Same.
If that happened, I'd probably buy used or import from cheaper areas.
Situations like these are why region locks exist in the first place. Because fuck you pay the inflated price.
Posted 28 June 2012 - 04:17 PM
Same.
If that happened, I'd probably buy used or import from cheaper areas.
Posted 28 June 2012 - 06:56 PM
Posted 28 June 2012 - 08:10 PM
- Nintendo has made no material changes to the 3DS XL's displays
- Nintendo hasn't adjusted the 3DS XL to accommodate the 90% display increase
- "the speaker function of the XL is the same quality level as the 3DS'"
- Nintendo has adjusted the D-Pad, shoulder and face buttons
- they are now "slightly bigger than the 3DS buttons"
Posted 28 June 2012 - 09:33 PM
Posted 29 June 2012 - 10:33 PM
Posted 29 June 2012 - 10:35 PM
You can always adjust the resolution to standard DS resolution if you don't like it stretched to full screen.I'd be tempted to buy one if I could see what a Nintendo DS game looks like on those screens. Because playing my DS games on my 3DS right now is just painful.
Posted 29 June 2012 - 10:37 PM
Option 1: Stretched to full screen with a blur filter that drains colour.You can always adjust the resolution to standard DS resolution if you don't like it stretched to full screen.
Edited by Blue Blood, 29 June 2012 - 10:38 PM.
Posted 29 June 2012 - 10:43 PM
Yeah, you do have to squint a bit XD Been having to play my DS games on my 3DS since my DS broke a few weeks ago :-/Option 1: Stretched to full screen with a blur filter that drains colour.
Option 2: Squint harder!
It sucks either way.
Posted 29 June 2012 - 10:49 PM
Posted 29 June 2012 - 11:16 PM
So I'm getting an XL. Anyone else?
Posted 29 June 2012 - 11:35 PM
The DS/DSLite/DSi/DSiXL all have screens with a resolution of 256 × 192, while the 3DS has 400 × 240 for the top screen and 320 × 240 for the bottom screen. The DSi/XL screens may be bigger than models that came before it, but the resolution is the same. They can only display the same number of pixels. The 3DS screens however have more pixels in the same amount of space, so each pixel is smaller. So when you tell the 3DS to play DS games at their native resolution you end up with a very small picture, and when you play them at the 3DS resolution instead they're stretched out.Why do DS games look so blurry on the 3DS anyway? They never had this problem on the DSi or anything.
Posted 30 June 2012 - 11:07 AM
The DS/DSLite/DSi/DSiXL all have screens with a resolution of 256 × 192, while the 3DS has 400 × 240 for the top screen and 320 × 240 for the bottom screen. The DSi/XL screens may be bigger than models that came before it, but the resolution is the same. They can only display the same number of pixels. The 3DS screens however have more pixels in the same amount of space, so each pixel is smaller. So when you tell the 3DS to play DS games at their native resolution you end up with a very small picture, and when you play them at the 3DS resolution instead they're stretched out.
Posted 30 June 2012 - 11:14 AM
I'm not even sure what you're asking here.....So why can't they just change the pixels for DS mode?
Posted 30 June 2012 - 11:17 AM
Posted 30 June 2012 - 11:48 AM
Posted 30 June 2012 - 12:05 PM
The DS had a slightly higher resolution but also had a slightly larger screen. So the difference in resolution didn't have that dramatic an effect.The 3DS has a slightly larger screen, but a MUCH higher resolution, so a DS game played on the 3DS looks tiny.I don't get why the DS games look blurry on the 3DS but the GBA games looked perfectly fine on the DS despite having a different screen resolution. Same goes with GB games on the GBA (in the "not stretched" mode).
Posted 30 June 2012 - 12:22 PM
Edited by Masaru Daimon, 30 June 2012 - 12:25 PM.
Posted 30 June 2012 - 12:49 PM
So why can't they just change the pixels for DS mode?
Posted 30 June 2012 - 04:19 PM
Posted 30 June 2012 - 04:24 PM
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