Knuckles will punch his way through tight corners.I wonder how what Knuckles stats will be like. Seems like his quad-bike will have a hard time making tight corners.
BOOM.
Posted 10 February 2010 - 07:30 PM
Knuckles will punch his way through tight corners.I wonder how what Knuckles stats will be like. Seems like his quad-bike will have a hard time making tight corners.
Posted 10 February 2010 - 07:34 PM
Posted 10 February 2010 - 07:37 PM
I'm sure S0L said he's not an unlock key so there isn't two discs made, you get the code for pre-ordering and then download it from PS Store/XBL Marketplace.If he had, I might've misread that, thinking he was on about NiGHTS. I would've thought the code for Ryo-F would be in every ASR disc, else you're manufacturing two sets of discs, one with Ryo-F code, and one without. Not SUMO's costs, of course, but that would still be pretty costly, depending on how many units you're making.
So, what's going to happan with DLC characters for the Wii version?
Will they still be DLC, or just not in the game at all? I want my Forklift Ryo, dammit, it's half the reason I'm buying the game. D:
Posted 10 February 2010 - 07:38 PM
Posted 10 February 2010 - 07:38 PM
So, Wii owners get ripped off yet again?! First we get an incomplete Sonic Unleashed solely because SEGA was pairing the Wii with the last generation PS2 (which isn't fair at all), and now we get cheated out of DLC?! Animal Crossing: City Folk handles DLC just fine with no need of an "in-game store". Plus, you could always use the Wii Shop Channel to distribute DLC that way. Anyway, obviously, additional characters and tracks are going to take up much more space than Animal Crossing items, but like you said, you can always use SD card support, which is becoming more and more common on Wii. Many games use SD card support. Hell, it's possible to load custom textures and music in Super Smash Bros. Brawl by hacking. If hackers can do it, surely a professional game developer can. I don't understand why SEGA always rips off Nintendo fans, especially when Nintendo console owners are their biggest crowd. Sonic games sell better on Nintendo console than any other console, so why would you give your largest group of fans the short end of the deal?!Chances are DLC will be limited to 360/PS3.
Whilst it's entirely possible to do it elsewhere, the big stumbling block is how you actually make it available.
On Wii there's no DLC store as such - so you have to write some form of in-game store, that also safely handles transactions and deals with downloads that may get paused or corrupted. Then you've got the limited storage space, unlike an unlock key or music track, game assets here are pretty big. You're looking at over a 100Mb for something like an extra track and character. Which would soon fill the Wii's internal memory, meaning you then have write SD card support - which has it's own set of problems...!
Plus you can't update games on Wii (not so far as I know) unless the DLC is supported by shipped code, you can't add anything once the game is done.
It's not undoable of course, but all the effort has to be paid for.
PC is a similar story, whilst the game will likely be made available via Steam, and you can offer DLC via the same method - what about disk owners? Again you'd have to write some method or store, then there is the whole security issue too, it'd have to made pretty difficult to extract back out - else people will just share it about for free.
Again, this can be overcome, but again, it bumps up your cost.
That's before you consider the cost to test assets over multiple platforms to boot
If the cost for implementing the content and getting it working exceeds the money you'll make for doing it...
So whilst I can never say never, I think outside of 360/PS3 it's not likely to be something that will happen.
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S0L
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Edited by Tyeforce, 10 February 2010 - 07:42 PM.
Posted 10 February 2010 - 07:40 PM
Posted 10 February 2010 - 07:40 PM
I'm sure S0L said he's not an unlock key so there isn't two discs made, you get the code for pre-ordering and then download it from PS Store/XBL Marketplace.
Posted 10 February 2010 - 07:45 PM
Yeah it will be stored on PS Store/XBL Marketplace with access limited to pre-order customers with an access code. It's up to Sumo Digital/SEGA wether they make it available to others on PS Store and XBL Marketplace some time after release.I'll admit my misunderstanding, but the point does still kinda stand. If it's a DLC code, then the DLC has to be stored on XBL/PSN, right? So...you just make it public and charge for it 3-4 months down the line, right? Or is my thinking wrong again? XD
Posted 10 February 2010 - 07:47 PM
Posted 10 February 2010 - 07:49 PM
Posted 10 February 2010 - 07:52 PM
Read my post. It's entirely possible, as S0L even stated himself, but they're just not bothering with it. He gives the excuse that the costs would be too high, and maybe he's telling the truth, but I don't buy it. If hackers can put new textures, characters, stages, and music in Super Smash Bros. Brawl via SD card, there's absolutely no reason why SEGA wouldn't be able to. After all, hackers don't even get paid for what they do. DLC on Wii is 100% possible. SEGA is just ripping off Wii owners again. >_>Don't blame Sega and Sumo for the Wii's lack of DLC, blame Nintendo's hardware restrictions. Yeesh!
Posted 10 February 2010 - 07:54 PM
1- The PS3/360 version of Unleashed is totally different to the Wii/PS2 version because the less ppowerful console would not be able to handle it. The Hedgehog Engine (graphics) is only suitable for PS3/360.So, Wii owners get ripped off yet again?! First we get an incomplete Sonic Unleashed solely because SEGA was pairing the Wii with the last generation PS2 (which isn't fair at all), and now we get cheated out of DLC?! Animal Crossing: City Folk handles DLC just fine with no need of an "in-game store". Plus, you could always use the Wii Shop Channel to distribute DLC that way. Anyway, obviously, additional characters and tracks are going to take up much more space than Animal Crossing items, but like you said, you can always use SD card support, which is becoming more and more common on Wii. Many games use SD card support. Hell, it's possible to load custom textures and music in Super Smash Bros. Brawl by hacking. If hackers can do it, surely a professional game developer can. I don't understand why SEGA always rips off Nintendo fans, especially when Nintendo console owners are their biggest crowd. Sonic games sell better on Nintendo console than any other console, so why would you give your largest group of fans the short end of the deal?!
