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Sonic the Hedgehog 4


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#2641 MarcelloF

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Posted 17 December 2009 - 01:29 PM

After watching a video from the SASASRWBK thread, I had this Idea for a story for this game >_>..
Eggman should be using machines to change the climate. Thats all xD.

It came from a level idea. It would be a snow level, but most of the snow would be melted away and you would see grass and stuff. And after the fight with Eggman, he pushes a button. The ground shakes and Sonic looks behind himself. A Glacier is rushing down a hill and yu have to run away from it. In the end you jump off a ramp and reach the Goal Ring/Capsule!

This all came from the video from Shenmue about magic weather xD.

Comments? Any other Ideas?

Edited by Marcello Claus, 17 December 2009 - 01:30 PM.


#2642 Remz

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Posted 17 December 2009 - 02:52 PM

They already did that in S3&K with Mushroom Hill's season changing machine.

#2643 MarcelloF

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Posted 17 December 2009 - 03:00 PM

The weather wouldn't change ingame. The level would be a snow level with melted snow the whole time.

#2644 Remz

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Posted 17 December 2009 - 03:10 PM

So your level idea is Spring?

#2645 MarcelloF

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Posted 17 December 2009 - 03:15 PM

No. It has nothing to do with the season. Eggman is using his machines to change a place that is always winter. He's changing the climate and with that destroying plants, animals etc. It would be the thing for the whole game.

Like maybe a frozen Volcano etc.

#2646 Azookara

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Posted 17 December 2009 - 04:23 PM

I'm not going to kid myself.

If Sega put in Needlemouse THESE THINGS, this will be a day-one purchase. End of story. Sega, do it. Do it NOW.

Edited by Azukara, 17 December 2009 - 04:24 PM.


#2647 Frozen Nitrogen

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Posted 17 December 2009 - 04:46 PM

I'm not going to kid myself.

If Sega put in Needlemouse THESE THINGS, this will be a day-one purchase. End of story. Sega, do it. Do it NOW.

I never understood the appeal of the Flickies Island Saturn special stages. Maybe because I've only ever played the game AS GOD INTENDED:

Posted Image

- That is, on the Mega Drive. But via Youtube viewing they seem merely to be the Sonic 2 half-pipe with inferior music.

Why the loev?

#2648 Azookara

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Posted 17 December 2009 - 05:03 PM

Inferior music? Inferior? What is this you speak of?

They're basically the S2 Special Stages but with all kinds of additions, like 3D graphics, superior music, tunnels (with echoes! something that was unheard of at the time!), corkscrews, extra platforms, dash panel things (which are actually good for some things, surprise surprise), colorfully awesome designs, and most importantly, that adorable Sonic R / Sonic Jam model. :3

It's perrrrrffeeeccccttttt.

#2649 Octarine

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Posted 17 December 2009 - 06:20 PM

There's also the novelty of being airlifted in by Tails or Knuckles. I mean, those two get crap for being useless now, but jeez.

Those were really good special stages, though; definitely the best version of the half-pipe by far. Even disregarding the cool extra gimmicks, greater aesthetic appeal and, yes, better music, they just controlled much more smoothly than Sonic 2's.

#2650 Azookara

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Posted 17 December 2009 - 06:30 PM

There's also the novelty of being airlifted in by Tails or Knuckles. I mean, those two get crap for being useless now, but jeez.

Those were really good special stages, though; definitely the best version of the half-pipe by far. Even disregarding the cool extra gimmicks, greater aesthetic appeal and, yes, better music, they just controlled much more smoothly than Sonic 2's.

Yes, they definitely handled better as well. Also to note, there was physics in them (run down a slope and you went really fast)! And you could roll (roll down the same slope and go super-fast)! Good stuff indeed.

#2651 Tornado

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Posted 17 December 2009 - 08:45 PM

Off-topic:

I think Ringwide is actually being usued for the HD Daytona game

Which looks like shit, by the way (I couldn't find the topic for it). Makes me feel sad, too. I've haven't had such a serious case of hype deflation before since Shenmue 2 was cancelled on the DC.

