BLOG SHOWCASE: Road to Season 4 Final Episode: What The RP Means To Us - Skylanders Dimensions Club 0 replies
Woun Posted September 2, 2010 Share Posted September 2, 2010 http://xbox360.ign.com/dor/objects/31451/sonic-project-needlemouse/videos/sonic_4_trl_lost_labyrinth_trailer_90110.html 2 Link to comment Share on other sites More sharing options...
Detective Shadzter Posted September 2, 2010 Share Posted September 2, 2010 That's frigging AWESOME!! Love it, love it, LOVE IT!! EDIT: New preview from IGN too: http://uk.xboxlive.ign.com/articles/111/1117226p1.html Link to comment Share on other sites More sharing options...
Woun Posted September 2, 2010 Author Share Posted September 2, 2010 Now quench on Youtube HD Link to comment Share on other sites More sharing options...
Diogenes Posted September 2, 2010 Share Posted September 2, 2010 New preview from IGN too: http://uk.xboxlive.ign.com/articles/111/1117226p1.html Improper use of the term "Act"! *angry fist shake* Trailer's making the game look pretty exciting, though it's kind of hard to tell what sort of things they've changed, besides what we already know. Link to comment Share on other sites More sharing options...
Woun Posted September 2, 2010 Author Share Posted September 2, 2010 Remaining 10 minutes :О Link to comment Share on other sites More sharing options...
Blue Blood Posted September 2, 2010 Share Posted September 2, 2010 Ta for the heads up guys. Also, that sucked. It didn't really lets us see many changes. Ah well, more soon! Link to comment Share on other sites More sharing options...
Detective Shadzter Posted September 2, 2010 Share Posted September 2, 2010 You might have seen some leaked footage of Sonic in a mine cart where the player has to rotate the map to manipulate the movements. It didn't look so hot. Well, none of that is in what I played (that version of the Lost Labyrinth level is only in the iPhone version). Yes, there are several mine cart rides, but the only thing you do is hop on, let them zip you around, and jump over gaps in the tracks. It's a small part of some of the levels and kind of cool. iPhone getting old mine cart stage confirmed as we expected! Link to comment Share on other sites More sharing options...
slam422 Posted September 2, 2010 Share Posted September 2, 2010 FINALLY! I thought we'd never see anything gameplay-wise for Lost Labyrinth; even though it's just a trailer. Link to comment Share on other sites More sharing options...
Spanner Posted September 2, 2010 Share Posted September 2, 2010 (edited) -removed, fuck this shit- Edited September 2, 2010 by Tealer 3 6 Link to comment Share on other sites More sharing options...
Blue Blood Posted September 2, 2010 Share Posted September 2, 2010 (edited) Jumping animation wasn't fixed (can't see the running one clearly enough), there's still speedboosters and springs that aren't needed, the torch looks/sounds really fun, the minecart is looking rather fun and I want to see some proper footage. EDIT: It also annoying that speed boosters still knock Sonic into a ball, but it's negligible a flaw really. Edited September 2, 2010 by Blue Blood Link to comment Share on other sites More sharing options...
Woun Posted September 2, 2010 Author Share Posted September 2, 2010 So I made screenshots: Video will be in 5 minutes! Link to comment Share on other sites More sharing options...
Nepenthe Posted September 2, 2010 Share Posted September 2, 2010 (edited) Boosters Become Staple In Game Series That Marketed Speed For 20 Years: News @ 11. Anyhoo, the only thing that kinda made me cock my head is the motions Sonic makes when he's on the ball the first time. They're rather jerky and off-putting. Everything else looks fine, and I kinda had to chuckle at the fact that they ended the trailer with the mine cart. @ Tealer: Made the mistake of hitting the -. So you're actually -1... at least in my heart. ;_; Edited September 2, 2010 by Nepenthe Link to comment Share on other sites More sharing options...
Woun Posted September 2, 2010 Author Share Posted September 2, 2010 Here's a video in HD: http://www.youtube.com/watch?v=QFNIgxtLBho 1 Link to comment Share on other sites More sharing options...
gato Posted September 2, 2010 Share Posted September 2, 2010 Well the trailer wasn't really impressive. =/ But the preview gave us some interesting insights, though I would've liked to see underwater sections in the 3 acts. Also, I got to laugh at the mention of Acts instead of Zones and the part when he talks about the Boss like if it were something new... But I guess I shouldn't be surprised after watching who wrote this preview. Link to comment Share on other sites More sharing options...
Barry the Nomad Posted September 2, 2010 Share Posted September 2, 2010 The stock music was an odd choise, I would have rather heard LLZ act 2 music. However, visuals look great! The herky jerky ball walk was probably due to the player wiggling the thumb stick really fast. Link to comment Share on other sites More sharing options...