Posted 10 February 2010 - 07:58 PM
Posted 10 February 2010 - 08:00 PM
It's DLC, and as much as I would like to play as some DLC only characters, I'm fine with the full product since it'll be the same as its HD cousins. Just be glad they had the service to make all the console games very similar.Read my post. It's entirely possible, as S0L even stated himself, but they're just not bothering with it. He gives the excuse that the costs would be too high, and maybe he's telling the truth, but I don't buy it. If hackers can put new textures, characters, stages, and music in Super Smash Bros. Brawl via SD card, there's absolutely no reason why SEGA wouldn't be able to. After all, hackers don't even get paid for what they do. DLC on Wii is 100% possible. SEGA is just ripping off Wii owners again. >_>
Edited by GameboyHero, 10 February 2010 - 08:03 PM.
Posted 10 February 2010 - 08:00 PM
Just had an e-mail from Microsoft, looks like they like the game enough to help market it. Apparently the demo is an exclusive to Xbox Live, wonder if they just mean temporary exclusive since S0L and AAUK have hinted at a PS3 demo.
Posted 10 February 2010 - 08:02 PM
Don't blame Sega and Sumo for the Wii's lack of DLC, blame Nintendo's hardware restrictions. Yeesh!
Posted 10 February 2010 - 08:06 PM
This sums it up:LOL... don't want to say anything because I just got banned from NeoGAF because I told some user that I haven't experienced any slowdowns on my demo. Is that ban-worthy on GAF? Apparently.
Edited by GameboyHero, 10 February 2010 - 08:07 PM.
Posted 10 February 2010 - 08:07 PM
1. I'm talking about the total absence of Empire City and half of Mazuri from the Wii version. There's was no reason at all to remove it. It's not like it couldn't fit on the disc, because it had more than enough room, and if it wouldn't have fit on a normal disc, they could've gone dual-layered like Super Smash Bros. Brawl. And don't say that the Wii couldn't handle it, because if it can handle games like Super Mario Galaxy, it can handle Sonic Unleashed. Yes, the graphics couldn't be in HD, but that's about it.1- The PS3/360 version of Unleashed is totally different to the Wii/PS2 version because the less ppowerful console would not be able to handle it. The Hedgehog Engine (graphics) is only suitable for PS3/360.
2- From what I understand about AA, the DLC on that is simple bits of clothing and the like. It's nothing like extra tracks and charaacters.
3- Why of course they could always use the Wii Shop Channel. Quick, go tell them you just thought of that because it's such an obvious possibility! Oh wait, no it's not.
4- SD Card support is different and complex. S0L explained this.
5- Custom textures on Brawl is simple customer textures. They're not going to be an awful lot different to the DLC clothing in AA.
6- SEGA and SUMO aren't ripping you off. They know how these things work, costs and all. The Wii is not built to handle DLC like the PS3 and 360 are- efforts have to be made by the developer for each individual game.
7- What a wonderful first post. S0L is a rarity among developers, coming straight to the fans to talk about the game, and heck even going to SOS to show it off. Unless of course... wait it must be true! Game developers are an evil breed- their goal in life is to screw over Wii owners! AHA! I'm on to you guys! You'll never get away with this heinous crime! Grrr
8- This had already been explained already. Several times. In this topic.
Posted 10 February 2010 - 08:10 PM
Just had an e-mail from Microsoft, looks like they like the game enough to help market it. Apparently the demo is an exclusive to Xbox Live, wonder if they just mean temporary exclusive since S0L and AAUK have hinted at a PS3 demo.
Posted 10 February 2010 - 08:11 PM
1. I'm talking about the total absence of Empire City and half of Mazuri from the Wii version. There's was no reason at all to remove it. It's not like it couldn't fit on the disc, because it had more than enough room, and if it wouldn't have fit on a normal disc, they could've gone dual-layered like Super Smash Bros. Brawl. And don't say that the Wii couldn't handle it, because if it can handle games like Super Mario Galaxy, it can handle Sonic Unleashed. Yes, the graphics couldn't be in HD, but that's about it.
2. Yes, it's just small items, but it shows that it's completely possible. You just need to store it in the Wii's internal data, or an SD card if the Wii's too full.
3. Well, it sure didn't seem like he even considered the Wii Shop Channel, because he said that you would need an "in-game store".
4. And like I said, if hackers can do it, there's no reason why professional game developers with much more experience and tools can't.
5. It's not just custom textures in Brawl. They've actually figured out how to put whole new characters and stages into the game. They just recently put Cloud Strife in, and now they're working on Zero from Mega Man.
6. Yes, they are. They're not doing something that's entirely possible. Like I said, Sonic games sell the most on Nintendo consoles nowadays. Why wouldn't you try your best to please your biggest group of fans?
7. That's why I like S0L. He shares inside info with the fans and listens to their feedback. This is just my feedback. Hopefully things can change in time, and Wii owners will get to have DLC. It's not likely that my words will change anything, but it's worth a shot, isn't it?
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