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Leaked gameplay footage!


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#241 Rusty Spy

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Posted 17 February 2010 - 09:18 PM

Btw, because I love making comparison pics:

Posted Image

I still don't see why people keep saying Splash Hill is Green Hill 2.0....... It's Green Hill 8.0

Green Hill = GH 1.0

Emerald Hill = GH 2.0

Angel Island = GH 3.0

Neo Green Hill = GH 4.0

Leaf Forest = GH 5.0

Sunset Hill = GH 6.0

Leaf Storm = GH 7.0

Splash Hill = GH 8.0

#242 Barry the Nomad

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Posted 17 February 2010 - 09:20 PM

Makes me wonder what Island Sonic is on. North Island? East Island?

#243 Wolfy

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Posted 17 February 2010 - 09:34 PM

Makes me wonder what Island Sonic is on. North Island? East Island?


Angel North-Eastern a little more Demon South to the West Island.

That footage was pretty coolio bar the shitty player. I haven't seen the video since yesterday, but wasn't there a special stage in the center of those 4 other stages? I'm just curious of how all this level plot shizz is going down, ^^".

-Blur

#244 Blue Blood

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Posted 17 February 2010 - 09:41 PM

I still don't see why people keep saying Splash Hill is Green Hill 2.0....... It's Green Hill 8.0

Green Hill = GH 1.0

Emerald Hill = GH 2.0

Angel Island = GH 3.0

Neo Green Hill = GH 4.0

Leaf Forest = GH 5.0

Sunset Hill = GH 6.0

Leaf Storm = GH 7.0

Splash Hill = GH 8.0

Be realistic, you know EXACTLY why people are saying that. It's bears a much greater resemblance to Green Hill than any other stage bar NGH perhaps. EHZ, AIZ and such are all substantially different. I don't fall into that crowd and see SHZ as a rather strong homage, but calling it GHZ x.0 is reasonable.

#245 Barry the Nomad

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Posted 17 February 2010 - 09:53 PM

I think the whole point of looking very much like Green Hill is to give Sonic fans a chance to (sort of) see the iconic zone in HD. I for one welcome it! Green Hill and Casino Night are two that I really really would like to revisit (and it looks like we will)

#246 Azookara

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Posted 17 February 2010 - 09:56 PM

Except Emerald Hill is a just a slightly more varied GHZ (with a corkscrew), and Palmtree Panic is GHZ with triangles. And of course Neo Green Hill is well.. A newer Green Hill. :P

#247 ChaosSupremeSonîc

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Posted 17 February 2010 - 10:11 PM

I still don't see why people keep saying Splash Hill is Green Hill 2.0....... It's Green Hill 8.0

Green Hill = GH 1.0

Emerald Hill = GH 2.0

Angel Island = GH 3.0

Neo Green Hill = GH 4.0

Leaf Forest = GH 5.0

Sunset Hill = GH 6.0

Leaf Storm = GH 7.0

Splash Hill = GH 8.0

I'd take Angel Island of that list, it's way too visually different from Green Hill even before it gets set on fire. Green hill is almost like a prairie, but Angel Island is a full blown forest...and it has no checkered hills.

Edited by ChaosSupremeSonic, 17 February 2010 - 10:12 PM.


#248 Shadzter

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Posted 17 February 2010 - 10:21 PM


You guys forgot the one in Sonic Pocket Adventure, Neo South Island -
http://en.wikipedia....ocket_Adventure

#249 Paul Str337

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Posted 17 February 2010 - 11:49 PM

Wow, the first proper footage of Sonic 4 and all we get is a bunch of people crying. I can't believe we're finally getting something better than the trash released in recent years and the overwhelming reaction is a negative one from the Sonic hardcore. If you want SEGA could just go back to churning out more broken 3D games with new friends promising exciting new gameplay opportunities that further deviate from the Sonic formula. Some of you should realize we're lucky to get anything like Sonic 4 even if it doesn't reach your lofty expectations. If I didn't know better reading through this topic I'd think some of you hated Sonic.

#250 Tornado

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Posted 18 February 2010 - 02:13 AM

^ Just as there is no objective proof that this is essentially Sonic Rush 3, there is zero proof that this game actually will be any better than "the trash released in recent years."

Which is kinda antithetical to the spirit of a genesis style Sonic game.

It really isn't, but even if it was it doesn't matter. The game was designed around the time travel aspect. In order for it to not be abused, the level design had to be setup to prevent large swaths of open runway, which prevented long bouts of sustained speed. Ergo, having enemies spawn in inconvenient places in Sonic CD wasn't a problem, because the levels were designed around the very idea so you were usually not going very fast when you ran into them. Having enemies placed Sonic 2 style, where the levels are mostly set up where you are going very fast but still has tons of cheap hits, is not.
Dimps, while they might be able to prevent themselves from doing such in this game, is staggeringly incompetent when it comes to creating anything other than Sonic 2 style enemy placement.

