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    • Welcome To Your New-Look SSMB!   07/11/15

      Hello! You might have noticed that this place has changed a little bit since you last saw it. Welcome to the Sonic Stadium Message Board - 2015 Edition! The moderators, Bmn and myself have been working really hard these last few weeks to make sure the upgrade from IPB 3 to IPB4 was as seamless as possible, whilst also taking the opportunity to update the look and feel of The Sonic Stadium in a modern way. So there are a whole bunch of technical things that have changed, as well as cosmetic changes that relate to how the forum works. You'll see your username above the main content area: click that and a dropdown menu will appear containing most of the options you need to work your profile. Next to your username are a bunch of quick icons that take you to Notifications and Direct Messages. In the blue bar underneath the header, you'll see an 'SSMB' link on the far right (next to the search button), hover your mouse over that and you'll see different sections of the forum, like Calendar and Forum Staff pages etc. Posting replies is simpler than ever, and a lot of the bugs that have been prevalent in the forum this past year have been squashed. (Needless to say though, that if you're seeing anything that's a bit wonky, do post in the Member Feedback/Bug Reports forum, as it will help us troubleshoot stuff!) The cosmetic changes are part and parcel of a wider initiative by myself to reinvent The Sonic Stadium in 2015. Did you know that this plucky little website will be 15 years old in October? It's been through an awful lot, and with the changing habits of forum goers and website readers alike I've been spending a lot of time trying to figure out the best way to present the site (and forum) in a way that makes sense for everyone in today's era. That's why you see a chop-and-change of some of the forum listings on the homepage - SSMB has been re-organised so that discussion is at the top of the list, and the more popular forums are front and center so you can access them much more easily. Needless to say, SSMB's butterfly change into this current form is a prelude to what will soon happen on The Sonic Stadium itself, later this year - a lot more housecleaning is needed on the main site yet, before I can fully unleash the revamped design. Either way, I hope you like this new look and functionality, and are looking forward to what's coming soon! As this is brand new forum software, there will naturally be some elements that haven't crossed over to this new SSMB immediately - namely Badges. We are working hard to get these back, don't worry. They're not lost forever! We're working on a way of getting them back to you.  Stay tuned on that front! You can comment on this news in the topics situated in the Announcements forum, here.
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3D Sonic the Hedgehog coming to eShop

148 posts in this topic

Posted

BTW, how works 3D:

CQuB4gz.jpg

 

Is that official... only it looks too good to be fan made... =p

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Posted

hogfather there is actually a trailer for the game up both on the japanese e-shop and youtube

 

El Driver and SuperLink like this

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Posted

Wait, you said walls were made breakable!?!

 

What does that mean? New areas or routes?

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Posted

Wait, you said walls were made breakable!?!

 

What does that mean? New areas or routes?

there's no new routes  the walls that were in the original just become breakable and send you to the main route i've only send it happen in green hill zone so far.

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Posted

Come next week when Nintendo posts a sharp boost in Japanese 3DS sales, we'll know why!

 

Walls!

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Posted

Im uploading a video as we speak which will show some wall breaking and some fish eye lense.

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Posted

 

Im uploading a video as we speak which will show some wall breaking and some fish eye lense.

 

Is it shake-cam footage or stuff from an actual 3DS capture board?

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Posted

 

 

Is it shake-cam footage or stuff from an actual 3DS capture board?

 cam footage but my camera should give out some good quality.

Okay it turns out there is in option to turn the spindash off my mistake

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Posted

cam footage but my camera should give out some good quality.

Okay it turns out there is in option to turn the spindash off my mistake

Do yourself a favor and invest in this:

http://3dscapture.com/

Its a great investment. 

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Posted

Do yourself a favor and invest in this:

http://3dscapture.com/

Its a great investment. 

Thanks i'll look into it

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Posted

40 minutes left

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Posted

Surely you don't mean walls like those at 4:46, because they've always been breakable.

Autosaver likes this

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Posted

Yeah, those walls Blue Blood mentioned have been breakable since the Mega Drive version. Harder to notice due to the lack of a spindash, but if you roll with enough momentum, you can break through them in the original version too.

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Posted

Well i feel like a fool

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Posted

That image showing how the 3D works suggests that the water looks like an actual flat outstretching "floor" of water, sort of like the effect they eventually achieved with Hydrocity in Sonic 3.

 

Does the water look flat and 3D or is it just another "layer" of 2D?

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Posted (edited)

No, you can't.
Also wow, the music sounds a bit different. Is that what Taxman meant by remastered music
?

Edited by PSI Aqua

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Posted

No, you can't.

Also wow, the music sounds a bit different. Is that what Taxman meant by remastered music

?

 

This isn't the Stealth-Tax version

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Posted

I would not call it a 3D function. Just move the layers and all.

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Posted

This isn't the Stealth-Tax version

I know it's not. But the music sounds different so maybe they used remastered music also.

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Posted

All I can hear that's different is the percussion being louder, but I'd say that's probably a random quirk if anything, since the pre-Taxman iOS versions of Sonic 1 had louder percussion due to the strange emulator.

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Posted

I would not call it a 3D function. Just move the layers and all.

 

Still better than adding absolutely nothing at all. Not sure if I'd get this if it comes overseas, considering I'm getting the TaxStealth release, so... meh.

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Posted

I know it's not. But the music sounds different so maybe they used remastered music also.

 

I think that's because this is an emulation, and the sound is inaccurate (as per usual). There's other instances of the sound channel and sprite limit kicking in that sort of confirms that this is most likely an emulation too. Shame really.

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Posted

They seem to have brought up the drums in the mix quite a lot.

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