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Sonic & SEGA All-Stars Racing Brought to you by Outrun 2/'06/XBLA devs, Sumo Digital

#5601 Posted 09 February 2010 - 06:01 AM

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I played the demo for an hour or two, and it's a lot of fun. I'm a bit disappointed with the selection of tracks. Aside from the fact that the Sonic environments are ALL pulled straight out of one of my all-time least favorite Sonic games, I find it a bit unappealing that across nine tracks, I'll only be racing in three places. Sure, the tracks have different layouts, but they're largely the same visually. I would've loved a Scrap Brain Zone with Caterkillers, buzz saws, drop-away floors, lightning rods, etc. in place of one of those Final Fortress tracks.

Still, there's always room for more awesome environments and characters via DLC, and the gameplay, while a bit closer to Mario Kart than I expected, is just as solid as any other kart racer out there. I can't wait until I get my hands on the finished product!
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#5602 Posted 09 February 2010 - 06:56 AM

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From my demo experience thus far, there is nothing more frustrating than going for that tiny shortcut island near the final bend, coming right up on the boost, and having BANJO soar in overhead and SLAM down on top of you, sending you tumbling helplessly into the water. 1st to 8th in one soggy instant. Seriously, out of twelve or so Sonic play-through's, this somehow happened four times. And specifically with Banjo!

Why do we always hurt the ones we love? Banjo. Banjo! BANJOOOOOOOOOOOOO!

Posted Image

...Other than that, though, I'm even more sold on this game than I already was. It's been a long time since I played a kart racer that was challenging without making me yell furiously at my TV, and if the rest of the game plays like this demo then we totally have a winner. I am quite eager to try out the rest of the roster!

View PostDoctor Eggman, on 08 February 2010 - 10:34 PM, said:

Anyway, point I'm getting to is Space Channel 5 TOTALLY needed tracks. It brings that sleek, retro, spaceship vibe that no other IP track offers! Plus, SC5 would have doubled for a great ChuCHu Rocket location. I mean, Superstars Tennis had a decent amount of source material to draw from. Anyway, here's hoping for DLC.

I will be amazed if SC5 doesn't land at least one DLC track. (Admittedly, I have already been amazed by the exclusion or inclusion of certain things over the past few months.) I'm hoping that there are at least some SC5 songs to buy from the shop (pre-DLC). The soundtrack is too varied and too good to not be included in some way!


Speaking of which, very first thing I'm going to do in this game is unlock and switch the music for all Seaside Hill tracks. Catchy as the default Heroes tune is, I'll be hearing it a lot over the next two weeks...
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#5603 Posted 09 February 2010 - 07:06 AM

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View PostTwilight Spines, on 08 February 2010 - 11:22 PM, said:

The Announcer Is as unpleasable as this fanbase (jk).

When the Race is slow and few weapons are being fired...he complains and taunts you. "Wake me up when you guys really start racing."

When there is a lot of chaos going on he goes "What happened to love and peace!?!?!?!? Why is the world So angry?"

So basically this post is just here to say that, In my book, this announcer is Win

THAT BASTARD WAS TAUNTING ME. I don't know why, but it's taking some time to get used to the feel of this game. I was a god in Mario Kart, it's not transitioning. Of course, I don't know if these guys setting the times are playing on Beginner difficulty or not. I've been going with Advanced where the rubber-banding is in full play.

This post has been edited by Hero Of Fate: 09 February 2010 - 07:07 AM

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#5604 Posted 09 February 2010 - 11:08 AM

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http://blogs.sega.co...n-the-asr-demo/

Difficulty settings. PS3 demo. Lack of Banjo on other demos. Gold/Silver Members situation.

Go. Read. Have a slice of cake.
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#5605 Posted 09 February 2010 - 12:40 PM

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View PostArchangelUK, on 09 February 2010 - 11:08 AM, said:

http://blogs.sega.co...n-the-asr-demo/

Difficulty settings. PS3 demo. Lack of Banjo on other demos. Gold/Silver Members situation.

Go. Read. Have a slice of cake.

Thankoo and your working on your Birthday? I hope they are holding an after work party for ya, anyway Happy Birthday :)
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#5606 Posted 09 February 2010 - 01:38 PM

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bro-botnik, you just got a +1 for the Space Ghost reference.
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#5607 Posted 09 February 2010 - 01:49 PM

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Cool. Here's hoping the demo is this week. I'm dying to try this out.


View PostIndigo Dude, on 09 February 2010 - 03:52 AM, said:

Posted Image


"Pleased at last! Pleased at last! Thank God almighty, the fanbase is pleased at last!"

Just another millineum or two before that statment can be said truthfully. :P
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#5608 Posted 09 February 2010 - 02:29 PM

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I played a video of ASR and Mario Kart Wii side by side.



Wow, what a difference.


I can't look at Mario Kart with the same fondness ever again. ASR looks so much more fun to play. It's faster, more intense, and just as wacky and unpredictable!



Sumo Digital, I tip my hat off to ye.
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#5609 Posted 09 February 2010 - 02:38 PM

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Visually, Mario Kart seems flatter (both in track elevation and in textures) and very stark (lots of open spaces) compared to SASAR. Not to mention, MK's vehicle designs are lazy.