Blue Blood Posted September 2, 2010 Share Posted September 2, 2010 Thanks, Woun! Okay, the new blurry running animation looks really nice when seen clearly. Link to comment Share on other sites More sharing options...
Barry the Nomad Posted September 2, 2010 Share Posted September 2, 2010 Oh yes, and the change to Fall 2010 makes me very happy! Fall means no winter which means a sooner release! (October please!) Link to comment Share on other sites More sharing options...
Spanner Posted September 2, 2010 Share Posted September 2, 2010 Hey, can't I fucking post something without you guys going all negative rep over me? It only got reset days ago after hitting -14. But yeah, the trailer could've been better, but ending it on the minecart was great. 1 1 Link to comment Share on other sites More sharing options...
Djawed Posted September 2, 2010 Share Posted September 2, 2010 Honestly I didn't like it. It may look a little bit better than the early build, but that's just what it is, a slight improvement of the horrendous early build, which still doesn't make it good for me 1 1 Link to comment Share on other sites More sharing options...
Barry the Nomad Posted September 2, 2010 Share Posted September 2, 2010 My new favorite inanimate object in the game: 3 Link to comment Share on other sites More sharing options...
Blue Blood Posted September 2, 2010 Share Posted September 2, 2010 (edited) Hey, can't I fucking post something without you guys going all negative rep over me? It only got reset days ago after hitting -14. That is pretty OTT. You were just making a joke! (+ rep'd you) Spot the broken physics! Answer: Sonic loses all of him momentum upon hitting that spring. He should keep moving horizontally, not stop and just go vertically. Bonus point if you noticed he still doesn't have to jump on the spring *shot* Edited September 2, 2010 by Blue Blood Link to comment Share on other sites More sharing options...
Tiller Posted September 2, 2010 Share Posted September 2, 2010 All I saw was the running fix to be honest. I haven't seen enough to judge the game in full of course, but I'm still not liking the jumping animation at all. It looks so stock compared to all the other movement Sonic is doing especially with the grabbing air animation that gets played right after it. Also that stupid intro sequence and end looked really lame and doesn't reflect how the game plays in the slightest. It just looks like someone trying to do poor animation with sprites. It's gonna have to do more to impress, but like I said I reserve judgment until it releases. Link to comment Share on other sites More sharing options...
Scar Posted September 2, 2010 Share Posted September 2, 2010 (edited) Meh trailer. Looks good, and I like the added effects to the rolling animation, and the extra detail in the Jumping animations.nNt sure if the speed of rotation is proportionate to your actual speed though, as we've only really seeing it once properly. I wasn't really expecting anything that reveals too much, I mean it removes the surprise. I did however, see a lot of platforming. Still too many speed boosters. Dimps....if you really have fixed the physics engine, you won't need those Speed Boosters. If you really want us to know if you've made said changes, get rid of them. Number of speed boosters is inversly proportionate to the fidelity of the physics engine. That is pretty OTT. You were just making a joke! (+ rep'd you) Spot the broken physics! Hardly a physics problem. Its just some dodgy collision detection. Its not like the classics were completely free of these either. I mean, its better that there is a collision detection problem with a spring, rather than an enemy..... Edited September 2, 2010 by Scar Link to comment Share on other sites More sharing options...
Phos Posted September 2, 2010 Share Posted September 2, 2010 (edited) Boosters Become Staple In Game Series That Marketed Speed For 20 Years: News @ 11. Anyhoo, the only thing that kinda made me cock my head is the motions Sonic makes when he's on the ball the first time. They're rather jerky and off-putting. Everything else looks fine, and I kinda had to chuckle at the fact that they ended the trailer with the mine cart. Sonic, now with super coasting power! Watch as our hero intrepidly imitates a hot wheels car. But seriously, I suspect that the jerkiness of his animations when he lands on the ball is meant to be imitating how many animes intentionally make characters move with really jumpy animation when they're losing their balance. Can't say I'm a fan of this technique to be honest. And so the giant bolders are ridden above pitfalls? That's kinda lame. They should be used to smash walls like they were before being removed from Sonic 1. Edited September 2, 2010 by Phos Link to comment Share on other sites More sharing options...
Scar Posted September 2, 2010 Share Posted September 2, 2010 Sonic, now with super coasting power! Watch as our hero intrepidly imitates a hot wheels car. But seriously, I suspect that the jerkiness of his animations when he lands on the ball is meant to be imitating how many animes intentionally make characters move with really jumpy animation when they're losing their balance. Can't say I'm a fan of this technique to be honest. And so the giant bolders are ridden above pitfalls? That's kinda lame. We don't know that yet. In the leaks, there were 4 of them, with only one being above a deathpit. Link to comment Share on other sites More sharing options...
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