Back to the discussion: I'm not sure if I want Sega to go all out and do a complete retro-package, in hindsight.

Edited by Tornado, 17 December 2009 - 08:51 PM.


#2652 Ring2010

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Posted 17 December 2009 - 09:35 PM

SEGA always makes new arcade boards, and yes they are usually for wide distribution in the US. Just because they made new arcade hardware doesn't mean they're making a new console. I think Ringwide is actually being usued for the HD Daytona game

I really, really doubt they are doing so. I would almost say there's zero chance of it happening.



We all know that SEGA normally bases it's consoles off of arcade boards and yes while most boards are trademarked for use in the US, both Lindbergh and Europa-R were not. They were only trademarked for use in Japan.


LINDBERGH
Goods and Services IC 009. US 021 023 026 036 038. G & S: arcade game boards, namely prerecorded magnetic data carriers featuring arcade game programs. FIRST USE: 20051200. FIRST USE IN COMMERCE: 20051200
IC 028. US 022 023 038 050. G & S: arcade game machines. FIRST USE: 20051200. FIRST USE IN COMMERCE: 20051200

Standard Characters Claimed
Mark Drawing Code (4) STANDARD CHARACTER MARK
Serial Number 78606896
Filing Date April 12, 2005
Current Filing Basis 1A
Original Filing Basis 1B;44D
Supplemental Register Date April 13, 2007
Registration Number 3263515
Registration Date July 10, 2007
Owner (REGISTRANT) Kabushiki Kaisha Sega DBA Sega Corporation CORPORATION JAPAN 1-2-12, Haneda, Ohta-ku Tokyo JAPAN
Attorney of Record Jay K. Meadway
Priority Date February 23, 2005
Type of Mark TRADEMARK
Register SUPPLEMENTAL (This means it's only trademarked for use only in Japan.)
Live/Dead Indicator LIVE





RINGEDGE
Goods and Services IC 009. US 021 023 026 036 038. G & S: arcade game boards, namely, prerecorded magnetic data carriers featuring arcade game programs; video game software; computer game programs
IC 028. US 022 023 038 050. G & S: stand alone video game machines; arcade amusement game machines with built-in screens

Standard Characters Claimed
Mark Drawing Code (4) STANDARD CHARACTER MARK
Serial Number 77660351
Filing Date January 30, 2009
Current Filing Basis 44E
Original Filing Basis 44D
Published for Opposition November 17, 2009
Owner (APPLICANT) Kabushiki Kaisha Sega DBA Sega Corporation CORPORATION JAPAN 2-12, Haneda 1-chome Ohta-ku, Tokyo JAPAN
Attorney of Record David Ehrlich
Priority Date January 20, 2009
Type of Mark TRADEMARK
Register PRINCIPAL
Live/Dead Indicator LIVE

"Stand Alone Video Game Machines". (BTW,I did read a translated version of the Japanese mark and it did say "Home Video Game Machines".)

I'll go ahead and get off my soapbox about this now. When the time is right I hope to start a speculation topic about it.

Edited by Ring2010, 17 December 2009 - 09:59 PM.


#2653 Shadzter

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Posted 17 December 2009 - 09:36 PM

I never understood the appeal of the Flickies Island Saturn special stages. Maybe because I've only ever played the game AS GOD INTENDED:

Posted Image

That is, on the Mega Drive. But via Youtube viewing they seem merely to be the Sonic 2 half-pipe with inferior music.

Why the loev?


Compare and you'll see -

Mega Drive/Genesis


Saturn(Tails and Knuckles even dropped you into these stages personally)


PC (3 mins and 50-51 seconds in) Damn forum not allowing more than 2 video posts


3 different special stages.

I prefer the Saturn and PC versions, not sure which special stage I prefer out of Saturn and PC though.

#2654 Ring2010

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Posted 17 December 2009 - 09:53 PM

NO, NO, NO. The HD graphics line indicates a definite PS360 release and a slight possible PC/WiiHD release if the WiiHD even exists to begin with. Sega currently does NOT have the financial backing, industry support, or commercial demand to successfully launch a new console especially this late in the console generation.


