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Nintendo 3DS


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#21 Diz

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Posted 12 March 2010 - 11:00 PM

And here I was thinking about saving up for a DSi XL.

#22 Blue Blood

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Posted 12 March 2010 - 11:10 PM

Accelerometer?! Imagine the seconds of fun games using one of those would provide.

Oh my God! I've not laughed at a post like that in ages.

Accelerometers and be used well, but it's a rare happening.

#23 Shadzter

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Posted 12 March 2010 - 11:18 PM

Why does this not surprise me? Nintendo do this everytime they release a final form of their current hand-held, normally it works in a rule of 3 but this time there is 4 versions of the DS and last time the DS released just before the 3rd version of the GBA. I honestly don't know why they bother making marketing another version of their current hand-held just before the new hand-held is due out.

#24 Professor J

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Posted 12 March 2010 - 11:21 PM

Why does this not surprise me? Nintendo do this everytime they release a final form of their current hand-held, normally it works in a rule of 3 but this time there is 4 versions of the DS and last time the DS released just before the 3rd version of the GBA. I honestly don't know why they bother making marketing another version of their current hand-held just before the new hand-held is due out.

Because it prints money

#25 Metal Gear (sting)RAY

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Posted 13 March 2010 - 12:02 AM

I don't know what everyone has against the accelerometer. Have you already forgotten WarioWare Twisted? Kirby Tilt & Tumble?

#26 Tornado

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Posted 13 March 2010 - 12:06 AM

I don't know what everyone has against the accelerometer.

95% of the iPhone game library? Dual Shock 3? The DS standards of quality are already impossibly low for most of the games because of the lazy use of the gimmicks it already has. I'd rather the follow-up system not be filled with 10 million shitty iPhone ports in addition to the various baby sitting simulators it will get anyways.

Edited by Tornado, 13 March 2010 - 12:09 AM.


#27 Metal Gear (sting)RAY

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Posted 13 March 2010 - 12:27 AM

95% of the iPhone game library? Dual Shock 3? The DS standards of quality are already impossibly low for most of the games because of the lazy use of the gimmicks it already has. I'd rather the follow-up system not be filled with 10 million shitty iPhone ports in addition to the various baby sitting simulators it will get anyways.

I don't care about games I'm not going to play. Just because Nintendo is the most shovelware-friendly company out there doesn't mean talented developers will be driven away.

#28 Tornado

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Posted 13 March 2010 - 12:31 AM

Just because Nintendo is the most shovelware-friendly company out there doesn't mean talented developers will be driven away.

How's that been working for the Wii so far? Or the current DS, for that matter? Cing declared bankruptcy last week for crying out loud.

Edited by Tornado, 13 March 2010 - 12:32 AM.


#29 Patticus

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Posted 13 March 2010 - 12:41 AM

The DS and (to an extent) Wii have plenty of excellent games available, created by talented individuals who were not "driven off" by the shit other devs/pubs like to spew out onto them. If you can't see them, you're really not looking hard enough.

#30 SuperLink

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Posted 13 March 2010 - 12:41 AM

Wii cynic here.

The DS' library is fucking fantastic.

That is all.

#31 Crow the BOOLET

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Posted 13 March 2010 - 12:43 AM

A new DS already? D: And it was not too long ago I remember the DSi coming out last year too.

But they must make the new DS stronger than the original

Just look at this!
Posted Image
My first DS looks like it got hit by a bloody car! And I only really had it in my bookbag when I threw it off some stairs.

Seriously Nintendo slow down....

#32 Tornado

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Posted 13 March 2010 - 12:48 AM

The DS and (to an extent) Wii have plenty of excellent games available, created by talented individuals who were not "driven off" by the shit other devs/pubs like to spew out onto them. If you can't see them, you're really not looking hard enough.

And? What gets the shelf space?
The DS is alright at the moment because its a unique system that isn't that easy to do lazy ports towards, so the baby sitting simulators aren't quite as common as they are on the Wii. The DS2, on the other hand, is apparently very similar in capabilities/gimmicks with a system absolutely flooded with shitty games.

Edited by Tornado, 13 March 2010 - 12:49 AM.


#33 Metal Gear (sting)RAY

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Posted 13 March 2010 - 12:48 AM

How's that been working for the Wii so far? Or the current DS, for that matter? Cing declared bankruptcy last week for crying out loud.

Then if they didn't add it, wouldn't the problem be all the same anyway?

#34 SuperLink

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Posted 13 March 2010 - 12:52 AM

The DS2, on the other hand, is apparently very similar in capabilities/gimmicks with a system absolutely flooded with shitty games.

