What is the Oculus Rift?
Oculus Rift is a new virtual reality (VR) headset designed specifically for video games that will change the way you think about gaming forever. With an incredibly wide field of view, high resolution display, and ultra-low latency head tracking, the Rift provides a truly immersive experience that allows you to step inside your favorite game and explore new worlds like never before.
Oh but you've all heard this before right? This isn't new, we've heard of all these developers and Indies trying to bring VR to the real world for years now. Well don't just hear it, see it for yourself!
Their Kickstarter goal was $250,000. In just a few hours, they succeeded in that goal. It currently has over $1,272,403 in the Kickstarter! Oh but wait, there's more! If you pledge over at least $300, you will receive your very own Dev Kit for the Oculus, including the Development Center for the SDK, docs, samples, and engines integrations from engines like these
Even though the consumer version of the Rift is still a ways down the road, the early developer kit’s hardware design is cutting edge, with technical specifications above and beyond other consumer headset available today.
Technical specs of the Dev Kit (subject to change)
Head tracking: 6 degrees of freedom (DOF) ultra low latency
Field of view: 110 degrees diagonal / 90 degrees horizontal
Resolution: 1280x800 (640x800 per eye)
Inputs: DVI/HDMI and USB
Platforms: PC and mobile
Weight: ~0.22 kilograms
And we’re confident we can make the consumer version even more impressive, all without increasing price or sacrificing an ounce of quality.
We’re already hard at work on a robust Oculus SDK that developers can use to integrate the Rift with their new and existing games. Our team has built great SDKs before and we’re excited to do it again.
Once again, all of the Rift dev kits include access to the Oculus Developer Center, which provides the SDK, technical support, and serves as a community for Oculus developers.
The SDK will include clean well-documented code, samples, and tutorials to make integration with any 3D game or application as easy as possible. We’re also working on out-of-the-box engine integrations for Unreal Engine and Unity, so that anyone interested in working with the Rift, including indie developers, can get started right away!
Here's some impressions from certain Game developers who you might recognize
From Destructoid: http://www.destructo...ft-232547.phtml
"What I've got now, is, I honestly think the best VR demo probably the world has ever seen"
John Carmack, id Software
"Needless to say, I'm a believer... We're extremely excited here at Epic Games to get the Unreal Engine integrated with Oculus"
Cliff Bleszinski, Design Director Epic Games
"I think this will be the coolest way to experience games in the future. Simply that... that big"
David Helgason, CEO Unity
"I’m really looking forward to getting a chance to program with it and see what we can do.”
Michael Abrash, Valve
"It looks incredibly exciting, if anybody’s going to tackle this set of hard problems, we think that Palmer’s going to do it. So we’d strongly encourage you to support this Kickstarter.”
Gabe Newell, President and Owner Valve
From Gamer's News Network: http://gamersnewsnet...ing-experience/
The first Oculus integrated game (as mentioned before) is Doom 3, with news that Doom 4is also going to support this.
The Rift is developed by a team of industry veterans passionate about changing the way people experience video games forever. We’ve tackled projects of similar scope: we’ve designed and manufactured consumer hardware; we’ve built well-adopted software development kits for the game industry; and now we’re excited to build a product that can so radically change the way people play their favorite video games.
You guys probably have alot of questions, so head on over here: http://www.kickstart...cently_launched
The bottom of the page has an FAQ.
Step into the game
What the Head Tracking looks like
This is the big step the world needs for VR. This is what I can see the future of gaming becoming. Of course there's going to be alot of complications and cons to something like this, but we'll just have to wait and find out.
Edited by Nintendoga, 05 August 2012 - 06:57 PM.