3d Sonic, The Camera, And The More Open Environment
#1
Posted 08 August 2012 - 04:15 AM
So maybe you know! Thoughts? Discuss!
#2
Posted 08 August 2012 - 04:18 AM
#3
Posted 08 August 2012 - 04:22 AM
What type of game is Alan Wake though? If it's not that fast paced, I'm not sure it would work (forgive me I'm not familiar with Alan Wake).Alan Wake has this camera that has an AI to it so it can adapt to the situation. Seems to me as though Sonic could benefit from something like that.
#4
Posted 08 August 2012 - 04:31 AM
Alan Wake was a survival horror third person shooter, and the camera system was set up to try and get enemies in the shot with the character. For Sonic, somthing similar would be a camera that goes out of its way to get spikes and such in shots and also look down over cliffs that the player might want to jump down.What type of game is Alan Wake though? If it's not that fast paced, I'm not sure it would work (forgive me I'm not familiar with Alan Wake).
I'd also like to mention that I think the current games are placing the camera way too low most of the time, leaving a limited sense of depth and making it harder to move around. Unleashed would usually pull the camera up when you had to jump between things, but that didn't seem to make it into generations.
#5
Posted 08 August 2012 - 11:19 AM
The current one shows what you need to see, it turns around if you turn around for a few seconds, it looks down when you're falling, (this could be improved and added to any fall, even small ones) it's decent.
#6
Posted 08 August 2012 - 12:57 PM
#7
Posted 08 August 2012 - 01:02 PM
#8
Posted 08 August 2012 - 02:21 PM
As for the camera, I'm not an expert on camera movement, but I would like camera to stay focused on Sonic, and not go all over the place in games like 06. Adventure did this too, but not all the time.
#9
Posted 08 August 2012 - 03:53 PM
I'd also like to mention that I think the current games are placing the camera way too low most of the time, leaving a limited sense of depth and making it harder to move around. Unleashed would usually pull the camera up when you had to jump between things, but that didn't seem to make it into generations.
Agreed.
In addition, I (like some others xD) would like a button that moves the camera around voluntarily. The way I'd implement it, however, would be with limited functionality-- if he's going super fast it'd be completely impractical to suddenly (and possibly accidentally) switch the camera and then have him ram into something you can't see. But at a full stop or certain speeds, the camera could be turned any which way the player wants.
It'd also be cool to have a first-person camera option such as in Skies of Arcadia.
#10
Posted 08 August 2012 - 03:56 PM
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