First of all, there is no such thing as Wii HD and even if there was it wouldn't launch until 2011/2012.

Also doesn't anybody wonder why SEGA has not revealed which console it's for. They don't normally keep development of a multi-platformer title top secret.

Remember that Sonic Heroes,Shadow The Hedgehog,Sonic Riders,Sonic Unleashed all were confirmed multi-platform titles when they were annouced, and screenshots and box art were widly avalible to anyone to view, that's not the case with this one.

All I'm saying is that there's no way it's for the current machines, otherwise there would be a confirmation or a leak. And as for Wii HD. You can't design a Sonic game for a machine that doesn't exist yet especially if PN is set to be released in 2010.

#2655 speedfreak

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Posted 17 December 2009 - 10:24 PM

All I'm saying is that there's no way it's for the current machines, otherwise there would be a confirmation or a leak.


You're not honestly trying to say that you think PN will be for the console generation after 350/PS3/Wii are you?

Some of you people really need to learn some patience. Coming up with crazy theories and such simply because we haven't heard anything more since the original teaser trailer only 3 or so months ago. Try being a Zelda fan and waiting from last years E3 to this years E3 with nothing to go on except a single piece of concept art. Now that's a bitch.

#2656 Solid SOAP

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Posted 17 December 2009 - 10:30 PM

You're not honestly trying to say that you think PN will be for the console generation after 350/PS3/Wii are you?

Some of you people really need to learn some patience. Coming up with crazy theories and such simply because we haven't heard anything more since the original teaser trailer only 3 or so months ago. Try being a Zelda fan and waiting from last years E3 to this years E3 with nothing to go on except a single piece of concept art. Now that's a bitch.

This. Oh my God this. We've been waiting for the next Zelda for... 3 years now, it's only been about one year since Unleashed came out and within half that time span SEGA announced Needlemouse. It took Nintendo 3 years to even confirm that a new Zelda was in production and all we got was a piece of concept art showing character designs that are likely not even going to be relative to the final game. At least SEGA confirmed what the gameplay is going to be like in Needlemouse, whether or not it's good is all that matters at this point.

#2657 Ring2010

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Posted 17 December 2009 - 10:31 PM

You're not honestly trying to say that you think PN will be for the console generation after 350/PS3/Wii are you?

Some of you people really need to learn some patience. Coming up with crazy theories and such simply because we haven't heard anything more since the original teaser trailer only 3 or so months ago. Try being a Zelda fan and waiting from last years E3 to this years E3 with nothing to go on except a single piece of concept art. Now that's a bitch.


Think about it, they've all been around for nearly 4 to five years. Also, Wii doesn't support 1080p HD resolution so there's no way it will be for Wii at all. This generation is already getting old, out in the states, console sales and demand have declined.

From what i've heard, PN is not early in development, it's been in development since 2008.

2010/2011 should be the start of the next generation.

#2658 Diogenes

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Posted 17 December 2009 - 10:36 PM

All I'm saying is that there's no way it's for the current machines, otherwise there would be a confirmation or a leak.

Bullshit, not knowing what it's for does not in any way prove it isn't for anything we have now.

#2659 speedfreak

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Posted 17 December 2009 - 10:37 PM

Think about it, they've all been around for nearly 4 to five years. Also, Wii doesn't support 1080p HD resolution so there's no way it will be for Wii at all. This generation is already getting old, out in the states, console sales and demand have declined.

From what i've heard, PN is not early in development, it's been in development since 2008.

2010/2011 should be the start of the next generation.


I have no proof whatsoever, but I can say with the utmost confidence that PN will not be for the generation of consoles after this one. Do you really think Sega would announce a game for consoles that aren't even announced themselves yet? It makes no sense at all.

#2660 Gatestormer

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Posted 17 December 2009 - 10:42 PM

From what i've heard, PN is not early in development, it's been in development since 2008.

If it's been in development since 2008, I don't understand how they could have been programming for a console that doesn't actually physically exist yet D:
If consoles were coming in 2010/2011, we'd know, and we'd know a lot by now.

It's 2010, and it's gonna be this generation. If it isn't I'll happily buy a hat and then eat it.




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