Colours is the way forward
#1
Posted 10 June 2012 - 02:54 PM
Who made Colours? I know it's meant to be Sonic Team, but it doesn't feel very Sonic Team. Sonic Team's always been able to make thrilling levels with great music, but they've always lacked a certain amount of genius, which Colours does not. The developers of Colours clearly knew exactly what they were doing, and I love the nice touches, such as how you can get lives by attacking your score after a level, and how bosses shoot rings everywhere when they die. Camera angles were also clever, one example being that act of Asteroid Coaster where the camera fails to keep up with Sonic as he runs into the distance, but catches up with him as the 2D platforming begins. It's COMPLETELY unnecessary, but awesome. Oh, and the graphics were amazing, definitely among the best seen on Wii. Forget Skyward Sword’s visuals.
There were a few minor issues though - the 2D bosses were surprisingly underwhelming, and due to the game’s lack of crappy filler/pad-out content, it’s incredibly short. Also, it came off as trying too hard to be funny, and failed miserably. Some scenes were moderately amusing though – the one where Sonic says
‘‘well, he is pretty gassy, maybe the smell would knock ‘em out? . I dunno, something doesn’t seem right with that’’
was funny simply because of how he said it, and how they didn’t put too much emphasis on him saying it.
Sonic Team was mainly working on Generations, right? The leftover people that made Colours are very capable, and I hope we see more games from them similar to Colours. Anyone else agree Colours’ formula is the way forward?
Oh, and one more thing: I loved how Sonic called Eggman ‘The Eggster’ – that’s a brilliant nickname and should be used more often.
#2
Posted 10 June 2012 - 03:00 PM

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Even the 3D platforming was quite good.
What 3D platforming?
#3
Posted 10 June 2012 - 03:10 PM
I highly disagree that it's the way forward (especially in the realms of 3D), but I still really like it as a game.
Edited by Semi-colon e, 10 June 2012 - 03:11 PM.
#4
Posted 10 June 2012 - 03:12 PM
Edited by Lungo, 10 June 2012 - 03:57 PM.
#5
Posted 10 June 2012 - 03:13 PM
Edited by Agent York, 10 June 2012 - 03:48 PM.
#6
Posted 10 June 2012 - 03:19 PM
To me, Colours is a game that hits balls out of the park but falls flat in a few areas.
It's absolutely teeming with imagination, clever design, a truly wonderful soundtrack and is a lovely starter before the main course (Generations). It's like a lovely little gift of a game to Wii owners who couldn't have the true Unleashed experience on 360/PS3 and it has undeniable effort and love invested in it especially when you consider that it's as if Sonic Team didn't seem to really care about providing Wii owners with an exclusive and particularly compelling gameplay-wise Sonic game before.
However, it's creativity didn't stretch to it's bosses and missions are over too fast. It's lack of scope feels like Sonic Team were too afraid to push the boat out and invest the amount of development in it's worlds that Unleashed was teeming with. The story also left quite a bit to be desired with story aspects that screamed for development and had big potential but got shafted and seriously hit-and-miss characterization of Sonic and Tails individually (The Bromance however was WIN).
Edited by Verte, 10 June 2012 - 03:21 PM.
#7
Posted 10 June 2012 - 03:26 PM

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Seriously. You could remove all the 3D from Colors and it really wouldn't lose anything.What 3D platforming?
Colors most certainly is not a way forward, it's just an interesting little diversion. It doesn't accomplish anything for 3D Sonic and it's far inferior to Genesis Sonic gameplay for 2D.
#8
Posted 10 June 2012 - 03:34 PM
I guess the level design was just that...stagnant that I had no interest in playing through them again, despite the fact that the locales are supposed to be amongst the most vibrant. The six-act structure was also way too tedious.
That said, I still pick up Generations to play over and over, so it's not like Colours can't be a basis at all.
#9
Posted 10 June 2012 - 03:34 PM

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#10
Posted 10 June 2012 - 03:39 PM
Yep, I disagree.
Colors on it's own, is a fine game. But having more games like it would be just tiring especially since it does nothing for expanding 3D gameplay which is what Sonic needs to focus on right now
Bring the Wisps back though, because they were cool.
Edited by The Groosenator, 10 June 2012 - 03:41 PM.
#11
Posted 10 June 2012 - 03:50 PM
#12
Posted 10 June 2012 - 04:00 PM
Colors has so little 3D that...it really doesn't.At best, Colors was just evidence that a 3D Sonic game that's void of ununderstandable filler from start to finish could exist.
#13
Posted 10 June 2012 - 04:00 PM
Its a great game to use as a creative base. Fun wacky visuals and neat little ideas for powerups and such, but not bold enough.
tl;dr
Colours is a game that takes the best of what other platformers have to offer, adds a splash of Sonic and calls it a day. Its a fun game no doubt, but it lacks any identity of its own when you look beyond the pretty graphics.
#14
Posted 10 June 2012 - 04:31 PM
-snip-
Edited by Stritix, 05 February 2013 - 09:31 PM.
#15
Posted 10 June 2012 - 04:34 PM
Gameplay-wise... Well, it certainly hardly deserves being called a 3D game. The 3D parts are rare and totally not challenging and most of the time you're stuck in a 2D platforming section. Colors had a problem I never once found Unleashed had (and that Generations has just rarely): the 2D and 3D parts don't really go together well. In Unleashed, they work in the same pace, sometimes you hardly notice the transitions between them because you can just keep going. Also, the two gameplay varients feel well-balanced, you spend about the same time in each of them and one section of a level is never really long enough to get annoying.
Colors has serveral stages where you start running trough a 3D section, then a transition comes and you have to stop and wait for floaty platforms to move in the right positions in a 2D area. I often found the 2D parts break the flow. It's not that the platforming in itself was bad, the balance felt off to me, the way 2D and 3D parts were put together in a level. Sometimes while playing it I thought they would have done better doing what Generations did lateron (somewhat) and seperate 2D and 3D. Or at least balance them like Unleashed did.
It was a good game, okay. Way forward? Uh... as an actual fan of 3D Sonic games I'd rather not call it that.
#16
Posted 10 June 2012 - 04:43 PM
#17
Posted 10 June 2012 - 05:12 PM
Unleashed HD was a guy trying out a flashy new sports car and seeing how fast they could make it go.
Colours was the guy after rehab from being mangled in a crash; following all the rules, staying within the speed limit and generally doing things by the book and playing it safe. In other words, whilst it was a good game, it just felt so unbelievably pedestrian for the most part.
EDIT: Oh, and Generations is the same guy having actually learned how to use the sports car properly without crashing and mangling himself half to death.
Edited by -Mark-, 11 June 2012 - 07:47 PM.
#18
Posted 10 June 2012 - 05:41 PM
Colors was as typical as they come.
#19
Posted 10 June 2012 - 06:04 PM
bad voice acting
The voice acting is one of the best parts of the game.
Edited by sonfan1984, 11 June 2012 - 06:21 PM.
#20
Posted 10 June 2012 - 06:12 PM
I've never seen a better summary of Generations and Colours, and it's why I truly hope for a new direction come Sonic 2013. Colours is not the way forward. It's everything Unleashed was... and less.Colors and Generations, especially the latter, are dead ends. Good enough to carry their own selves but not enough to build an entire franchise upon. There is a fantastically small amount of formula to even build around and settling for one that's merely good at best is hampering their potential. Those two games have pretty much tired me out with what Sonic has become.
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