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Bonus/Special Stage ideas


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#1 PerfectChaos

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Posted 28 July 2012 - 04:51 PM

So, any Special Stage ideas?
I've always wondered what new Special Stages could be like, half-pipe style ones have been done to death.
The orb one from S3+K should return, but obviously reimagined. But new ones?
For bonus levels, maybe Sonic Spinball-ish stages with goodies?
I really don't know about Special Stages, though I'd love a brand new iteration of Blue Sphere.

#2 Felix

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Posted 28 July 2012 - 05:07 PM

I want something that's not rehashes of special stages from the classics.

#3 y cant solkia crawl

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Posted 28 July 2012 - 05:10 PM

Hey.

Just humor me for a second.

what

what if.

WHAT IF...

They stopped using special stages altogether, and maybe just had mini boss fights you had to do to get the emeralds?

I think that could be cool.

EDIT:

I can't tell if this is true, or sarcasm.
Anyway, I would like Special Stages to basically have a mini stage (like the Sonic Simulator), and have a time limit.
Who else liked that?



I assure you I'm being serious.

I'd rather do something more interesting than shitty minigames to get the emeralds

Edited by Solkia-kun, 28 July 2012 - 05:15 PM.


#4 Law

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Posted 28 July 2012 - 05:11 PM

Sonic CD style or Sonic 3&K style.

#5 Gen

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Posted 28 July 2012 - 05:12 PM

Hey.

Just humor me for a second.

what

what if.

WHAT IF...

They stopped using special stages altogether, and maybe just had mini boss fights you had to do to get the emeralds?

I think that could be cool.

I can't tell if this is true, or sarcasm.
Anyway, I would like Special Stages to basically have a mini stage (like the Sonic Simulator), and have a time limit.
Who else liked that?

#6 Diogenes

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Posted 28 July 2012 - 05:17 PM

I wouldn't mind seeing updated versions of Chaotix's special and bonus stages. The bonus stages would basically be like the skydiving sections in the modern games but with more stuff to collect, and the special stages like the half-pipe style ones crossed with Super Mario Galaxy.

#7 JezMM

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Posted 28 July 2012 - 05:17 PM

One concept I'd like to see built upon is Colours' DS.

I enjoyed the concept of doing "laps" around courses, using your knowledge from previous laps to complete the objective effeciently, and doing the wrong thing on each lap making subsequent laps more difficult.

They did this sort of "memory test" with one of the layouts of 4 Ep2's special stages (though the rings always re-appeared so it didn't have the "collect the wrong thing this lap, it's not there next lap" element).


Also while it's not that common, I liked the Game Gear games that had normal gameplay but making heavy use of one gimmick (Sonic Chaos for example). In a Modern Sonic style game, this could be the sort of stuff we saw in Unleashed DLC and Generations Missions. Intense timed levels that are entirely made up of a single gimmick like the QTE shooters, bobsleds, grind rails, quick-stepping etc.

Sonic CD style or Sonic 3&K style.


Ooh good idea they haven't done those before.

#8 Gen

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Posted 28 July 2012 - 05:19 PM

Sonic CD style or Sonic 3&K style.

Yeah. Those haven't been done since those games. Good idea, Law. :)

#9 Semi-colon e

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Posted 28 July 2012 - 05:42 PM

I kind of like Jez's idea about the mini-levels thing. Except make them much less dickish than the optional Unleashed acts, some of these had me going even more insane than much of 06....

And just stop using Sonic 2 style for the love of god, it's been done so many times now.

#10 MarcelloF

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Posted 28 July 2012 - 05:49 PM

Has anyone here played Crush/Crush3D? It's Platform-Puzzle game by SEGA for the PSP and 3DS. In it you have to change the camera perspective and crush the world into 2D and put it back into 3D to get to the goal. I think that could make for some cool Special Stages.

Here's a video for those who don't know it:


#11 Chrononego

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Posted 28 July 2012 - 06:18 PM

I had an idea that the unleashed game-play for the chaos emerald special stages. It'd be like heroes except easier and not that tube that llooks like the sonic 2 half-pipe. You basically have to use the boost to keep up with it, quick step to dodge the bombs, and finally if you keep up enough to pass it and beat it to the finish line.