Edited by Tornado, 18 February 2010 - 04:43 AM.


#251 Metal Gear (sting)RAY

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Posted 18 February 2010 - 03:42 AM

^ Just as there is no objective proof that this is essentially Sonic Rush 3, there is zero proof that this game actually will be any better than "the trash released in recent years."

Frankly, I don't even care about that at this point. (Okay, I do, but that's beside the point.) At the very least, it shows that Sega (or at the very least Dimps) is at least LOOKING at the classic Sonic formula rather than putting Sonic into some new wacky predicament that leads to an unnecessarily large amount of slow and/or unnecessarily small amount of flow. Whether this game is as delicious as a fresh chili dog or as terrible as a rotten egg, the fact that it exists can only mean the future is bright.

Edited by SuperStingray, 18 February 2010 - 03:43 AM.


#252 eXtaticus

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Posted 18 February 2010 - 05:29 AM

I've just noticed something really nerdy; parallax scrolling has returned!

#253 Chooch

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Posted 18 February 2010 - 06:27 AM

Just as there is no objective proof that this is essentially Sonic Rush 3, there is zero proof that this game actually will be any better than "the trash released in recent years."


I said something just like this in the Sonic Rush 3 topic.

..I was ignored. lol

#254 Shirou Emiya

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Posted 18 February 2010 - 07:30 AM

I've just noticed something really nerdy; parallax scrolling has returned!

And it looks like shit. Seriously, CGI images looks horrible with parallax, it looks like paper cut-outs. Kills the illusion stone-dead. FAIL.

Also, thanks for the comparison pic Doc Egg, now I realise how just how dull and lifeless Splash Hill looks compared to the other three.

Edited by Masaru Daimon, 18 February 2010 - 07:31 AM.


#255 Remz

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Posted 18 February 2010 - 08:06 AM

*
POPULAR

your mom's dull and lifeless

#256 Cephrien

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Posted 18 February 2010 - 08:14 AM

^
Awwww snap.

#257 Slingerland

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Posted 18 February 2010 - 08:21 AM

Wow, the first proper footage of Sonic 4 and all we get is a bunch of people crying. I can't believe we're finally getting something better than the trash released in recent years and the overwhelming reaction is a negative one from the Sonic hardcore. If you want SEGA could just go back to churning out more broken 3D games with new friends promising exciting new gameplay opportunities that further deviate from the Sonic formula. Some of you should realize we're lucky to get anything like Sonic 4 even if it doesn't reach your lofty expectations. If I didn't know better reading through this topic I'd think some of you hated Sonic.

If you're going back to 2D, do it correctly. That's why people like myself are still disgruntled. Just because they're going back to a 2D "Retro-esque" style doesn't mean that I have to settle for the bullshit I saw yesterday. It's not what I've been wanting for nigh on a decade now. Let me bitch if I want to and you can be optimistic if you want to. S'all good.

Take this beer and drink it.

#258 Metal Gear (sting)RAY

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Posted 18 February 2010 - 08:24 AM

And it looks like shit. Seriously, CGI images looks horrible with parallax, it looks like paper cut-outs. Kills the illusion stone-dead. FAIL.

Hm, after watching it again, I kind of see what you mean. But I think the issue's more in the z-depth rather than the graphics. The water in the original games had extremely thin spacing between them so it looked like a single body. If this had more layers, it would seem more real. Though I don't necessarily see what's wrong with the "cardboard cutout" style; has a sort of simplistic charm to me.

your mom's dull and lifeless

Did you really just go there?

#259 Shirou Emiya

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Posted 18 February 2010 - 09:16 AM

your mom's dull and lifeless

Not cool, man, not cool. Not to mention you said absolutely nothing to contest my statement.

Hm, after watching it again, I kind of see what you mean. But I think the issue's more in the z-depth rather than the graphics. The water in the original games had extremely thin spacing between them so it looked like a single body. If this had more layers, it would seem more real. Though I don't necessarily see what's wrong with the "cardboard cutout" style; has a sort of simplistic charm to me.

I dunno. A good part of why it screws up is because, back in the day, parallax scrolling backgrounds were specifically designed to complete an illusion of depth using 2D graphics. However, when you use 3D visuals made into 2D images, it comes off as flat and fake somehow. Basically, they did a poor job of trying to make it look right. The cardboard cutout thing, to me, ruins it because parallax is supposed to be a way to fake depth in 2D space, instead, it kills the illusion stone dead, and thus loses the charm of the classics. Parallax scrolling only looks good when the layers come together well and doesn't look "flat". This is one area where Sonic 4 fails.

#260 Remz

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Posted 18 February 2010 - 09:18 AM

Just cause things are dull and lifeless doesn't mean I don't still love them.




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