticipated for these last few years hasn't had the same amount of optimism and joy to it as we did.
I could list a lot of other soundtracks and I probably will since music is overall a massive passion of mine, and the MGS series in general has so many memorable moments in it's music, such as The Best Is Yet To Come from MGS, or Debriefing from MGS3. But MGS4 struck a chord with me the most because it slapped you in the face with the reality of the story finally coming to an end. This game knows that most franchises and games have shit endings, and despite the series still being on-going, the fact remains that this is ultimately the end of the line of the story and everything that it entailed.
The game didn't even bring back TAPPY's world famous Metal Gear Solid Main Theme that's been in the games since the first one. It's nowhere to be seen or heard. It's like our childhood memories coming to an end and the better days being a thing of the past.
But surely we must be getting a fantastic "main theme" of the game, a fantastic motivator just like Snake Eater, filling you with excitement and passion, right?
... right?
#13
Posted 26 May 2012 - 12:51 PM
#14
Posted 26 May 2012 - 01:18 PM
#15
Posted 26 May 2012 - 02:00 PM
The whole plot revolves about this song and its emotional effect.
Worked surprisingly well on me. Still does. Silly as it may be, this is a big factor for me to consider Mother 1 my favorite in the series.
The game didn't even bring back TAPPY's world famous Metal Gear Solid Main Theme that's been in the games since the first one. It's nowhere to be seen or heard. It's like our childhood memories coming to an end and the better days being a thing of the past.
Because Kojima found out TAPPY had secretly ripped off some Russian piece to make that tune and was worried they might get into legal trouble.
And while not featuring the (incredible) classic song, MGS4 did an amazing, amazing job with the series' soundtracks in the final fight.
#16
Posted 26 May 2012 - 02:22 PM
But nothing beats the Monkey Target themes from:
Super Monkey Ball 1
Super Monkey Ball 2
and Super Monkey Ball Banana Blitz
Monkey Target has always been my favorite mini game in any Super Monkey Ball rendition, nothing in this world has ever given greater joy than seeing AiAi and friends flopping around in their balls while going down the ramp and awkwardly fall on their faces after landing without closing the ball, abusing the fuck out of glitches to do all kinds of shit with the ramp, and miraculously landing on the golden 1000 spaces with a few stars collected in advanced. And these were the tracks that played through my hours upon hours of dickery when I was younger, and you could only imagine how many good memories these things bring back to me.
#17
Posted 26 May 2012 - 03:07 PM
http://www.adultswim...nami/index.html
#18
Posted 26 May 2012 - 03:52 PM
Because Kojima found out TAPPY had secretly ripped off some Russian piece to make that tune and was worried they might get into legal trouble.
And while not featuring the (incredible) classic song, MGS4 did an amazing, amazing job with the series' soundtracks in the final fight.
Yeah I know. Unfortunately that doesn't make for as much of a persuasive emotional effect when writing why the soundtrack hits so damn hard ):
Shit the final boss of MGS4 seems like it's almost made to milk the emotion the music alone provides. It's that good.
The official Toonami page on Adult Swim's website has been updated with the schedule. Nothing big but I thought I should point it out. You can also click the show names to got to their official pages on the site.
http://www.adultswim...nami/index.html
Wrong topic..?
#19
Posted 26 May 2012 - 04:19 PM
Assassin's Creed 2.
It shouldn't need to be said that the mastermind behind this game's soundtrack is well deserving of the title. This was an obvious choice, due to its popularity. I don't know what exactly it is about these songs, but something about them evokes thought. In Earth, I imagine a humble village, turning into a massive bustling city through a timelapse. In Venice Rooftops, I imagine the kinds of lives they had, their love, anger, and their sorrow, all showing through this song. And in Ezio's Family, I think about legacy. Legends, stories, and secrets, passed down, perhaps from a family. Of course, this can blend in very well with reality to anyone who thinks about it. It tells me the story of a family, and their never-ending quest, a pursuit of happiness. Ezio's Family. Your family. My family.
Demon's Souls.
Some people berate this game for not having much going on in it. Let me tell you why they are wrong. Throughout the game, through its items, NPCs, and even the locations they are found, this game tells the story of Boletaria, how it used slaves (dreglings) to do all their work, how it forced the miners to dig so deep into the planet they found a monster, Lovecraftian size (although with none of the romanticizing that happened over the years), how it used the Valley of Defilement as the world's trash dump, and how corrupt the king of it all saw it. But enough about the story, about the music. Music doesn't play that much in the game; In the Nexus, during boss fights, and cutscenes. That said, most of the soundtrack was boss fight music, filling you with tension and hate for that particular boss, while others are the musical embodiment of "WELL, SHIT." Some songs, however, are more like songs that would play in a movie where the main character was supposed to put all the pieces of a puzzle together to uncover a nasty secret, or when they have to fight a fight they don't want to. And in the end, after realizing all the corruption in the world, after killing the king that wanted to bring it all to an end through mercy killing, after the Maiden in Black seals her fate as she puts the Old One back to slumber, with herself as well, a song begins to play. A lullaby. But for whom? The Maiden, the one who is actually going to sleep? Or perhaps the Demon Slayer, who after all the troubles and triumphs, those lies abolished and truths revealed, all the effort put into saving the world, has earned to rest his weary bones? I don't know, but one thing's for sure: That voice sounds like the Maiden's, and it wretches my heart.
And lastly:
"Bury me not, on the lone prairie...
Where the coyotes waaail, and the wind blows freee...
And when I diiie, don't bury meee,
'Neath the western skyyy, on the lone prairie.
Oh bury me nooot, on the lone prairie."
These words came soooft, and painfully
From the pallid liiips of a youth who lay
On his dyin' beeed, at the break of day.
But we buried him theeere, on the lone prairie,
Where the rattlesnakes hiss, and the wind blows free,
In a shallow graaave, no one to grieve,
'Neath the Western sky, on the lone prairie.
"Oh bury me nooot on the lone prairie."
These words came soooft, and painfully,
From the pallid liiips of a youth who lay,
On his dyin' beeed, at the break of day.
On his dyin' beeed, at the break of day.
Edited by Mr. Awesomest, 26 May 2012 - 04:25 PM.
#20
Posted 26 May 2012 - 05:11 PM

Nineteen posts and nobody has even mentioned this series yet. I'm disappointed in you, SSMB.
It's rare for any form of media to actually make me cry. It just isn't something I often do. Out of all the years I've spent playing video game after video game; it's happened four times. One moment in Persona 4 that led to the game's bad ending, and the finales of the three Phoenix Wright games. Without the music, I don't think that would have been possible. Ace Attorney has given us a series of absolutely stunning soundtracks, all containing songs that can convey a vast sense of emotion. The only thing that hold the soundtracks back is the GBA's shitty sound card, but it seems Capcom knows this considering how many great remix albums we've gotten.
Ace Attorney is easily my favorite Capcom franchise for a multitude of reasons, and the music is definitely one of them.
Edited by Dissident, 26 May 2012 - 05:11 PM.
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