Ways to make a Sonic game accessible to more people.
#1
Posted 05 August 2012 - 08:58 PM
#2
Posted 05 August 2012 - 09:02 PM
#3
Posted 05 August 2012 - 09:03 PM
#4
Posted 05 August 2012 - 09:04 PM
Edited by MilesKnightwing, 05 August 2012 - 09:40 PM.
#5
Posted 05 August 2012 - 09:04 PM
It will definitely work.
#6
Posted 05 August 2012 - 09:07 PM
#7
Posted 05 August 2012 - 09:10 PM
You do it well, I expect you'll please most people.
#8
Posted 05 August 2012 - 09:11 PM
Edited by Soniman, 05 August 2012 - 09:12 PM.
#9
Posted 05 August 2012 - 09:15 PM
Classic gameplay in 3D.
You do it well, I expect you'll please most people.
Its called Sonic Adventure :/
#10
Posted 05 August 2012 - 09:17 PM
#11
Posted 05 August 2012 - 09:18 PM
#12
Posted 05 August 2012 - 09:18 PM
Sorry but D: no.Its called Sonic Adventure :/
I love Adventure, but classic gameplay/level design it is not.
#13
Posted 05 August 2012 - 09:19 PM
Though incredibly flawed.Its called Sonic Adventure :/
Look up a video called Green Hill Paradise and that's what I want in a game. It almost seemlessly mixes Boost spindash, open world and physics. It's great.
#14
Posted 05 August 2012 - 09:21 PM
Seriously, every time I let a friend play it, they love it and are surprised at how fun it is
#15
Posted 05 August 2012 - 09:23 PM
I was. I don't particularly think the modern games or even most Sonic games, require a particularly high learning curve to play. And I don't think we should dumb down the games just to let the supposedly "alienated" crowd have a shot. Just make the games fun to play.
Fun is subjective, people found 06 fun? What's fun? Give me examples, list something, what can we improve on. I mean come on, we have loads of discussions about Boost vs. Spin Dash, but now everybody feels like being lazy?
Here, I'll go. I think the series could stand to use gameplay elements from both the Classic & Modern games. Adding more layered level design, and wider spacing to move. Less linear corridors, and less bottomless pits. You can add a Run button, but not as overpowered as the Boost is, as a way to attain speed, and rolling to keep that speed.
Maybe the writers can flesh out their plots better, as well as the characters.
#16
Posted 05 August 2012 - 09:25 PM
One thing I think most people, fans and general public can agree on though, is keeping the genre roulette out. There have been quite a few people who aren't anywhere near into the series as myself and others who pretty much say "I liked Unleashed but the Werehog was terrible." Oh and not trying to fit the series around current trends, which was Shadow's crucial mistake which made it more of a laughing stock than just purely a bad Sonic game.
It's a tricky one really, there's no simple catch all solution like most people think there is, apart from "make the games better" which is vague and better is subjective anyway.
Edited by Semi-colon e, 05 August 2012 - 09:30 PM.
#17
Posted 05 August 2012 - 09:29 PM
#18
Posted 05 August 2012 - 09:52 PM
Fun is subjective, people found 06 fun? What's fun? Give me examples, list something, what can we improve on. I mean come on, we have loads of discussions about Boost vs. Spin Dash, but now everybody feels like being lazy?
People consider Sonic 06 fun...?

Didn't Generations already have more layered levels and less bottomless pits(at least compared to Unleashed)? In my opinion Sonic Generations is pretty much as accessible as a Sonic game can be. Not that I don't have some problems with it; the game seems to lose some of its steam near the end, what with planet Wisp being a rather crappy level and the last boss being shit, and the story sucks too. But maybe having epic complicated plots is off-putting for casual players(or at least that's what they think, judging by Generations/Colours crappy stories).
#19
Posted 05 August 2012 - 10:03 PM
WE NEED MORE GUNS.
MAKE SHADOW THE MAIN CHARACTER.
PUT DAMN IN EVERY LINE.
ALIEN INVASION.
BLOOD AND GORE WITHOUT BLOOD AND GORE.
There we go...! <3
Edited by Jin Kisaragi, 05 August 2012 - 10:16 PM.
#20
Posted 05 August 2012 - 10:04 PM
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