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Team Fortress 2


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#1481 Phantomime

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    Imitation is the sincerest form of flattery.

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Posted 11 August 2012 - 01:34 AM

Also is on Teufort, Doublecross, and granary.

http://cloud-2.steampowered.com/ugc/939252079138856632/F153B015D4B43354209F2B4EA8A786BE7F383990/

http://cloud-2.steam...32ED4FCDBE88D3/

Good god those things are massive

#1482 Polar Vec

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    Oh! Polar Bear's Cafe

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Posted 11 August 2012 - 05:07 AM

What are those...tank-like things?

Did anyone try to clip his way through it?

#1483 Solly

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Posted 11 August 2012 - 05:18 AM

What are those...tank-like things?

Did anyone try to clip his way through it?

Yes they have.



And here they are compiled to their correct size.

#1484 Enderwoman

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    mebmer

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Posted 11 August 2012 - 05:31 AM

GUYS...SOMETHIN' BIG IS GOING ON...

#1485 PSI Aqua

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Posted 11 August 2012 - 02:19 PM

>Looks through Kong King to see if there's anything so I can be one of the first
>Nothing
>Badwater had something
Goddamnit!
By the way, this is all I found in Kong King
http://cloud.steampo...330AEC2E10C6C8/
You can already see these anyways behind the spawn via a window. There was a Top Secret door, but it lead to nothing.

#1486 Generations (Chaos Warp)

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Posted 11 August 2012 - 02:52 PM

So..........we may get tank gameplay in the near future?

#1487 Noir

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Posted 11 August 2012 - 03:43 PM

No, it's almost guaranteed that this is leading up to Mann vs. Machine

#1488 Rusty Spy

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Posted 11 August 2012 - 08:44 PM

A new blood splatter on the homepage and the entirety of Zephaniah Mann's Will is revealed!

http://www.teamfortress.com/mannwill/

Specifically the last part of his will is uncovered.

Edited by Rusty Spy, 11 August 2012 - 08:46 PM.


#1489 Mr. NinjaShark

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Posted 11 August 2012 - 10:01 PM

and ontop of that, the newest update Has an interesting revelation

Undocumented changes


a Star shaped Bird told me that this has the effect of creating a message when you High Five someone who also has the Capacitor equipped, they are being collected here


What does it Mean? What will it Reveal? All we know so far is that the Administrator really likes walking into Bars!

also the dll has this piece of text

CMsgStandsForMonosodiumGlutamate
did_you_know_excitotoxicity_is_a_word
seriously_why_are_you_looking_at_this
CMsgStandsForMonosodiumGlutamateORDOESIT
did_you_know_excitotoxicity_is_a_word
i_didnt_know_that
but_then_i_dont_know_a_lot_of_things_i_guess


what does it mean, well....

Spoiler



BREAKING NEWS!

there was apparently another tiny Update, and a Page named 'tobor' appeared wich as of now leads to a forbidden page.

Edited by Mr. NinjaShark, 11 August 2012 - 10:14 PM.


#1490 Mr. NinjaShark

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Posted 12 August 2012 - 11:17 AM

Alright Fellas, Hold onto your Hats and prepare your Asses because I am Double Posting because shit is going down now, like seriously, this is going to cause so many "oh Shit" reactions, I can already tell because I did say "Oh Shit" at this

so here it is, a NEW TF2 Comic

BLOOD BROTHERS

Alamo Astonishment in the Mighty Mann.co Manner!

#1491 Phantomime

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Posted 12 August 2012 - 12:04 PM

An honestly shocking plot twist? In MY TF2?

Also... WHAT HAPPENS NOW?

Spoiler

Edited by Phantomime, 12 August 2012 - 12:10 PM.


#1492 Generations (Chaos Warp)

Generations (Chaos Warp)

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Posted 12 August 2012 - 03:08 PM

Wait.... Pregnancy machine? Shit.

#1493 Remz

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Posted 12 August 2012 - 03:16 PM

Valve are reaching new heights with these comics every time they make one. I don't think I've laughed this hard at the Alamo in my entire life.


TF2 horde mode incoming.

#1494 Rusty Spy

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Posted 12 August 2012 - 05:57 PM

Wow, these consequences will.... never be the same.

#1495 HunterTSF

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Posted 12 August 2012 - 06:48 PM

I HAVEN'T READ THE COMIC YET BUT I WAS GOING TO POST THIS YESTERDAY

Spoiler


*reads comic*

GEE GOLLY JEEPERS THERE SON, GREAT BARRIER REEF, HOLY HOT DOG ON A STICK. Didn't see that coming. At all. Woah. Woah! WOAH.

WHAT HAPPENS NOW?

What. Happens. Now.

BIG STUFF. THE BIGGEST STUFF. In the history of forever. It's going down.

Edited by HunterTSF, 12 August 2012 - 06:49 PM.


#1496 Polar Vec

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Posted 12 August 2012 - 08:36 PM

So...no Redmond, no Bluetarch...What's going to happen to the teams :o !?

