It's already there.I'm uploading to youtube now.
Leaked gameplay footage!
#21
Posted 16 February 2010 - 09:55 PM
#22
Posted 16 February 2010 - 09:56 PM
Sonic gets a lot of airtime on a regular jump, maybe too much. It's kind of floaty. Probably depends on how long you hold it, like in Adventure.
Sonic's acceleration is way high. This isn't really such an issue, but it spoils any classic dynamic you might get from the level. Hope they drop it a bit.
Sonic seems to stick to surfaces. He does it in the first loop and standing on the curved hill at the end of the level. This is another physics issue.
Minor complaints. The boosters are real, but I guess I'll have to live with that. Those dust clouds are awful. Make them transparent, maybe.
The good things I see in this -
I like the return of the power-up monitors. They're totally classic and I didn't expect that. Classic Sonic is also the loading screen here.
Level concept seems pretty sound, with the passages through walls, bridges with Badnik fish, and everything.
Spitting chameleon Badnik. He's definitely inspired by the ones in Green Hill. I think there's also a jump cancel we see when the guy has trouble on the spring.
The acts seem to have a second name, maybe accessible individually -
Act 1 - The Adventure Begins, Act 2 - High Speed Athletics, Act 3 - Sunset Dash, Boss - Showdown with Dr. Eggman.
#23
Posted 16 February 2010 - 09:59 PM
Still, it doesn't look too bad. Kind of wish we had a halfway-competent player at the helm, tho'.
Also: awaiting the inevitable shitstorm.
#24
Posted 16 February 2010 - 10:00 PM
It's an alpha, think of Crackers with stuff that moves.The physics don't look quite right to me
#25
Posted 16 February 2010 - 10:02 PM
First off, visually, it looks stunning. The intro seems...kinda lame (in the old ones, Sonic literally jumped out of the ring, made faces, and wagged his finger at the player... in this one, the logo just pops up and his hand moves back and forth like it would in a simple flash animation), but everything else looks really good. The levels look almost like new takes on zones from Sonic 1 and 2, though this is only Episode 1, so there's probably more to come (and once again, the screens of them look beautiful).
The gameplay looks...alright, but kinda shaky. The animations look fine, and it ran nicely, but.... the physics need help. But hey, at least it looks to shut up the "Sonic Rush 3" crowd, as this is the defining gameplay I was waiting for.
Also, is it just me, or did Sonic use the bounce attack at around midway through the vid?
Edited by EXshad, 16 February 2010 - 10:07 PM.
#26
Posted 16 February 2010 - 10:05 PM
To me, it looked like the only reason he was having a hard time was because he was jumping so much.If they make the physics a little less crazy and fix some of the glitches I noticed such as Sonic having a hard time making it up the loop
And for anyone who wants a closer look at the wheel-o-feet:
#27
Posted 16 February 2010 - 10:05 PM
Very happy indeed.
#28
Posted 16 February 2010 - 10:07 PM
That was the homing attack in action my friend. Let's just hope it isn't too effective at moving around.I think there's also a jump cancel we see when the guy has trouble on the spring.
And near the beginning of the gameplay, you see him run off a ledge, fall normally then go into a jumping animation. Either a normal reflex from falling or you get to go into a spin while in the air.
#29
Posted 16 February 2010 - 10:08 PM
Yeah, but even though they have time to get it right, there's no guarantee that they will. I'm not convinced it'll be bad, just worried.It's an alpha, think of Crackers with stuff that moves.
#30
Posted 16 February 2010 - 10:08 PM
Looks like that's it right there in this screenshot from 1up:The large stage select screen hints at a sunset act for Splash Hill Zone.

...pretty background, there!
#31
Posted 16 February 2010 - 10:09 PM
Was that when he bounced on the Spring before the first loop? because whoever was playing used the Homing Attack on the Spring after already bouncing off of it.Also, is it just me, or did Sonic use the bounce attack at around midway through the vid?
#32
Posted 16 February 2010 - 10:10 PM
THEY DID IT THE CRAZY BASTARDS. This leak has me more excited than complaining, it looks like a lot of fun the way it is now. I'll pretend like any physics issues are down to the alpha build. For now. If those aren't fixed come July though, this will resemble an Advance game more than a 16-bit title.Did I just see..... around 1:05... FIGURE 8 RUNNING ANIMATION!!!!
#33
Guest_Jordan4K6_*
Posted 16 February 2010 - 10:12 PM
#34
Posted 16 February 2010 - 10:13 PM
There's no time to lose Bat-face. I'm going too.Fuck, Phos was right. I'm heading to the bunker.
I'm not happy with either the heavy rehash or the Dimps part.
Edited by redmenace, 16 February 2010 - 10:14 PM.
#35
Posted 16 February 2010 - 10:13 PM
Three of them remakes.
And the Special Zone, as a remake.
And a remade Newtron.
And godawful music.
And hold right into springs into hold right into springs into hold right into boostpad into SONIC RUSH THREE.
#36
Posted 16 February 2010 - 10:13 PM
#37
Posted 16 February 2010 - 10:16 PM
Was that when he bounced on the Spring before the first loop? because whoever was playing used the Homing Attack on the Spring after already bouncing off of it.
Nah, it was near the end, on the spring before the last loop. THough, I'm more inclined to think it was just the homing attack. I bet this game just uses the D-pad and one button to perform all its in-game actions, like the classics. And while a side of me likes that, another side of me hopes that it's not the case, so minor problems with the classics can be addressed (such as jumping twice to turn into Super Sonic, even if you don't want to).
Four levels. FOUR.
Three of them remakes.
And the Special Zone, as a remake.
And a remade Newtron.
And godawful music.
And hold right into springs into hold right into springs into hold right into boostpad into SONIC RUSH THREE.
This is NOTHING like Sonic Rush 3. Maybe a remake of Sonic 1. But if you think it's Sonic Rush 3, you need more than your eyes checked. Besides, there's plenty of multiple paths.
Edited by EXshad, 16 February 2010 - 10:15 PM.
#38
Posted 16 February 2010 - 10:16 PM
#39
Posted 16 February 2010 - 10:17 PM
The physics seem to be a little too floaty when Sonic jumps. He also seemed to stick to the curves as if gravity doesn't have too strong an effect on him. But that's really my only complaint so far...well that and the Green Hill Zone 2.0, I hope there's some kind of explanation (or the finished product better be so good that I don't care).
I'm not going to go off the wall here and say the game is going a bad route, I think this is still in the alpha phases. But at least it's not looking anything like Sonic Rush 3. Sonic moves faster than he did in the Classics, but doesn't come anywhere near Rushes' speeds.
Edited by ChaosSupremeSonic, 16 February 2010 - 10:18 PM.
#40
Posted 16 February 2010 - 10:17 PM
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