Of course, Ive said it before and I'll say it again: SASAR is better than any Mario Kart game due to the simple fact that I have hardly any nostalgic connection to any Nintendo franchise. Yeah, I can see the fun in playing Mario Kart, but the characters and tracks don't touch me like hedgehogs and checkered hills do.

And when Sega touches you, it's GOOOOOOD!

This post has been edited by Doctor Eggman: 09 February 2010 - 02:41 PM

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#5610 Posted 09 February 2010 - 02:41 PM

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View PostDoctor Eggman, on 09 February 2010 - 09:38 AM, said:

And when Sega touches you, it's GOOOOOOD!

There's nothing more cool than being hugged by someone you like.
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#5611 Posted 09 February 2010 - 02:48 PM

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I really hope the PS3 demo is on Thursday. I wonder who the second character will be on it though. I'm guessing Aiai...
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#5612 Posted 09 February 2010 - 02:50 PM

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I don't think I can play Mario Kart Wii ever again; this game is too much fun. :lol:
Though in a streak of luck, I bested my last time again (Thank God no Jiggies falling from the sky. Got a 3:08:798

Though the only thing I dislike about the game is when I'm drifting on the very edge of a curve sometimes (staying on the track though mind you), it registers that I fell off the track (luckily it doesn't take forever and a half to get put back on the stage like Mario Kart).
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#5613 Posted 09 February 2010 - 02:51 PM

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View PostDoctor Eggman, on 09 February 2010 - 02:38 PM, said:

Visually, Mario Kart seems flatter (both in track elevation and in textures) and very stark (lots of open spaces) compared to SASAR. Not to mention, MK's vehicle designs are lazy.

Of course, Ive said it before and I'll say it again: SASAR is better than any Mario Kart game due to the simple fact that I have hardly any nostalgic connection to any Nintendo franchise. Yeah, I can see the fun in playing Mario Kart, but the characters and tracks don't touch me like hedgehogs and checkered hills do.

And when Sega touches you, it's GOOOOOOD!



Can't agree anymore. ;) I was so glad they made a Sonic Racing Game that can challenge Mario Kart (any of the karts) but now by playing the demo I know it will be my favorite. Sad thing is half of my friends play the PS3 and Wiis so I might just have to get both versions. Oh well the more the merrier! B)
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#5614 Posted 09 February 2010 - 02:58 PM

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It helps that SASAR covers a variety of IPs. We've got platformers, puzzlers, rpgs (well, Shenmue is actually F.R.E.E.), arcade racers, fighters and dancing games all racing under one roof. Mario Kart has... Mario and Donkey Kong characters. I was actually surprised to learn that Mario Kart does not include Link, Zelda or any other Nintendo characters. Why limit their stable of characters to their party fighting game?

I'm hoping that Sumo's next game is actually SASAR2, or at least that they put dev time into making a sizable expansion pack for PS3 and 360 owners. Six more tracks from 2-3 new IPs (NiGHTS, Space Channel 5 and Daytona USA), twenty new missions and three more racers (pick and choose from NiGHTS, Ristar, Joe Musashi, Gilius or the Hornet) would be totally worth a $15-$20 price, IMO.
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#5615 Posted 09 February 2010 - 02:59 PM

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this is a little be offtopic, but this is my entry for Bentley Jones competition

http://www.youtube.c...h?v=D0q_WdDoRdk

I'm not english, and that's the second time a perform this song, so some words could be misprononced.

I hope you guys like it :)

This post has been edited by BlueHedgehog92: 09 February 2010 - 03:01 PM

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#5616 Posted 09 February 2010 - 03:17 PM

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I wonder where "So Much More" comes in? I mean, end credits for a racing game could either occur after each championship or once the player completes the full game.

I just want to hear Supersonic Racing again. :)
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#5617 Posted 09 February 2010 - 03:18 PM

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I think I remember S0L saying it happens when you finish the whole game.
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#5618 Posted 09 February 2010 - 03:23 PM

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Well then, I'll have to make sure not to do that. ;)
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#5619 Posted 09 February 2010 - 04:35 PM

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I choose to interpret "So Much More" as a direct promise of astounding DLC down the road. A lofty contract signed by the whimpering serenade of Bentley Jones!

Seriously, though, I'm hoping we ALSO get an option to switch out that theme, wherever it will eventually appear. I was afraid it would pop in during the opening cut scene, so its absence was a pleasant surprise. I don't mean to rag on the guy or his fans, I just don't like his style myself. Besides, I've already got my favorite Sonic game vocalist and he has yet to be topped.

...also, I had a good laugh the first time I sawheard the Super Horn attack in the demo. Thanks to this thread.

I love you guys.

This post has been edited by bro-botnik: 09 February 2010 - 04:36 PM

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#5620 Posted 09 February 2010 - 05:04 PM

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Just downloaded the demo and played it for a bit.

@SOL

This is defenitly a Mario kart killer. Seriously I was so enthousiastic the whole playthrough of this game. I can't remeber how long it has been since I was playing a real triple a quality game starring sonic in it. I love this friggin game and cannot wait because this game will be an instant fucking buy for me. LOVE YOU SOL and of course the whole crew at SUMO DIGITAL

Honestly I am a bit dissapointed with the track selection. Too many of the same theme's... I hope this will get a sequal.

This game is allready getting great feedback from (the neutral) people. Look at the gametrailers comments. I really think this is going to be a BIG HIT.

This post has been edited by Jaouad: 09 February 2010 - 05:12 PM

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