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'Flowmotion' In Sonic games


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#1 PerfectChaos

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Posted 26 June 2012 - 03:23 PM

I've always assumed Kingdom Hearts was a terrible game, and its inclusion of Disney Characters is probably responsible. But after playing a recent demo on 3DS E-shop, I'm thoroughly impressed. The combat is absolutely fantastic, and feels awesome/graceful. The most impressive thing is 'Flowmotion': this allows you to grind rails, swing round poles and lampposts, launch off walls, and perform mid-air lunges. All of these actions make your character glow purple, sort of resembling the Boost. I think Flowmotion is EXACTLY how Sonic games should play like. (minus the combat, obviously)
What do you guys think? Oh, and it would obviously need a little tweaking (e.g faster) to be more suitable for Sonic/more original.

#2 Diogenes

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Posted 26 June 2012 - 04:06 PM

I fiddled around with this for a few minutes. It's interesting, but I'm not sure how much of it should apply to Sonic. It feels too segmented and rigid, for one; in spite of the name, it kind of clunks from one action to the next. It doesn't move smoothly and it doesn't seem to have any kind of conserved momentum. Like, what, specifically, from this should we take?

#3 Cola

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Posted 26 June 2012 - 04:39 PM

I was thinking of a "flow meter" for a while.

No, it's nothing flowmotion related. But, it'd reward you for not fucking up and just speeding through a level with style and finesse.

What's the reward? I don't know. Just a concept I was toying with for a while

#4 PerfectChaos

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Posted 26 June 2012 - 05:22 PM

I fiddled around with this for a few minutes. It's interesting, but I'm not sure how much of it should apply to Sonic. It feels too segmented and rigid, for one; in spite of the name, it kind of clunks from one action to the next. It doesn't move smoothly and it doesn't seem to have any kind of conserved momentum. Like, what, specifically, from this should we take?


I'm not too sure, but definately the wall-jumping aspect: what we're getting now just doesn't cut it. And regarding momentum/speed, maybe if the boost was a bit slower (otherwise none of this would be likely to work) and actually got a bit faster over time or with skillful play, it could flow better. So instead of blasting at 300 mph then slowly jumping off a wall and then back to high speed, you boost at, say, 180 mph and skillfully wall jump at a similar speed and when you land your boost is faster. Hopping between platforms, lampposts and walls shouldn't break the flow like the homing attack. Flowmotion could maybe help pick up speed (e.g swinging round a lamppost; let go to launch in a direction at high speed) I hope that all makes sense...

#5 Diogenes

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Posted 26 June 2012 - 06:07 PM

I'm not too sure, but definately the wall-jumping aspect: what we're getting now just doesn't cut it.

I'd definitely like to see more walljumping in the games, but I'm not sure I see what this system does to enhance it. Like, is there anything the flowmotion system adds to walljumping that Sonic would benefit from, as opposed to simply allowing him to walljump freely like in a 3D Mario game?

And regarding momentum/speed, maybe if the boost was a bit slower (otherwise none of this would be likely to work) and actually got a bit faster over time or with skillful play, it could flow better. So instead of blasting at 300 mph then slowly jumping off a wall and then back to high speed, you boost at, say, 180 mph and skillfully wall jump at a similar speed and when you land your boost is faster.

Well I still...really...don't like the boost. Keeping your momentum pretty much gets thrown out the window when you can simply hold a button and never slow down, regardless of being able to buff your boost like that. I think the series should try to avoid mechanics and gimmicks that "reset" your speed rather than just affect it...not that I'd expect to get rid of them entirely, but when there's too many things that spit you out at the same speed every time you lose a lot of what Sonic is about.

Hopping between platforms, lampposts and walls shouldn't break the flow like the homing attack. Flowmotion could maybe help pick up speed (e.g swinging round a lamppost; let go to launch in a direction at high speed)

I'm not sure I like "hopping between platforms" being in here but yeah this could work.

#6 PerfectChaos

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Posted 26 June 2012 - 06:56 PM

Yeah, I'm not a big fan of boost either.
And about the walljumping, Sonic should be able to jump off them in a similar manner to the Flowmo stuff - launch quite far (this would suit Sonic imo) and maybe the player could (quickly) alter the launch trajectory a little. I'm not too sure exactly how that would work, though the current thing where Sonic slides down the wall could maybe force you to be fast - no sticking to the wall like in Heroes. The wall jump in Kingdom Hearts is essentially a more awesome, less linear version of the Triangle Jump.

Edited by PerfectChaos, 26 June 2012 - 06:59 PM.





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