^ Just as there is no objective proof that this is essentially Sonic Rush 3, there is zero proof that this game actually will be any better than "the trash released in recent years."
Which is kinda antithetical to the spirit of a genesis style Sonic game.
It really isn't, but even if it was it doesn't matter. The game was designed around the time travel aspect. In order for it to not be abused, the level design had to be setup to prevent large swaths of open runway, which prevented long bouts of sustained speed. Ergo, having enemies spawn in inconvenient places in Sonic CD wasn't a problem, because the levels were designed around the very idea so you were usually not going very fast when you ran into them. Having enemies placed Sonic 2 style, where the levels are mostly set up where you are going very fast but still has tons of cheap hits, is not.
Dimps, while they might be able to prevent themselves from doing such in this game, is
staggeringly incompetent when it comes to creating anything other than Sonic 2 style enemy placement.
Edited by Tornado, 18 February 2010 - 04:43 AM.