Edited by staticman, 28 July 2012 - 06:39 PM.


#12 -Bender-

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Posted 28 July 2012 - 06:27 PM

This is going to sound stupid:

With 2d games like Sonic 4 I think it would have been awesome if the special/bonus stages would have been like a normal Modern Sonic Unleashed/Generations boost to win stage. I think that would have been really liked-special stage speed rush. A beautiful looking special stage with kick arse 3d graphics and multipe routes like in Generations modern levels.

Oh and outlaw the half pipe stages!

Edited by MilesKnightwing, 28 July 2012 - 06:30 PM.


#13 Komodin

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Posted 28 July 2012 - 07:09 PM

Half-pipe special stages... meh. Give me something more along the odd-numbered Special Stages from Sonic Triple Trouble; heck, even make it so that you have to fight a miniboss in order to get the Chaos Emeralds.

#14 PerfectChaos

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Posted 28 July 2012 - 08:20 PM

This is going to sound stupid:

With 2d games like Sonic 4 I think it would have been awesome if the special/bonus stages would have been like a normal Modern Sonic Unleashed/Generations boost to win stage. I think that would have been really liked-special stage speed rush. A beautiful looking special stage with kick arse 3d graphics and multipe routes like in Generations modern levels.

Oh and outlaw the half pipe stages!


I agree. I've always wondered how awesome Modern Gameplay (eye candy) would be for a Special Stage. The classic Special Stages were mainly eye candy and showing off the Console's visual power, so it works.

#15 The Blue

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Posted 29 July 2012 - 12:54 PM

Sonic 1's Special Stage still have a special place in my heart despite how incredibly annoying they were most sometimes. But for a new Sonic game I'd like to see another Special Stage like CD's or S3&K's.

But please I'm starting to have dreams with the half-pipes.

#16 New Year's Miru

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Posted 25 August 2012 - 02:14 AM

Stages featuring obscure characters with no place in the games anymore, and a seperate mini-game for each. Trying to stop Bean and Bark from stealing the emerald, playing a tower defense game against Omega, fishing for Froggy, fixing a machine Storm broke, checkers aginst Wave, racing Fang, bowling with Mighty as the ball, vacuuming bugs to not scare Tikal off a cliff...

#17 Mr.Snarf

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Posted 25 August 2012 - 05:37 AM

Well, the only special stage (that I've played) and really enjoyed was the Blue Sphere one from S3&K. I never liked the S1 or the Half-Pipe, I hated the Sonic CD one, I have only played the Chaotix ones twice (the first and the second) so I can't say I like or dislike them, and I've never gotten to a Sonic Advance or a Sonic Rush one before.

I want more Blue Sphere-esque.

#18 True Eggman Fan

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Posted 25 August 2012 - 06:00 AM

I had an idea, or heard an idea, I don't remember, once where the emeralds were given elemental powers by colors. To coincide with that, you accessed a special stage and you played the level, or a part of it, with a huge stage change by the element. For instance, if you're going after the red emerald, a section of the stage is now covered in fire and you fight fire-like enemies. The difficulty is increased so you still earn the emerald.

But whatevs. The idea probably sucks.

#19 THE BABY

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Posted 25 August 2012 - 06:05 AM

I had an idea, or heard an idea, I don't remember, once where the emeralds were given elemental powers by colors. To coincide with that, you accessed a special stage and you played the level, or a part of it, with a huge stage change by the element. For instance, if you're going after the red emerald, a section of the stage is now covered in fire and you fight fire-like enemies. The difficulty is increased so you still earn the emerald.

But whatevs. The idea probably sucks.


That's going back to the "Ministages with gimmicks" thing, which I do like. How about a ministage, followed by a short boss fight, then you get an Emerald? I'd go for that.

#20 True Eggman Fan

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Posted 25 August 2012 - 06:15 AM

That's going back to the "Ministages with gimmicks" thing, which I do like. How about a ministage, followed by a short boss fight, then you get an Emerald? I'd go for that.

Kinda reminds me of Jade Cocoon, if you ever played it.

Near the end of that game, you entered a thing called "Ordeal" and you replay the level, I think elements were added there, and you fight a boss, based on previous, friendly characters, now taken by masters of elements and have a boss fight with them.

I like it.




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