It CAN do it. There are already many Wii games that support DLC. >_>For crying out loud, blame Nintendo for this shrubbery. Hasn't the reason already been stated by Ryota Niitsuma as to why the WIi can't do this crap? I have already read an article on GameSpot about the "jumping ship" devs are doing because of the sh!t Nintendo pulls.
Sonic & SEGA All-Stars Racing
#5761
Posted 10 February 2010 - 08:13 PM
#5762
Posted 10 February 2010 - 08:13 PM
So, Wii owners get ripped off yet again?! First we get an incomplete Sonic Unleashed solely because SEGA was pairing the Wii with the last generation PS2 (which isn't fair at all), and now we get cheated out of DLC?!
lol what? The wii didn't get the same Sonic Unleashed as the 360/PS3 because it's not powerful enough to run it? Just look at your systems technical specifications and compare it to the 360/ps3... you'll find it's not as powerful... I'm quite suprised that you don't know this.
I don't understand why SEGA always rips off Nintendo fans, especially when Nintendo console owners are their biggest crowd.
Oh yes indeed... two console exclusives, several handheld exclusives, and a soon to be released classic collection... at which point did they rip you off?
Sonic games sell better on Nintendo console than any other console, so why would you give your largest group of fans the short end of the deal?!
Well what I did one night was to break into Sega and I wrote the word "Nintendo" on all the dev kits... and wouldn't you know it, they can't tell the difference so they make all their games on what they think are nintendo machines.
Read my post. It's entirely possible, as S0L even stated himself, but they're just not bothering with it. He gives the excuse that the costs would be too high, and maybe he's telling the truth, but I don't buy it. If hackers can put new textures, characters, stages, and music in Super Smash Bros. Brawl via SD card, there's absolutely no reason why SEGA wouldn't be able to. After all, hackers don't even get paid for what they do. DLC on Wii is 100% possible. SEGA is just ripping off Wii owners again. >_>
Did you actually read what S0L said... to get DLC on the Wii you have to build into the game a store system... Do you have any idea how complicated that is and the problems which come with it? No obviously not because you sound like all what needs done is a snapping of the fingers and bobs your uncle.
Secondly, the Wii is NEVER going to get good DLC. No matter what the game is, just accept it, everyone who wasn't blinded by the name "nintendo" knew this would be the case, Theres no internal memory on the wii for even the most basic of DLC packs that come with most games. There is utterly no point in spending vast fortunes designing/testing/distributing heavy DLC for the Wii because the return investment would be so low due to such high demands on the consumers having enough SD cards to cope with it. But 360/PS3 doesn't have this problem as it comes as standard with giant HD Drives which can store whole games and not just DLC.
#5763
Posted 10 February 2010 - 08:20 PM
It CAN do it. There are already many Wii games that support DLC. >_>
FOR THE LAST TIME: THAT IS NOT DLC!
Have you ever heard of an unlock key? No? Then maybe you should do some research before complaining. YEESH, indeed.
#5764
Posted 10 February 2010 - 08:26 PM
Oh yes indeed... two console exclusives, several handheld exclusives, and a soon to be released classic collection... at which point did they rip you off?
I want to emphasize this right here. In fact, let's make it three because I wanted to play Zero Gravity on my 360 >_>
Edited by Aquaslash, 10 February 2010 - 08:26 PM.
#5765
Posted 10 February 2010 - 08:28 PM
Then what do you call the stuff that came out for Rock Band 2 for Wii? or (God forbid) Guitar Hero World Tour (or was it the other one? I forget). It can do DLC, it just requires time to make the stuff necessary as S0L said.FOR THE LAST TIME: THAT IS NOT DLC!
Have you ever heard of an unlock key? No? Then maybe you should do some research before complaining. YEESH, indeed.
And dude: Relax! If it isn't 360 related, you go into a tangent. Seriously, this is why you were banned on NeoGAF.
Edited by GameboyHero, 10 February 2010 - 08:30 PM.
#5766
Posted 10 February 2010 - 08:29 PM
It IS DLC. The items that Nintendo distributes over Wi-Fi in Animal Crossing: City Folk aren't in the game disc at all. They're completely new data that's written into the game. The same thing is true for Guitar Hero and Rock Band songs. And Capcom wants to add Phoenix Wright into Tatsunoko vs. Capcom, proving that it's entirely possible to add new characters as DLC on Wii. You're the one who needs to do some research. >_>FOR THE LAST TIME: THAT IS NOT DLC!
Have you ever heard of an unlock key? No? Then maybe you should do some research before complaining. YEESH, indeed.
Edited by Tyeforce, 10 February 2010 - 08:31 PM.
#5767
Posted 10 February 2010 - 08:29 PM
1. OH GOD DRIFTING IS HARD TO GET USED TO AAAAAAAAAAA
2. Dammit, now I want a Sonic Heroes 2 even MORE.
Still, I like what I've played. A little floaty, but I'll probably get used to it. I'll have to check if I can turn off the announcer, though...
#5768
Posted 10 February 2010 - 08:39 PM
It IS DLC. The items that Nintendo distributes over Wi-Fi in Animal Crossing: City Folk aren't in the game disc at all. They're completely new data that's written into the game. The same thing is true for Guitar Hero and Rock Band songs. And Capcom wants to add Phoenix Wright into Tatsunoko vs. Capcom, proving that it's entirely possible to add new characters as DLC on Wii. You're the one who needs to do some research. >_>
kilobytes worth of data are now worth 30+ megabytes? That's where you need to know the difference.