#1497 Rusty Spy

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Posted 12 August 2012 - 08:48 PM

...our very own Dell Conagher (that's the Engineer!) knows where the caches are!

Oh, and now some mysterious unmarked carrier tanks are encircling RED and BLU's battlegrounds.

I just realized that those tanks are blue. Could this mean the tanks DON'T belong to Gray, but in fact, THE ENGINEER! And the tanks are in fact drilling machines to dig up the Australium!

Edited by Rusty Spy, 12 August 2012 - 08:52 PM.


#1498 HunterTSF

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Posted 12 August 2012 - 09:37 PM

OH GOSH.

THE ENGINEER KNOWS SOMETHING.

WHAT DO YOU KNOW DELL.

WHATEVER IT IS.

I DO NOT THINK YOU ARE SUPPOSED TO KNOW IT.

god damn it blutarch look at what your careless hands have wrought

but you can't

cuz you're dead

Edited by HunterTSF, 12 August 2012 - 09:38 PM.


#1499 Solly

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Posted 12 August 2012 - 11:08 PM

TF2 horde mode incoming.

This is very plausible. We have seene evidence the MvM update will have "waves," among many other things.

Since this is all likely connected to that update, I think this is a good time to remind everyone of the crazy sound file names from an update months ago.

  • “sound\mvm\giant_heavy\giant_heavy_step01.wav”
  • “sound\mvm\giant_heavy\giant_heavy_step02.wav”
  • “sound\mvm\giant_heavy\giant_heavy_step03.wav”
  • “sound\mvm\giant_heavy\giant_heavy_step04.wav”
  • “sound\mvm\giant_soldier\giant_soldier_step01.wav”
  • “sound\mvm\giant_soldier\giant_soldier_step02.wav”
  • “sound\mvm\giant_soldier\giant_soldier_step03.wav”
  • “sound\mvm\giant_soldier\giant_soldier_step04.wav”
  • “sound\mvm\giant_demoman\giant_demoman_step_01.wav”
  • “sound\mvm\giant_demoman\giant_demoman_step_02.wav”
  • “sound\mvm\giant_demoman\giant_demoman_step_03.wav”
  • “sound\mvm\giant_demoman\giant_demoman_step_04.wav”
  • “sound\mvm\giant_scout\giant_scout_step_01.wav”
  • “sound\mvm\giant_scout\giant_scout_step_02.wav”
  • “sound\mvm\giant_scout\giant_scout_step_03.wav”
  • “sound\mvm\giant_scout\giant_scout_step_04.wav”
  • “sound\mvm\giant_pyro\giant_pyro_step_01.wav”
  • “sound\mvm\giant_pyro\giant_pyro_step_02.wav”
  • “sound\mvm\giant_pyro\giant_pyro_step_03.wav”
  • “sound\mvm\giant_pyro\giant_pyro_step_04.wav”
  • “sound\mvm\giant_heavy\giant_heavy_loop.wav”
  • “sound\mvm\giant_soldier\giant_soldier_loop.wav”
  • “sound\mvm\giant_demoman\giant_demoman_loop.wav”
  • “sound\mvm\giant_scout\giant_scout_loop.wav”
  • “sound\mvm\giant_heavy\giant_heavy_explodes.wav”
  • “sound\mvm\giant_common\giant_common_explode.wav”
  • “sound\mvm\sentrybuster\mvm_sentrybuster_explode.wav”
  • “sound\mvm\sentrybuster\mvm_sentrybuster_loop.wav”
  • “sound\mvm\sentrybuster\mvm_sentrybuster_step_01.wav”
  • “sound\mvm\sentrybuster\mvm_sentrybuster_step_02.wav”
  • “sound\mvm\sentrybuster\mvm_sentrybuster_step_03.wav”
  • “sound\mvm\sentrybuster\mvm_sentrybuster_step_04.wav”
  • “sound\mvm\sentrybuster\mvm_sentrybuster_spin.wav”
  • “sound\mvm\mvm_deploy_small.wav”
  • “sound\mvm\mvm_deploy_giant.wav”
  • “sound\mvm\melee_impacts\cbar_hitbod_robo01.wa v”
  • “sound\mvm\melee_impacts\cbar_hitbod_robo02.wa v”
  • “sound\mvm\melee_impacts\cbar_hitbod_robo03.wa v”
  • “sound\mvm\mvm_tank_loop.wav”
  • “sound\mvm\mvm_tank_deploy.wav”
  • “sound\mvm\mvm_tank_start.wav”
  • “sound\mvm\mvm_tank_smash.wav”
  • “sound\mvm\mvm_tank_explode.wav”
  • “sound\music\mvm_wave_done.wav”
  • “sound\mvm\mvm_bought_upgrade.wav”
  • “sound\mvm\mvm_bought_in.wav”
  • “sound\mvm\mvm_used_powerup.wav”
  • “sound\mvm\mvm_player_died.wav”

The waves and robot stuff is now given more context.

#1500 PSI Aqua

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Posted 13 August 2012 - 11:56 PM

http://teamfortress.com/mvm

DAY 2
48 HOURS REMAINING


AND TRAILER




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