PORTAL 2
#541
Posted 27 April 2012 - 07:25 PM
Buut, I think I'll let Cave Johnson here explain it in further detail
#542
Posted 27 April 2012 - 08:29 PM
Major Bumpage, but we got some New Portal 2 DLC for PC coming May 8th, titled "Perpetual Testing Initiative", wich allows users to create their own Test Chambers and also lets them share their Creations in the Steam Workshop.
Buut, I think I'll let Cave Johnson here explain it in further detail
Hm, I sure hope that we can do a better job at this than Wheatley...
#543
Posted 27 April 2012 - 08:49 PM
#544
Posted 27 April 2012 - 09:56 PM
#545
Posted 27 April 2012 - 09:59 PM
#546
Posted 28 April 2012 - 01:31 PM
I almost cried when I saw the water compile properly first time round.
I do like the look of the editor. Really like it. Being able to reshape rooms like that is giving me wowsers in my trousers, considering how much longer it takes to do the same in Hammer. I might give it a try, but I'm not sure I'd enjoy the simplicity over the extra functionality Hammer offers.
#547
Posted 28 April 2012 - 01:35 PM
I almost cried when I saw the water compile properly first time round.
I do like the look of the editor. Really like it. Being able to reshape rooms like that is giving me wowsers in my trousers, considering how much longer it takes to do the same in Hammer. I might give it a try, but I'm not sure I'd enjoy the simplicity over the extra functionality Hammer offers.
What would be amazing is if we can make a basic chamber here, and then import that map into hammer to add extra flair.
EDIT: Video answered that question. Yep you can. But of course.
Edited by JezMM, 28 April 2012 - 01:48 PM.
#548
Posted 28 April 2012 - 02:01 PM
If only actual game dev tools were this easy to use.
Edited by Masaru Daimon, 28 April 2012 - 02:02 PM.
#549
Posted 28 April 2012 - 02:07 PM
EDIT: Aaaaaand one of those workers is looking at porn. XD Classic.
#550
Posted 09 May 2012 - 12:21 AM

POPULAR
We're done here.
#551
Posted 09 May 2012 - 02:12 AM
Damn.
Remember when we thought Portal 2 was easier than the first?
#552
Posted 09 May 2012 - 03:20 AM
Also, it's hilarious how Cave has some actual sense when it comes to a certain experiment...
#553
Posted 14 May 2012 - 02:54 PM
Cave Johnson's lemony voice and dialogue always puts a smile on my face.
EDIT: Aaaaaand one of those workers is looking at porn. XD Classic.
Ok then you can listen to it for 25 minutes!
And someone tell Hogfather that theres Ghostbusters references at the 12:34 mark.
#554
Posted 29 June 2012 - 05:44 PM
At Sixense Studios, we’re focused on creating software and games for motion control platforms. For the past three years we’ve been working hard developing motion-enabled DLC for games such as Valve’s Portal 2 on the
PC platform. Now we are proud to announce our first content for PlayStation Move, Portal™2 In Motion™ (P2IM).
P2IM was developed independently by Sixense as DLC for Valve’s Portal 2. Our game designers were focused on creating the most immersive and intuitive motion gaming experience ever seen on consoles. The result is a campaign that’s pure puzzles, each of which requires the user to use the motion controller in new ways. We created motion control gameplay to take advantage of everything the PlayStation Move can do and we added this to
all of the gameplay mechanics from the Portal 2 universe. Sixense is also implementing PlayStation Move support for the full Portal 2 campaign.
P2IM features 20 test chambers that progress in difficulty from tutorial to advanced levels. Players choose to play as either Atlas or P-Body (the
robots borrowed from Portal 2), and use new motion features like 1-to-1 control of objects, Portal Surfing (moving and reorienting placed portals) and scaling cubes. When used in conjunction with familiar features imported from
Portal 2 (such as Excursion Funnels, Hard Light Bridges), the possibilities quickly multiply. Because Sixense is focused exclusively on developing motion content, we believe that we can deliver new experiences that will get gamers excited about motion gaming – P2IM is just the beginning.
In the coming weeks we will be sharing more information about the Portal 2 In Motion, the schedule for release and exclusive videos. We’ll be showing P2IM for the first time at E3 in Los Angeles, CA (June 5-7). You can also catch an exclusive sneak peak and live Question & Answer session on the PlayStation E3 livestream from 1:00-1:30 pm on Wednesday
June 6.
Pics
Trailer and more info: http://sixense.com/portal2inmotion
Basically it's DLC for Portal 2 using the Move, along with trying to implement the move into the campaign. Sounds cool.
Edited by Nintendoga, 29 June 2012 - 05:44 PM.
#555
Posted 29 June 2012 - 06:00 PM
Can't see how this'll work that well, seeing as how the Move is shit compared to the Hydra.
#556
Posted 30 June 2012 - 12:50 AM
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