As Slingerland pointed out, it's thought this backlash is because of the title. We've had over a decade to dream up our own perfect vision of Sonic the Hedgehog 4, so obviously when SEGA showed us it and it didn't fit our visions, there was pain.
But really now? What makes a game Sonic the Hedgehog 4?
Is it classic elements?
We've got the sign-posts, the 2D, the checkerboard environments, the Eggmobile, the spindash, and the badniks. So that can't be it.
Is it the level design?
Well, we don't know enough about the game from the 3 seconds of footage so logically that can't be it... yet.
Is it Genesis-styled graphics?
Obviously, the artistic level design is more akin to that of Sonic's original outtings. The only difference is they are modern-styled graphics, rather than 16-bit.
Then there is Sonic's design, but I'm not even going to get started on that, we have plenty of topics to discuss that in!
Is it the "Robotnik traps animals in robots, Sonic stops him storyline"?
Well, it is taking place after the Sonic 3 & Knuckles' story, so that implies something. Even then, games like Sonic Advance feature similar storylines, so that can't be the case.
So, what is it then, what did/do you feel would make a game Sonic the Hedgehog 4?
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