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Ways to make a Sonic game accessible to more people.


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31 replies to this topic

#1 Azure Yakuzu

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Posted 05 August 2012 - 08:58 PM

Ok, a common problem I see in the series is how Sonic Team tend of cater to one demographic while alienating another, hence why we have civil wars among the "Classic Fans" the "Adventure Fans" and the "Modern Fans". Each game from the respective era has aspects that people love about the series, so let's discuss what can we can we take out of all three eras to make something accessible to the younger audiences without alienating the older ones, shall we?

#2 Enderwoman

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Posted 05 August 2012 - 09:02 PM

Adventure fans? I thought those people were part of the Modern group...

#3 Soniman

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Posted 05 August 2012 - 09:03 PM

Make the games fun.

#4 -Bender-

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Posted 05 August 2012 - 09:04 PM

Well Generations was a good start

Edited by MilesKnightwing, 05 August 2012 - 09:40 PM.


#5 Felix

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Posted 05 August 2012 - 09:04 PM

Chris Thorndyke.

It will definitely work.

#6 Azure Yakuzu

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Posted 05 August 2012 - 09:07 PM

You know you guys can take this seriously.

#7 Diogenes

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Posted 05 August 2012 - 09:10 PM

Classic gameplay in 3D.

You do it well, I expect you'll please most people.

#8 Soniman

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Posted 05 August 2012 - 09:11 PM

I was. I don't particularly think the modern games or even most Sonic games, require a particularly high learning curve to play. And I don't think we should dumb down the games just to let the supposedly "alienated" crowd have a shot. Just make the games fun to play.

Edited by Soniman, 05 August 2012 - 09:12 PM.


#9 Enderwoman

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Posted 05 August 2012 - 09:15 PM

Classic gameplay in 3D.

You do it well, I expect you'll please most people.


Its called Sonic Adventure :/

#10 Diogenes

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Posted 05 August 2012 - 09:17 PM

Except that SA barely scratches the surface of what's possible with a 3D Sonic game. Not to mention it's buggy as shit.

#11 Law

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Posted 05 August 2012 - 09:18 PM

Dark and gritty story with colorful levels and characters.

#12 Gatestormer

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Posted 05 August 2012 - 09:18 PM

Its called Sonic Adventure :/

Sorry but D: no.

I love Adventure, but classic gameplay/level design it is not.

#13 King Sombrero

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Posted 05 August 2012 - 09:19 PM

Its called Sonic Adventure :/

Though incredibly flawed.

Look up a video called Green Hill Paradise and that's what I want in a game. It almost seemlessly mixes Boost spindash, open world and physics. It's great.

#14 PerfectChaos

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Posted 05 August 2012 - 09:21 PM

MOAR GENERATIONS MODURN GAMEPLAY.
Seriously, every time I let a friend play it, they love it and are surprised at how fun it is

#15 Azure Yakuzu

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Posted 05 August 2012 - 09:23 PM

I was. I don't particularly think the modern games or even most Sonic games, require a particularly high learning curve to play. And I don't think we should dumb down the games just to let the supposedly "alienated" crowd have a shot. Just make the games fun to play.


Fun is subjective, people found 06 fun? What's fun? Give me examples, list something, what can we improve on. I mean come on, we have loads of discussions about Boost vs. Spin Dash, but now everybody feels like being lazy?



Here, I'll go. I think the series could stand to use gameplay elements from both the Classic & Modern games. Adding more layered level design, and wider spacing to move. Less linear corridors, and less bottomless pits. You can add a Run button, but not as overpowered as the Boost is, as a way to attain speed, and rolling to keep that speed.

Maybe the writers can flesh out their plots better, as well as the characters.

#16 Semi-colon e

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Posted 05 August 2012 - 09:25 PM

I think there's a disconnect between accessibility to general public and accessibility to fans. The general public aren't going to go to Sonic games for deep plot or be as obsessed with physics as we are, but at the same time the fans aren't going to like the series playing it safe or relying on nostalgia (which the public seems to be more keen on to evoke those nostalgic memories of the games they played a children) forever. It's certainly true they're in deep shit trying to appeal to as many people as they can. The more the games get positive reputation though, regardless of gameplay style (though classic will be most popular in appeal but I think the fans overestimate the importance of the gameplay style personally), the more people will want to try it out though.

One thing I think most people, fans and general public can agree on though, is keeping the genre roulette out. There have been quite a few people who aren't anywhere near into the series as myself and others who pretty much say "I liked Unleashed but the Werehog was terrible." Oh and not trying to fit the series around current trends, which was Shadow's crucial mistake which made it more of a laughing stock than just purely a bad Sonic game.

It's a tricky one really, there's no simple catch all solution like most people think there is, apart from "make the games better" which is vague and better is subjective anyway.

Edited by Semi-colon e, 05 August 2012 - 09:30 PM.


#17 PerfectChaos

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Posted 05 August 2012 - 09:29 PM

A few more (fun, well implemented) playable characters, to make people feel they get their money's worth.

#18 TwilightStarling

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Posted 05 August 2012 - 09:52 PM

Fun is subjective, people found 06 fun? What's fun? Give me examples, list something, what can we improve on. I mean come on, we have loads of discussions about Boost vs. Spin Dash, but now everybody feels like being lazy?


People consider Sonic 06 fun...?

Posted Image

Didn't Generations already have more layered levels and less bottomless pits(at least compared to Unleashed)? In my opinion Sonic Generations is pretty much as accessible as a Sonic game can be. Not that I don't have some problems with it; the game seems to lose some of its steam near the end, what with planet Wisp being a rather crappy level and the last boss being shit, and the story sucks too. But maybe having epic complicated plots is off-putting for casual players(or at least that's what they think, judging by Generations/Colours crappy stories).

#19 Jin Hakumen Kisaragi

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Posted 05 August 2012 - 10:03 PM

Brother, what are you saying?

WE NEED MORE GUNS.
MAKE SHADOW THE MAIN CHARACTER.
PUT DAMN IN EVERY LINE.
ALIEN INVASION.
BLOOD AND GORE WITHOUT BLOOD AND GORE.

There we go...! <3

Edited by Jin Kisaragi, 05 August 2012 - 10:16 PM.


#20 Gen

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Posted 05 August 2012 - 10:04 PM

Well, have a mixture between Classic, Adventure, and Modern style. Have Classic be in the 2D portions, with the Spin Dash, and Springs, have the Adventure bits be in some Zones, and have an Adventure style HUB World, and have the Modern portions be in some Zones, and have it for sections that require tricks.




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