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"Precinct" New Police Adventure Game By The Creator Of "Police Quest"


PeanutButterDimond

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If any of you have played Police Quest than you know it was an awesome story driven realistic police game made by Sierra in the 90's. It got five sequels and it fondly remembered.

 

Well the creator, Jim Walls, is now aiming to make another realistic story driven police game series but with 3D graphics and from a first person perspective. He is funding it on Kickstarter and he aims to make $500,000 in a month. In two days 669 backers have given money for a total of $36,228.

 

http://www.kickstarter.com/projects/precinctgame/precinct

 

On a page is a video about the development and some gameplay.

 

Here's the info on the Kickstarter page.

 

 

 

ABOUT THE GAME  Precinct takes players on a police adventure as officer Maxwell Jones in the corrupt town of Fraser Canyon, CA. Starting out as a rookie and then moving up the ranks, players face adrenaline charged scenarios and conduct real police procedures while solving crimes and arresting perpetrators.  

462eb3a0a2a678ea41fb12c0d2a6ba41_large.pGameplay Concept Sketch - Bar Fight
958f1ff074fcfd3ef4c2966224913312_large.pGameplay Concept Sketch - Non-Lethal Force Being Used
4dc49396dcda35d9f52298d6140131a1_large.pIn-Game Screenshot - On Patrol

Written by Jim Walls and some of today's brightest Hollywood talent, Precinct features a gripping crime story based on true accounts of real police cases. As players clean up the crime ridden streets, the plot thickens with corrupt cops, greedy public officials, and a deadly struggle for control of Fraser Canyon's criminal underground.

06b7780aefa5685f77d3cff92397e6ac_large.pGameplay Concept Sketch - Alley Confrontation

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Gameplay Concept Sketch - Weapon Drawn

 

Playing in the first person perspective, Precinct's real-time 3D environments and gameplay deliver significant realism to the classic police adventure style Jim is famous for creating. Along with staple elements such as adventure and puzzles, players also encounter intense fast action gameplay sequences that include shootouts, high speed car chases, investigations, foot pursuits, hand-to-hand combat, and more.

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In-Game Screenshot - Arriving at Scene

Jim is leading an effort to successfully combine original Sierra-style adventure with modern video game technology. The Precinct team is poised to redefine the cop-game genre by making a game that both classic and modern gamers can enjoy.

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Precinct will be released as digital download for PC and Mac with distribution across platforms such as Steam and our own website. If our stretch goals are met, we will be able to release Precinct on additional platforms (more about stretch goals below).

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OUR CAMPAIGN  Every Kickstarter dollar you give goes directly towards developing Precinct. We want to skip the traditional publishing model to make the best game possible for the fans of the original adventure Police Quest series.  

 

We put considerable effort into creating an exclusive suite of rewards for our backers (see the right of this page) including a high quality Precinct badge, a visit with Jim, police whistle, Special Operating Procedures Manual, a visit to the game studio, and more. These rewards are completely unique to Precinct and can't be found anywhere else. We hope you like them!

 

We can't make this game without you. Please pledge whatever you can to make this game a reality. We GREATLY appreciate all that have backed us so far. Thank you so very much!

 

Throughout this Kickstarter campaign we will be posting lots of new content; we will publish new videos that detail the Sierra days as well as show you some behind-the-scenes footage of the making of Precinct. We will also give you an in-depth look at Jim Walls, Police Quest and Sierra.

 

STRETCH GOALS  If we are successful with our Kickstarter we are going to be able to make a great game.  However, the more money we get, the better the game will be.  Every dime we receive goes directly towards building Precinct!

 

$600,000 (Awesomer) - At this level, we will be able to provide a more immersive gameplay experience.  We will be able to produce hours of additional content and achieve a higher level of detail and beauty throughout the game.

 

$700,000 (Mega Awesome) - If we get to this level, we will be able to include more locations, more characters, a deeper story, and deliver a very high level of polish.  We expect to release a Linux version at this level as well -- if we hit this goal we will dedicate an engineer, tester and art person to Linux.

 

$800,000 (Badonk) - This level allows us to pretty much do everything we want to do for Precinct.  In addition to more gameplay, more characters, more story, more polish, we expect to bring Precinct to iOS, Android, XBLA and PSN as well.  You can also expect subtitled versions for the French, Italian, German and Spanish markets at this level too.

 

I love Police Quest so I really want this to get funded.

Edited by PeanutButterDimond
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