Huh, who knew...
The game was better received than I thought.
I wouldn't really say that, unless this success in "Sonic 4/Sonic/Sega" terms-aka how Episode I cleared a million downloads-across all (at the time) five platforms it was released on a year after it's release.
For both polls, it seems that the lowest percentages of people whose data was collected for the poll actually bought /downloaded the game-for those "engaged with the advertisement", only about 21% of the people who were "engaged in the ad" actually bought the game, and 36% downloaded the demo-people in the poll spent more time interacting in the BDE than anything else. For post-ad results, most people voted that they told a friend or looked up more info on the game-but again, only about 26% bought the game-and only half of that 26% actually bought the game on the Xbox system.
As I see it, it's the equivalent of putting up an ad, and having only about seven out of forty people who look at it try the product, with only five of them actually buying it-with about half of them not even buying it on the platform it's advertised on (that or having one out of the five people buying the game both on Xbox and non-Xbox devices, since you can't really make a half out of "five" people)..
Also worth mentioning that the research methodology says that was done on this case study:
Xbox LIVE worked with Paradoxes Inc., to recruit 419 male
and female Xbox LIVE members aged 18–49. Both test
and control groups were fielded simultaneously while the
campaign was live. Group assignment was determined by
recall, those that recalled the ad on a self-reported basis
were placed into the test group, and those who did not
recall the ad were placed in control group. Recall was
tested by showing respondents a screenshot of the exact
creative running on Xbox Live. Each group answered
an online questionnaire that measured their awareness,
opinions, and engagement with the brand. Analysis and
ad effectiveness evaluation was conducted by comparing
Xbox LIVE members who recalled seeing the ads to those
who were in control group. In addition, engagement and
post ad activities were measured by using only those that
recalled the ad.
Although if there is something I'm missing here, I'd like to know. Not really a genius with these statistics and such.
Edited by Hatsune Miku, 19 January 2013 - 12:30 PM.