http://kotaku.com/59... person-shooter
The most successful game designer of all time, the chief creative mind behind Donkey Kong, Super Mario Bros., The Legend of Zelda and a slew of other cultural institutions, wants to make a game a little more like Doom or Call of Duty.
"I actually do kind of want to make a first-person shooter," he told me in Los Angeles last week, "but I don't have time."
Someone, please give him some time.
Shigeru Miyamoto has never made violent video games, at least not in the blood-and-guts sense we see with most modern first-person shooters. Violence in terms of a plumber stomping on top of cartoonish turtles? Sure. But not the kind of violence one associates with Modern Warfare or Battlefield.
Not surprisingly, it doesn't even seem like Miyamoto's dream FPS would be particularly violent—or that violence would be the focal point of it. He seems more enamored by the experience of seeing a new world through gaming's favorite camera angle.
"Rather than necessarily the question of 'What kind of weapon do I have?' in a first person shooter or 'What kind of effect does that have on an enemy?', I think that the structure of a first-person shooter is something that's very interesting," he said through a translator. "Having that 3D space that in theory you are in and being able to look around and explore that—particularly being able to do that in conjunction with another person—is very interesting."
The topic of Miyamoto making an FPS emerged accidentally during our interview at E3, sprouting from a question I posed to him about why Nintendo felt it was important to announce at the big show in L.A. that this fall's Wii U would support two of its screen-based GamePad controllers.
Miyamoto continued about his idea of an FPS in which the player views their game world through the screen on the GamePad: "Obviously that would be very fun," he said. "If you have two people doing that in the same room, that could create a very fun and unique gameplay experience." Ergo, two GamePads are useful. And also, ergo, that's the kind of FPS he'd have a good time making
Shigeru Miyamoto has done a tiny bit of FPS work before. He had final say in the first, acclaimed GameCube game Metroid Prime game which was designed in collaboration by Nintendo's team in Texas, Retro Studios and the company's Kyoto HQ. That game is largely seen as Retro's creation. It's certainly not seen as the first-person shooter made by the man who made Mario, Zelda and Donkey Kong.
So Miyamoto wants to make an FPS huh? That's interesting.
Edited by Nintendoga, 13 June 2012 - 07:07 PM.
















