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Crytek: All our future games will be free-to-play


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#1 Shirou Emiya

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Posted 09 June 2012 - 04:49 PM

Premium services are 'milking customers to death' says CEO Cevat Yerli.

Crytek's future output will solely consist of triple-A free-to-play games, Cevat Yerli has revealed.
Speaking to VideoGamer.com on the last day of E3, the Crytek CEO lamented the rise of DLC and premium gaming services, which he considers to be "milking customers to death".

Warface, Crytek Kiev's multiplayer FPS, will be the company's first foray into the free-to-play sector. But once Crytek has completed its current contracts with traditional boxed products, its studios will only produce F2P titles - supported by its new social gaming platform, GFACE.

"As we were developing console games we knew, very clearly, that the future is online and free-to-play," said Yerli.

"Right now we are in the transitional phase of our company, transitioning from packaged goods games into an entirely free-to-play experience.

"What this entails is that our future, all the new games that we're working on, as well new projects, new platforms and technologies, are designed around free-to-play and online, with the highest quality development."

Yerli added that he wants Crytek's games to stand out from the current crop of F2P titles. All future projects will aim for triple-A production standards, with development budgets to match.

"As is evident in Warface, our approach is to ensure the best quality, console game quality," he said. "That implies budgets of between $10m to $30m - so no compromise there - but at the price-point of $0 entry.

"I think this is a new breed of games that has to happen to change the landscape, and be the most user-friendly business model."

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In short, Yerli agrees with the view that games are destined to become services, rather than the standalone products of old. However, he's clearly no fan of the premium models adopted by the likes of Activision and EA:

"If you look at what kind of games are done in the packaged goods market, with DLCs and premium services and whatnot, it's literally milking the customers to death."

Warface is currently live in Russia, and is undergoing a closed beta in China. There's no word yet on when the game might be coming to Europe and the US, but it will be published by Trion Worlds.

For more from Cevat Yerli and his vision of Crytek's free-to-play future, keep an eye out for next week's complete interview.


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Long story short, Crytek seems to be following the "games as services" philosophy that Valve has adopted - and they're not gonna be selling $60 products to gamers once they're done with their current contracts.

All things considered, new business models like this might be what the industry needs to survive, with game development costs making current business models increasingly unsustainable. Some MMOs have prospered significantly after going free-to-play, and TF2 is raking in oodles more cash for Valve now that it's free-to-play as well. This seems paradoxical in terms of conventional business wisdom, but there is most certainly a way to monetize "free" content successfully, and if you do it right, you could rake in way more cash than you would selling games individually.

Edited by Masaru Daimon, 09 June 2012 - 09:33 PM.


#2 Scott

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    Keep it cool!

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Posted 09 June 2012 - 08:09 PM

Well done Crytek, my hats off to you!

Bet we'll never see EA do this...

Excuse my blind hatred.

#3 Shirou Emiya

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Posted 09 June 2012 - 10:06 PM

I'm honestly surprised that nobody is commenting on this, because this is a huge shift for one of the highest production-value dev studios.

Now, free-to-play obviously doesn't work with every type of game, so I'm interested in the kind of content that Crytek will be pushing out after they're done with Crysis 3. But free-to-play, when done right, can be very beneficial to players, especially since there is no price barrier to try out and enjoy the game. TF2 is probably the best example of this - you can't pay money to gain an advantage, but you can get items more easily, especially hats and stuff, though you can get items for free with enough effort and/or chance. Valve was careful to give players a good reason to buy rather than a negative reason that made them feel forced to buy, and they were rewarded with twelve times the increased revenue when they made TF2 free-to-play. They also connected with fans and closely examined the reactions of players on forums to adjust their content, among other things.

Sadly, F2P games have a checkered reputation even today, with many F2P games not only providing 'premium' items that provide an advantage, but also forcing players to 'rent' items they paid for rather than own.

Edited by Masaru Daimon, 09 June 2012 - 10:24 PM.


#4 Eternal Xtreme

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    Y2k, Bird & swine flu, 9/11 and 2012 survivor here.

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Posted 10 June 2012 - 12:50 AM

Hey Capcom...You see this? How about you try this instead of locking DLC then making us pay for it months down the line just to make extra money. More people would respect you.



Also bring back MEGAMAN. NOT FAT MAN.

#5 Goldenlink64

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    I'm going to type something here and then people will see it

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Posted 10 June 2012 - 03:37 AM

A Free to Play TimeSplitters 4 would be interesting, but at this point though, ANYTHING TimeSplitters related would be nice. I really miss that franchise and Crytek just seems to refuse to do anything with it after buying Free Radical. T.T




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