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Unpopular Sonic opinions!


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#121 American Ristar

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Posted 27 May 2012 - 10:19 PM

Ha ha, I have a lot of these I think, if I can remember them all.

- The classic Sonics were better. Nothing in the series has challenged their place.

- Archie Sonic is great, and not because of SatAM. Steering it towards game canon is bad.

- The Echidnas and their history was awesome. Penders' early work was the best thing in the series for four years.

- Sonic Advance 1 is not a good example of a classic game.

- Sonic Chronicles was a good game that deserved a sequel.

- Knuckles Chaotix was a fun game too. The old Chaotix crew have better designs.

- Crush 40 is overrated. Bon Jovi is not cool either, but they are admittedly better by far.

- I believe Sonic's musical sound originates in funk and freestyle music.

- Chao gardens suck. They're not interactive enough for what they are.

Edited by Badnikz, 27 May 2012 - 10:52 PM.


#122 Amomynous

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Posted 27 May 2012 - 10:34 PM

Less of an opinion and more of an indisputable fact - The fact that Amy predated Sally Acorn. The BAWWING on a stamp I made that pointed this out was hilarious in all of the denial and butthurt.


I read that as predated as in ate Sally Acorn. *facepalm*

I don't see why (some) Sally fans do this at all, I had the same problem, and dismissed under the premise that I was a SoJ - obsessive that was trying to 'kill' the American Canon and 'kill' Sally Acorn, holy cow, I never said a harsh word about Sally, I merely insisted she wasn't SegaSonic.

#123 Slash

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Posted 27 May 2012 - 10:39 PM

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Here's something really controversial:

Part of me wishes that SatAM had never existed, since it seemed to have been one of the major things that splintered the fanbase and put this twisted perception that "Robotnik" was always this threatening menacing complete monster and that Sonic's new friends "replaced" the Freedom Fighters...

#124 DaBatGuy

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Posted 27 May 2012 - 10:44 PM

-As much as I love and respect the original Sonic the Hedgehog it's my least favorite game to replay out of the classic series due to the lack of a spindash. Sonic just doesn't feel right without a "speed up" action via spindash, peelout, air dash, boost, etc.

-While the concept of time travel in Sonic CD is great, it's implementation is ultimately ruined by the slow, blocky level design which makes it even less enjoyable than a certain Advance game.

-I. Fucking. Love. Sandopolis Act 2. Come at me bro.

-I genuinely love Aosth more than any other Sonic cartoon, regardless of it being the source of every youtube poop.

-Marina Madness is the most underrated track in the entire series.

-SA1 did the speed, treasure, and shooting stages far better than SA2.

-I feel that SA2 was the point where the series got way too "dark and gritty" for their own good, long before ShtH and '06.

-Sonic Advance 3 is my favorite game in the advance series and yes I find it more fun and replayable than Sonic CD despite some shitty level design.

-I had way more fun with the Unleashed Day stages than the entirety of Colors despite being an objectively better game. I'd rather have a shallow but exhilarating Sonic experience than a slow, monotonous one pretending to be a Mario game.

#125 VEDJ-F

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Posted 27 May 2012 - 10:47 PM

Here's something really controversial:

Part of me wishes that SatAM had never existed, since it seemed to have been one of the major things that splintered the fanbase and put this twisted perception that "Robotnik" was always this threatening menacing complete monster and that Sonic's new friends "replaced" the Freedom Fighters...


Well, if it wasn't that, then something would have come along to splinter things. Hell, I'd wager that Tiara Boobowski would be the current love interest in the games right now (or at least a major character on par with Amy) since the resources leading to her conception weren't weren't partially sunk into SatAM-based concepts that were scrapped before they went to work on the Sonic X-Treme concept, thus giving them more time to complete the game.

#126 Amomynous

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Posted 27 May 2012 - 10:49 PM

-As much as I love and respect the original Sonic the Hedgehog it's my least favorite game to replay out of the classic series due to the lack of a spindash. Sonic just doesn't feel right without a "speed up" action via spindash, peelout, air dash, boost, etc.

This, in fact I would say I don't love the original Sonic game due to this.


Generations Classic Sonic was broken as Sonic 4 Ep.1
overpowered game breaking spamdash,
retarded jump,
rolling doesn't work,
scripted slopes springs and loops,
bounce height fixed etc

Didn't play Sonic 4, but with Sonic generations classic Sonic I felt I was kind of forced to keep spamming the spindash in order to get anywhere, and the momentum was pretty darn bad, the latter probably leading to the former.

#127 Ice King

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Posted 27 May 2012 - 11:07 PM

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Here's something really controversial:

Part of me wishes that SatAM had never existed, since it seemed to have been one of the major things that splintered the fanbase and put this twisted perception that "Robotnik" was always this threatening menacing complete monster and that Sonic's new friends "replaced" the Freedom Fighters...


