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Sonic Free Riders


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#161 Shadzter

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Posted 15 June 2010 - 09:12 PM

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I see Storm and I see Knuckles head on the map but can't really make out the others.


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The game is being demoed in a semi see-through room, so you can watch the player twist, jump, throw, and lean to interact with the game.

http://blogs.sega.co...10-segas-booth/

Thanks to Stasis for the heads up.

#162 Shadzter

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Posted 16 June 2010 - 01:28 AM

Gameplay ahoy!



#163 T-Woman

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Posted 16 June 2010 - 01:36 AM

Looks a lot better than I thought.

#164 Aquaslash

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Posted 16 June 2010 - 02:05 AM

WTF THEY BROUGHT BACK E-10000G AFNALKFNKLANFAKLBFLANV;LAVNL;ANVFLABNF;AFNLAAKLFKLAFNL


I wanted to be RID of the clones.

Other than that:

Pros:
Updated HUD
New interactive sections like swimming
Attacks with level ups is back

Cons:
ZG trick system (BOO CHARGE JUMPS)
E-10000G - waste of a character slot
It's on kinect


I wanna get it, but I hope Kinect isn't too expensive


#165 Pinkamena

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Posted 16 June 2010 - 02:09 AM

This game is broken already, Sonic can't swim.  How are you supposed to complete even a single lap on that stage as Sonic if Sonic can't swim!  RAAAAAAAAAAAAGE!!!

The game looks like it could be a good-time waster though.

Edited by X-Alted, 16 June 2010 - 02:09 AM.


#166 Rusty Spy

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Posted 16 June 2010 - 02:14 AM

I'm of the firm belief that the Kincet was made to make gamers look like complete spazzes, and look even more retarded than playing the Wii.

Who on earth is going to have ANY shred of dignity left after playing video games like that?

Oh yeah the game.... I honestly don't know what to say because I had little idea what the player is doing half the time. Apparently you can boost yourself a little, which seems to work regardless of whether you have any energy in the boost meter it uses up. Tricks are yet again automatic, drifting may also be absent, and the overall gameplay looks incredibly dumbed down because of the Kincet.

Edited by Black Spy, 16 June 2010 - 02:15 AM.


#167 Hogfather

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Posted 16 June 2010 - 02:38 AM

Sonic Free Riders: so good you don't need to steer.

#168 EXshad

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Posted 16 June 2010 - 02:39 AM

Looks.... kinda fun, actually! And it looks like the game moves on a set path while you simply control your speed, tricks, jumps, etc. And if that's the case, this could actually be playable!

#169 Dejablue

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Posted 16 June 2010 - 02:58 AM

uauauaghg Did they bring back the godawful air system from the first game?!

Also I wish they'd bring back the trick system from the first game if nothing else.

Edited by Dejablue, 16 June 2010 - 03:01 AM.


#170 UltimaHedgie

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Posted 16 June 2010 - 03:17 AM

That... actually looks pretty cool. I like the graphics. I also really like the boost in this game. That feels more like a true "boarding" experience. Its also far less tedious than Gravity Dive. Admittedly, though, I did like Gravity Control to ride on walls.

Only negative is that this stage is a little straight-forward. Oh, and level-exclusive gimmicks from Riders 1 confirmed.

#171 Yong

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Posted 16 June 2010 - 03:22 AM

Well controls exactly as I expected it would, except for random arm flailing swimming. And who knows what other crap there is. I know I'm gonna be embarassed playing this thing.

#172 Dejablue

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Posted 16 June 2010 - 04:00 AM

they design this stuff into games specifically so your friends can laugh at you. lol

#173 Yong

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Posted 16 June 2010 - 04:26 AM

Dejablue, on 16 June 2010 - 04:00 AM, said:

they design this stuff into games specifically so your friends can laugh at you. lol
Well I said the same thing about the Wii-mote. The general concenus is once everyone starts to do it it becomes less embarassing, aside from when you get old people on occasion who don't even know what video games are. Kinect just set the bar higher in terms of stupid things we'll now be doing in front of our TVs, essentially bringing us back to square 1.

#174 HunterTSF

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Posted 16 June 2010 - 06:32 AM

Woah woah woah, the Egg Pawn's EXTREME younger brothers are back?! Why, it's almost as if that tidbit of fanservice was directly catered towards me!  :lol:

Game looks neat so far. I could understand why they used the second Riders trick-system instead of the first, too - if you tried to chain a lot of tricks together you'd most probably end up looking like you had just totally freaking snapped and were having some sort of rage-induced spasmodic fit of convulsions in front of your telly. Which, as hilarious sounding as it may be, probably wouldn't work out too well. Also lol swimming. I wonder if Sonic's lifejacket will be making a triumphant return?

And what's with the lack of G's on those names, eh? Where's E-10000R? He's their leader after all. Did you know he uses the same engine parts as Metal Sonic does? You do now. He's a pretty cool guy, yup.

(lolololol he's more pathetically incompetent than your average E-1000 series badnik, and that's what makes him so darn lovable. <3)

#175 Phos

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Posted 16 June 2010 - 06:55 AM

My god, I love this game's countdown.  The gradually building jet engine sfx set under the individual dings of the timer build tension masterfully.  Too bad it goes sharply downhill from there.  Instead of turning into the roar of an afterburner, it just kind of peters out.  Also not helping: the actual game starts.  It would be better if that part didn't happen.

#176 Woun

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Posted 16 June 2010 - 07:16 AM



#177 Snatcher2047

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Posted 16 June 2010 - 08:51 AM

As I stated before, I'm not getting this game if there is no controller option.  But let me add to that, there's no way in hell I'm buying it if I have to do that swimming motion everytime you go into water.  No thank you very much.  That's not how I roll with videogames.

Edited by Snatcher2047, 16 June 2010 - 09:14 AM.


#178 Scarecrow

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Posted 16 June 2010 - 09:04 AM

I liked both previous games, but am not bothered by Kinect. I'f get this only if it has alternative controls.

Also, surprised no ones mentioned the poor word play in the title. Sonic Riders 3... Sonic Free Riders....


- Scarecrow

#179 Dejablue

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Posted 16 June 2010 - 09:42 AM

That is a weird name. Where does the Free come into play? Does this game actually have a story mode or is it just a compilation of tracks ?

#180 Shadzter

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Posted 16 June 2010 - 11:52 AM

No controller option for Sonic Free Riders -

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@sonicfan1989 No, you will need Kinect to play Sonic Free Riders. ^kellie
about 6 hours ago via CoTweet in reply to sonicfan1989

http://twitter.com/sega




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