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A Mega Man Platformer in 3d


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#1 Generations (Chaos Warp)

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Posted 20 August 2012 - 02:10 AM

So, we've never had a true, good 3d Mega Man platformer. We'd had a good RPG (Legends), but not a platformer. Their attempt with Mega Man X7 was pretty bad. So, how do you think they could create a Mega Man 3d platformer?

Myself, I could see it working. The slide (or dash) could be used as a dash (duh) and a dodge if you were able to slide/dash in any direction. I don't think the Mega Man X walljump would work in 3d: it would be super hard to control. Sword combat to supplement buster shooting kinda like MMZ would work well in 3d. As for shooting in 3d while keeping the pace up....I think a partial lock-on system would be best, as in you point in the general direction of the enemy, you lock on to it. If you turn away too much, you lose the lock. Overall, I think it would be best to make a new Mega Man series (new series as in Mega Man, Mega Man X, Mega Man Zero, that kind of new Mega Man series), so his gameplay is not limited by the 2d games beforehand.

This is just random rambling, and I'm aware it;s kinda rough, but thoughts? Discuss how you would make a Mega Man platformer in 3d!

#2 y cant solkia crawl

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Posted 20 August 2012 - 02:23 AM

Nevermind, missed that sentence.

For the sake of the discussion, I'll act like the franchise hasn't died.

I think Mega Man works best in 2D. The challenge of the Mega Man games mostly stems from the fact that being on a 2D plane makes it difficult to avoid the shit they throw at you. I think a lot of that would be lost in a 3D transition.

Not to mention they'd probably throw something like lock-on into it, which would take a lot of the fun away.

Edited by Solkia-kun, 20 August 2012 - 02:31 AM.


#3 Generations (Chaos Warp)

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Posted 20 August 2012 - 02:25 AM

Does Legends count? I don't know how much platforming it had, if any.

It was an RPG, as stated in my OP. So it does not count.

#4 VisionaryBlur

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Posted 20 August 2012 - 02:36 AM

I feel that if Megaman tried it's hand at platforming in 3D again it would probably have to go the Ratchet route if it wants to be an exploration platformer, but that would require the ability for the player to adjust the camera and Japanese players aren't exactly ones for such multitasking.

So then, what if we tried to go the route of games like Sonic Unleashed which are essentially straight and narrow obstacle courses with a few things to distract you, but allow for a seemless level with every detail planned out, and just about every situation the player will land in predetermined. But then that would feel a little restricting to many western players huh?

Inafune: Japanese people, who prefer to have a very focused idea of what must done, prefer this way of doing things because they can focus on the actual game play. Western audiences, I feel, are much better at multitasking, and adapt to the freedom and requirements of a user controlled camera much better than Japanese gamers.


Perhaps Capcom could devise a way to balance these two forms of gameplay.

#5 Enderwoman

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Posted 20 August 2012 - 02:40 AM

Mega Man has worked, and always WILL work in 2d. I see no need to change the formula and rework everything into 3d.

Mega Man is dead.

Good night, sweet prince...

#6 Phos

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Posted 20 August 2012 - 02:41 AM

Legends was more of a Zeldalike than an RPG. It did have some jumping around in fact. For a while I've been interested in the concept of a Legends like game with the classic structure.

#7 Soniman

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Posted 20 August 2012 - 02:45 AM

Mega Man has worked, and always WILL work in 2d. I see no need to change the formula and rework everything into 3d.

Mega Man is dead.

Good night, sweet prince...

Well he's gonna stay dead with that stale way of thinking. He needs to try and evolve.

#8 y cant solkia crawl

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Posted 20 August 2012 - 02:50 AM

You can't move forward if there's a Capcom brick wall in your way.

#9 Diogenes

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Posted 20 August 2012 - 03:19 AM

I think Megaman in 3D is a tough concept because the best 2D Megaman games have been designed around a high degree of precision. Enemies and obstacles are usually highly predictable, boss patterns often require very specific solutions, and there's always a point (probably several) where you can only just barely avoid instant death by spike. That kind of gameplay just is not going to transfer into 3D. 2D just inherently allows for more precision, with there being one less dimension to work in, not having to judge depth (the most difficult of the 3), and the fixed camera perspective. I think you can make a fair argument that Megaman just isn't meant to do 3D, at least not with anything like its typical 2D gameplay.

As for what they could do...I think they'd have to shift a lot of the focus to combat. The platforming just isn't going to be able to match the 2D games, so something else has to step up. And if it is combat, classic Mega probably isn't the best choice, since he doesn't really have the personality or the moves for more complex combat. More recent Megamen would be easier to build a game around, since they typically follow Zero's style of having a buster and a sword (or other melee weapon)...something kind of DMC-ish, maybe.

Other than that, I'm not sure what they could do with a 3D Megaman that wouldn't seem like some chunky old N64 game.

#10 KoalaPoop

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Posted 20 August 2012 - 04:08 AM

If Capcom were to try a 3D Megaman, I wouldn't be surprised if they pulled a "Bomberman: Act Zero" on us.. If they we're smart, and made an actuall attempt, I don't think It would live up to the name the 2D titles have.

#11 Solly

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Posted 20 August 2012 - 06:18 AM

It was an RPG, as stated in my OP. So it does not count.

No it wasn't. It was hardly a platformer, but it was more of an Action/Adventure game that had some RPG elements. That's like calling Zelda an RPG.

Anyway I'm not so sure a 3D game could really mix the platforming/shooting elements as seamlessly as the classics did, but it'd be interesting to see it attempted.

#12 HUNTER297

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Posted 20 August 2012 - 11:29 AM

If Capcom were to try a 3D Megaman, I wouldn't be surprised if they pulled a "Bomberman: Act Zero" on us.. If they we're smart, and made an actuall attempt, I don't think It would live up to the name the 2D titles have.


None 3D versions of games that were in 2D will surpass originals. Even if they were HOLY FUCKIN GROUNDBREAKING METACRITIC 95 awsome. It's because of Nostalgia. It happened to Sonic and it will happen to Mega Man no doubt.

I liked first games because of difficult and then loved Battle Network because of story and gameplay (IMO far better than Legends) but let's face the truth Megaman in 2D is designed for specific audience. Games are getting easier every year (Sonic being one of examples) and last few Megaman games were relaying on Nostalgia of gamers that wanted "Good old times" to be back. Nothing more. If Megaman got a 3D game it would be catastrphy because either Capcom gets screwed because game is too hard to appeal to younger audience or it's to easy so Megaman fans are disapointed.

And with series almost dead there is no option for Capcom to revive it this way. Either they will continue to relay on Nostalgia or will do something creative like Battle Network and make people forget about old formula of Megaman.

#13 Ekaje

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Posted 20 August 2012 - 11:44 AM

Good 3D to 2D jumps can. The 3D Sonic games weren't, and still aren't "HOLY FUCKIN GROUNDBREAKING METACRITIC 95 awesome". And Sonic games weren't that hard even in the beginning, and the only times the 3D games were particularly difficult to me is when they were killing me with glitches.

#14 JezMM

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Posted 20 August 2012 - 12:41 PM

I think a 3D Mega Man game would be fun as long as the different-ness is embraced. Mario 64 is worlds apart from Mario World but it was still widely enjoyed.


I think Mario 3D Land could be looked at for inspiration. The levels are well-paced and varied, but keep the gameplay focused with a preset camera angle and linear progression that always drives forward while rewarding opportunities to explore.


I think shooting gameplay could work if there were more horizontal span to the weapons. For example the default buster could shoot three bullets out rather than just one.

Edited by JezMM, 20 August 2012 - 12:42 PM.





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