We should be friends. You guys want an unpopular opinion? Take this:

I hate SatAM Robotnik, and find him to be the absolute worst incarnation of Dr. Eggman in any media. Gone are all the lovably quirky traits and egotism that make Eggman who he is, with only a generic pile of evil remaining in its place.

Say what you will about Julian being a more menacing villain (Which I already disagree with, but that's neither here nor there); He's a far weaker character than the original Dr. Eggman, and that's what I care about.

Furthermore, I'm somewhat annoyed that some fans think that classic Sega Eggman was supposed to be like SatAM Robotnik, and that Adventure-era Eggman "replaced" him. One of the reasons I like Generations so much is that it finally showed us the original classic SoJ Eggman in a modern title, busting the myth of Julian having anything to do with the games. So fans can take their "Eggman replaced Robotnik, how dare they!" campaigns and neatly file them away, thanks.

EDIT: I want to note that I actually like Archie Eggman a lot. Even though he's less sympathetic and a lot more murderous than his game counterpart, his personality is quite colorful and endearing. Archie Eggman is- in my opinion- SatAM Robotnik done right.

Edited by Egghead, 27 May 2012 - 11:15 PM.


#128 Scar

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Posted 27 May 2012 - 11:10 PM

Here are but a few from myself:

- SA2 is a terrible game. Sonic/Shadow stages are mediocrity at best. Knuckles and Rouge levels firstly, don't belong in a Sonic game and secondly are just terrribly designed. Tails/Eggman's stages are are the most boring, linear corridor-fest ever witness by humanity - they don't even have the benefit of good visuals to make things interesting.

-SA2's plot, while decent enough conceptually, was poorly written and featured terrible dialogue.

-Ryan Drummond, is a funny guy. He's a cool dude. He can't act though. In SA1 he was laughable, in SA2 he just sounded off. Heroes was just terrible (script was shite, but Drummond did himself no favours)

-Guns/weapons are not an inherantly bad idea in Sonic games. Take Ratchet and Clank as an example of how weapons can be well done in a platformer. Problem with Shadow's game was the story, the visual design, the excecution of the Guns, and so on.

-Nobody knows what the fuck Momentum actually is. Seriously, stop talking about it like its a feature the classic games had, that no other game had or has. Momentum is a product of mass and velocity and can be applied to anything that moves. The thing you are thinking of is inertia - the ability of a particle to resist a change in motion. I.e there is no such thing as instant transmission, and you can't stop (or turn corners) on a dime.

-The notion that you had to build up speed in the classics is incorrect. Since the advent of the spindash and indeed the boost, there is no reason for you to take a long run-up and build up some speed.

-Linearity isn't a bad thing. No seriously, its not a bad thing. I wouldn't mind a Sonic stage which is quite literally as straight as an arrow with no branching paths at all. As long as what is in that straight line is interesting and engaging and most importantly fun to play, I really don't give a fuck.

-Most fangames are total garbage. The only good ones are those which attempt to do something different (i.e Megamix or something). People trying to immitate the classics invariable fail because they are not HIrokazu Yasuhara. Most 3D fangames are incomprehensibly bad (I haven't seen enough of Freerunner to talk about it).

-2D is not a good idea. Yeah maybe the occasional spinoff as long as its not Sonic N (Where N is any integer value greater than 3). At this stage it feels like nothing more than nostalgia whoring and whatnot.

-Sonic Adventure 3 is about as necessary as Sonic 4. The formula itself wasn't even that good to be honest.

#129 Felix

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Posted 27 May 2012 - 11:21 PM

That I think Knuckles' Chaotix was a good game :U

Edited by Dr. Felix, 27 May 2012 - 11:22 PM.


#130 Vertekins

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Posted 27 May 2012 - 11:36 PM

- Archie have neither a grasp of the essence of Sonic character design nor any real sense of originality and/or consistency when it comes to character design.

First, you have female characters who are the same species as Sonic, Knuckles, Tails etc yet look like them in drag. There's Bernadette (Though her design as of very recently has been drastically improved), Lien-Da who frequently looks like Knuckles with a hair-do and a voluptous female frame and then there's Fiona who looks like Tails with tits, missing one tail and a barnet that looks like it was scalped from a human woman.

Don't get me started on Nic (Fang's sister).

There's also the thing about the artists not conforming to character design standards. What's wrong with the cover of Sonic X Issue 34? Amy and Knuckles appear to have discernible toes. Certain artist's styles display no understanding of how Sonic's quills work (Sanford Greene) or depict excessive musculature on the characters. No singlenon-human SEGASonic character has human-esque hair atop their heads. Marine's pigtails are not defined as hair seperate from her fur. Rouge's 'hair' at the bottom of her head is not human-esuqe hair. Neither is Vanilla's head marking. Whilst many Archie female characters have human-esque hair.

There are also extreme differences between designs of characters who are the same species. Mighty and Arlo. Abby and Barby. Fiona and Foxy etc.

