A Mega Man Platformer in 3d
#1
Posted 20 August 2012 - 02:10 AM
Myself, I could see it working. The slide (or dash) could be used as a dash (duh) and a dodge if you were able to slide/dash in any direction. I don't think the Mega Man X walljump would work in 3d: it would be super hard to control. Sword combat to supplement buster shooting kinda like MMZ would work well in 3d. As for shooting in 3d while keeping the pace up....I think a partial lock-on system would be best, as in you point in the general direction of the enemy, you lock on to it. If you turn away too much, you lose the lock. Overall, I think it would be best to make a new Mega Man series (new series as in Mega Man, Mega Man X, Mega Man Zero, that kind of new Mega Man series), so his gameplay is not limited by the 2d games beforehand.
This is just random rambling, and I'm aware it;s kinda rough, but thoughts? Discuss how you would make a Mega Man platformer in 3d!
#2
Posted 20 August 2012 - 02:23 AM
For the sake of the discussion, I'll act like the franchise hasn't died.
I think Mega Man works best in 2D. The challenge of the Mega Man games mostly stems from the fact that being on a 2D plane makes it difficult to avoid the shit they throw at you. I think a lot of that would be lost in a 3D transition.
Not to mention they'd probably throw something like lock-on into it, which would take a lot of the fun away.
Edited by Solkia-kun, 20 August 2012 - 02:31 AM.
#3
Posted 20 August 2012 - 02:25 AM
It was an RPG, as stated in my OP. So it does not count.Does Legends count? I don't know how much platforming it had, if any.
#4
Posted 20 August 2012 - 02:36 AM
So then, what if we tried to go the route of games like Sonic Unleashed which are essentially straight and narrow obstacle courses with a few things to distract you, but allow for a seemless level with every detail planned out, and just about every situation the player will land in predetermined. But then that would feel a little restricting to many western players huh?
Inafune: Japanese people, who prefer to have a very focused idea of what must done, prefer this way of doing things because they can focus on the actual game play. Western audiences, I feel, are much better at multitasking, and adapt to the freedom and requirements of a user controlled camera much better than Japanese gamers.
Perhaps Capcom could devise a way to balance these two forms of gameplay.
#5
Posted 20 August 2012 - 02:40 AM
Mega Man is dead.
Good night, sweet prince...
#6
Posted 20 August 2012 - 02:41 AM
#7
Posted 20 August 2012 - 02:45 AM
Well he's gonna stay dead with that stale way of thinking. He needs to try and evolve.Mega Man has worked, and always WILL work in 2d. I see no need to change the formula and rework everything into 3d.
Mega Man is dead.
Good night, sweet prince...
#8
Posted 20 August 2012 - 02:50 AM
#9
Posted 20 August 2012 - 03:19 AM
As for what they could do...I think they'd have to shift a lot of the focus to combat. The platforming just isn't going to be able to match the 2D games, so something else has to step up. And if it is combat, classic Mega probably isn't the best choice, since he doesn't really have the personality or the moves for more complex combat. More recent Megamen would be easier to build a game around, since they typically follow Zero's style of having a buster and a sword (or other melee weapon)...something kind of DMC-ish, maybe.
Other than that, I'm not sure what they could do with a 3D Megaman that wouldn't seem like some chunky old N64 game.
#10
Posted 20 August 2012 - 04:08 AM
#11
Posted 20 August 2012 - 06:18 AM
No it wasn't. It was hardly a platformer, but it was more of an Action/Adventure game that had some RPG elements. That's like calling Zelda an RPG.It was an RPG, as stated in my OP. So it does not count.
Anyway I'm not so sure a 3D game could really mix the platforming/shooting elements as seamlessly as the classics did, but it'd be interesting to see it attempted.
#12
Posted 20 August 2012 - 11:29 AM
If Capcom were to try a 3D Megaman, I wouldn't be surprised if they pulled a "Bomberman: Act Zero" on us.. If they we're smart, and made an actuall attempt, I don't think It would live up to the name the 2D titles have.
None 3D versions of games that were in 2D will surpass originals. Even if they were HOLY FUCKIN GROUNDBREAKING METACRITIC 95 awsome. It's because of Nostalgia. It happened to Sonic and it will happen to Mega Man no doubt.
I liked first games because of difficult and then loved Battle Network because of story and gameplay (IMO far better than Legends) but let's face the truth Megaman in 2D is designed for specific audience. Games are getting easier every year (Sonic being one of examples) and last few Megaman games were relaying on Nostalgia of gamers that wanted "Good old times" to be back. Nothing more. If Megaman got a 3D game it would be catastrphy because either Capcom gets screwed because game is too hard to appeal to younger audience or it's to easy so Megaman fans are disapointed.
And with series almost dead there is no option for Capcom to revive it this way. Either they will continue to relay on Nostalgia or will do something creative like Battle Network and make people forget about old formula of Megaman.
#13
Posted 20 August 2012 - 11:44 AM
#14
Posted 20 August 2012 - 12:41 PM
I think Mario 3D Land could be looked at for inspiration. The levels are well-paced and varied, but keep the gameplay focused with a preset camera angle and linear progression that always drives forward while rewarding opportunities to explore.
I think shooting gameplay could work if there were more horizontal span to the weapons. For example the default buster could shoot three bullets out rather than just one.
Edited by JezMM, 20 August 2012 - 12:42 PM.
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