Not saying I believe the rumour (for a second), but say it was true. The DS2 would be GC power + a 2nd touch screen. Any developer who put real effort into a DS game will do the same for DS2. Most developers who didn't put effort into DS games only used 1 screen or didn't use touch well at all.

Also considering it's next gen, it will likely only get a few last gen ports, and of games that are/were popular. Like we could see RE4 on DS2. Holy fuck D:
I think from current gen it's safe to say that people are more careful with handheld development (PSP and DS) than they are with Wii development. The DS2 will probably be no more stuffed with shovelware than the current DS, and the DS' shovelware selection is completely ignorable for the most part.

#35 Tornado

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Posted 13 March 2010 - 01:05 AM

I think from current gen it's safe to say that people are more careful with handheld development (PSP and DS) than they are with Wii development. The DS2 will probably be no more stuffed with shovelware than the current DS, and the DS' shovelware selection is completely ignorable for the most part.

Posted Image
Most of the game apps are shovelware. The DS2 is supposedly going to have similar power and functionality (in addition to being much closer to the Wii itself in the same way). Doesn't seem like too much of a stretch to me.

#36 SuperLink

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Posted 13 March 2010 - 01:10 AM

Posted Image
Most of the game apps are shovelware. The DS2 is supposedly going to have similar power and functionality (in addition to being much closer to the Wii itself in the same way). Doesn't seem like too much of a stretch to me.

The iPod is never going to get the same kind of hardcore appeal as a gaming console. Not for a while at least.... the iPod appeals to mainstream audiences, the big games on it don't get many sales. Sure support for it is getting better but comparing it to the successor to a console with an amazing library AND a huge fanbase isn't a very reliable argument.

Edited by Lyra, 13 March 2010 - 01:10 AM.


#37 Remz

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Posted 13 March 2010 - 01:23 AM

App store is a whole differant ballgame to carts

#38 Tornado

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Posted 13 March 2010 - 01:25 AM

The iPod is never going to get the same kind of hardcore appeal as a gaming console. Not for a while at least.... the iPod appeals to mainstream audiences, the big games on it don't get many sales. Sure support for it is getting better but comparing it to the successor to a console with an amazing library AND a huge fanbase isn't a very reliable argument.

You're missing the point. The DS Light is largely devoid of shovelware because of economies of sale. Similarly, there is large amounts of shovelware on the iPhone that is largely iPhone only. The DS2, on the other hand, looks like it will be powerful enough (and similar enough gimmicks-wise) to easily port the shovelware from the iPhone and the Wii (the article itself explicitly mentions how easy Wii ports would be). So why wouldn't the system get clogged up with the same shit that makes up so much of the libraries of those two systems if it is so easy to do so?

Edited by Tornado, 13 March 2010 - 01:27 AM.


#39 Professor J

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Posted 13 March 2010 - 01:26 AM

Heh, I have an iPhone. The only gaming apps I use and enjoy are the Gameboy and MegaDrive emulators ;)

If you want a handheld console you don't buy an iPhone/iPod Touch.

Also Tornado, App games are practically minigames, they could never be sold at full DS game retail price because the majority of them have no depth whatsoever.

You've also got to remember that any popular console will be loaded with shovelware, NES, PS1 & 2, N64, even the MegaDrive had it's fair share.

#40 SuperLink

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Posted 13 March 2010 - 01:33 AM

You're missing the point. The DS Light is largely devoid of shovelware because of economies of sale. Similarly, there is large amounts of shovelware on the iPhone that is largely iPhone only. The DS2, on the other hand, looks like it will be powerful enough (and similar enough gimmicks-wise) to easily port the shovelware from the iPhone and the Wii (the article itself explicitly mentions how easy Wii ports would be). So why wouldn't the system get clogged up with the same shit that makes up so much of the libraries of those two systems if it is so easy to do so?

Same reason the PSP isn't completely clogged up with shit iPhone and PS2 ports.
Developers actually care about handheld gaming.

Yes, DS2 will get shovelware and ports, but every system does, especially at the start of its life. Heck. The PSP lived off PS2 ports... and the GBA pretty much lived off ports of awesome SNES games, but not many people complained back then, so why should I complain if the DS2 gets the 10 millionth RE4 port?
The DS2 will get dev-love because the DS gets dev-love.

The DS2 will get Ace Attorney and Pokémon, automatically putting it on par with the 360 and PS3 in terms of library anyway ;)

EDIT: Oh, and before "PS2 didn't have that much shovelware" arises, it did, it was just overshadowed by its otherwise immensely awesome gaming selection (a bit like the DS :3)

Edited by Lyra, 13 March 2010 - 01:37 AM.





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