#131 VEDJ-F

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Posted 27 May 2012 - 11:37 PM

Yeah maybe the occasional spinoff as long as its not Sonic N


Posted Image

Huh, and Sonic X doesn't work either because of the anime...

How about Sonic ϑ? I doubt SEGA will use that as a Sonic title anytime soon.

#132 Stritix

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Posted 28 May 2012 - 12:08 AM

I want a Sonic Adventure 3. 'Nuff Said.

#133 Felix

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Posted 28 May 2012 - 12:11 AM

I want a Sonic Adventure 3. 'Nuff Said.

And we need a Sonic '06 2.

Edited by Dr. Felix, 28 May 2012 - 12:16 AM.


#134 Vertekins

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Posted 28 May 2012 - 12:16 AM

I read that as predated as in ate Sally Acorn. *facepalm*

I don't see why (some) Sally fans do this at all, I had the same problem, and dismissed under the premise that I was a SoJ - obsessive that was trying to 'kill' the American Canon and 'kill' Sally Acorn, holy cow, I never said a harsh word about Sally, I merely insisted she wasn't SegaSonic.


Because they think that seniority automatically equals superiority. Or because they feel the need to hold onto a falsehood to be assured that their beloved Squirrel is the better love interest for Sonic by merit of being the first (Which she isn't).

I had two idiots mention my liking for the SonAmy pairing in their rebuttals to my stamp when the stamp had nothing whatsoever to do with pairings in any way, shape or form. By doing that, they proved that they were referencing the romantic connotations of one of the characters the stamp pertained to (Amy) in order to discredit me when the stamp's point had nothing to do with Amy and Sally's romantic interests.

Shows how insanely rabid and fangirlish/fanboyish Sally/SonSal fans can be. They're no better than the rabid SonAmy fans.

#135 Urban Flow

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Posted 28 May 2012 - 12:17 AM

You hate Special Stages but you got all the Chaos Emeralds in Heroes of all things? I genuinely don't understand that at all.

Anywho, I don't really feel like writing a wall of text as to why I feel the way I do about various things, so I'll just keep things brief:

I still think Sonic Heroes is the biggest piece of shit in the entire Sonic the Hedgehog game franchise. I hate it and I always will.

Sonic Chronicles was a fun game. It's not without its obvious flaws but I found it to be a considerably enjoyable experience.

I think Werehog is more fun and plays better than every other alternate gameplay mechanic in the series bar treasure hunting.

Sonic Shuffle is godlike. It's an immensely fun and surprisingly deep party game that I still play off and to to this day. No kidding.

Metal Sonic sucks. Mecha Sonic has always been a far cooler, far more threatening and far more interesting robot counterpart.

Knuckles is the best fucking character and the Master Emerald shouldn't be used as an excuse to have him be continuously shafted and reduced to a spin-off only character.

Please give him a medal right now. Bravo sir, BRA-VO!

#136 743-E.D. Missile

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Posted 28 May 2012 - 12:19 AM

How about Sonic ϑ?


What's that weird symbol? Looks like an Ear...

#137 Nepenthe

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Posted 28 May 2012 - 12:21 AM

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I've actually begun to think that another Adventure or Adventure-esque game would give the series a kick in the pants in terms of all the things I crave from this series. I also don't think Sonic 06 counts as SA3 if we were to compare the game on any meaningful level as we do the classics and, say, Sonic 4. I almost think it's a bit of a disservice to boil the Adventure games down to such shallow external components, especially when it's only used as an excuse to throw around the 06 box art like it's a profound point.

#138 Komodin

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Posted 28 May 2012 - 12:22 AM

What's that weird symbol? Looks like an Ear...


It's the Greek letter, Theta; specifically its lowercase character.

#139 VEDJ-F

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Posted 28 May 2012 - 12:27 AM

It's the Greek letter, Theta; specifically its lowercase character.


Exactly. In mathematics, it's primarily used to denote an angle of an unknown value.

Edited by VEDJ-F, 28 May 2012 - 12:28 AM.


#140 Inferno

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Posted 28 May 2012 - 12:48 AM

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Not sure if there's anything new that I could add but, eh, I'll list some stuff.

Ryan Drummond and co. were excellent by the time of Heroes/ Battle/ Advance 3. Yeah yeah, the acting may not have been the best, but the "sound" of the voices were perfect imo, and laid the very foundation of what we expect the characters to sound like in english even to this very day. Alot of times I wish we did what Japan did and kept the same actors throughout all the games for consistency. Not hating on the other two groups though, they have their strong points as well.

Sonic Unleashed has every right to be included in the ever popular "Colors and Generations saved the series" statement, if not more so, having laid the groundwork that allowed the other two games to even exist. Not even gonna start on all the things the game did that the other two didn't even attempt. (I don't hate Colors and Generations btw, just annoyed that Unleashed isn't held in as high regard.)




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