#5769
Posted 10 February 2010 - 08:39 PM
Yup, you can. Not in the demo though.This demo has brought about two reactions:
1. OH GOD DRIFTING IS HARD TO GET USED TO AAAAAAAAAAA
2. Dammit, now I want a Sonic Heroes 2 even MORE.
Still, I like what I've played. A little floaty, but I'll probably get used to it. I'll have to check if I can turn off the announcer, though...
#5770
Posted 10 February 2010 - 08:44 PM
Like I said, Capcom is planning on putting Phoenix Wright in Tatsunoko vs. Capcom as DLC. If they can make DLC for a new character on Wii, so can SEGA. It doesn't matter who much space it takes up, there are ways around it. Capcom would probably go the SD card route for Phoenix Wright, and SEGA can do the same for S&SASR DLC. Like I've been saying, if hackers can do it, then professional game developers should have no problem doing it. >_>kilobytes worth of data are now worth 30+ megabytes? That's where you need to know the difference.
#5771
Posted 10 February 2010 - 08:52 PM
Think of the data size necessary for completely new tracks, characters, animations, menu images, soundbites, textures, etc. The Wii simply can't handle it.
#5772
Posted 10 February 2010 - 08:57 PM
#5773
Posted 10 February 2010 - 09:00 PM
Hackers have created DLC on the Wii?if hackers can do it, then professional game developers should have no problem doing it. >_>
Dude, you can't have DLC on the Wii. There's not enough space on the Wii, there's not enough space on the SD cards, and Nintendo doesn't even have a store that you can get DLC from, unlike Xbox Live and PSN.
The songs on Rock Band are like 5 MB. New tracks and characters for this game are obvioulsy A LOT bigger.
The Brawl hackers you are talking about change the textures on their PCs. And even then, you have to softmod your Wii to play as them, which Nintendo is totally against.
In short, blame Nintendo, not SEGA.
Edited by Dr. SEGA Monkey, 10 February 2010 - 09:01 PM.
#5774
Posted 10 February 2010 - 09:02 PM
Hackers have created DLC on the Wii?
You're really not making any sense.
Dude, you can't have DLC on the Wii. There's not enough space on the Wii, there's not enough space on the SD cards, and Nintendo doesn't even have a store that you can get DLC from, unlike Xbox Live and PSN.
The songs on Rock Band are like 5 MB. New tracks and characters for this game are obvioulsy A LOT bigger.
The Brawl hackers you are talking about change the textures on their PCs. And even then, you have to softmod your Wii to get them to work, which Nintendo is totally against.
In short, blame Nintendo, not SEGA.
He is talking about homebrew. Yes ive seen it happen to. People created characters for brawl. Changed much of brawl to there liking then download music into the game. Its possible but its all done on the SD card. So yes DLC is possible. So this stuff about Wii not having enough memory.... is crap
#5775
Posted 10 February 2010 - 09:06 PM
So, how about that demo? I find Banjo-Kazooie to be better than Sonic, drifting-wise. Can't seem to win with Sonic, and his All-Star Move became total bottom-tier material since we last saw previews of it. Don't know why, maybe because they removed the "chucking of the bird" animation? Jiggy Rain is God-tier, especially with this music:
http://www.youtube.com/watch?v=atSRaNaWX4o#t=0m49s
Edited by NinMicroSega, 10 February 2010 - 09:09 PM.
#5776
Posted 10 February 2010 - 09:07 PM
#5777
Posted 10 February 2010 - 09:07 PM
Like S0L's said, it would take time to implement. And, I guess, you'd also have to look at the success rates of games that feature DLC. There aren't very many when you think about it. I can only come up with 4 or 5, and most of those are music games. I don't think it's size constraints, I think it's the cost effectiveness of doing such a thing, and Nintendo's general opposition to DLC, Animal Crossing the main exception to the rule.
EDIT: Sorry Diz, I was writing this before you posted that. I wasn't trying to ignore you and continue a debate on, haha.
Edited by Gavvie, 10 February 2010 - 09:09 PM.
#5778
Posted 10 February 2010 - 09:08 PM
I know what he is talking about. But DLC and Homebrew are not the same thing.He is talking about homebrew.
#5779
Posted 10 February 2010 - 09:09 PM
Edit: mod posted while I was writing as well. No more DLC talk (unless more incorrect statements are made).
Edited by Doctor Eggman, 10 February 2010 - 09:11 PM.
#5780
Posted 10 February 2010 - 09:13 PM
I was talking about hackers using the SD card to load files in Brawl. My point was SD card support, not if DLC is possible or not. But DLC on Wii IS possible, as proven by games like Animal Crossing and Rock Band. But, you know, hackers have created their own DLC in Animal Crossing. Still, that wasn't my point there.Hackers have created DLC on the Wii?
You're really not making any sense.
Dude, you can't have DLC on the Wii. There's not enough space on the Wii, there's not enough space on the SD cards, and Nintendo doesn't even have a store that you can get DLC from, unlike Xbox Live and PSN.
The songs on Rock Band are like 5 MB. New tracks and characters for this game are obvioulsy A LOT bigger.
The Brawl hackers you are talking about change the textures on their PCs. And even then, you have to softmod your Wii to play as them, which Nintendo is totally against.
In short, blame Nintendo, not SEGA.
You CAN have DLC on Wii. It's been done. There IS enough space, especially if you use SD cards. And don't say that there's not enough space on SD cards. Are you telling me that my 8 gigabyte SD card isn't enough to handle a few hundred megabytes?
As for the Brawl hacking, it was an example. Obviously, you wouldn't have to softmod your Wii to use DLC if SEGA made put it in the game. =P
EDIT: Didn't see the mod's post. I'll shut up now. =P I just hope SEGA wises up and realizes that DLC on Wii is very doable and does the right thing with S&SASR. >_>
Edited by Tyeforce, 10 February 2010 - 09:16 PM.
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