Posted 07 October 2010 - 01:21 AM
A culmination of some of the stuff I've said in the other topic:
You guys might find this interesting - once you've done Splash Hill Zone Act 1, you're free to do any level you want in any order you want, Mega Man style, except the bosses, which you have to complete all 3 acts in a Zone to unlock. It might be different on the console version though.
Plays really well, music is FANTASTIC, like brilliantly catchy, really feel good stuff. Sonic's model doesn't look great on the iPhone, kinda Sonic Rush looking, low poly and with a few rough edges and stuff. Takes a bit of getting used to but once you get the hang of it it's great. I dunno if physics-hounds will react differently but I honestly can't notice a difference, it feels like I'm playing a Sonic game.
Oh, and, a lot of the speed boosters are gone now. There are a lot of sections where there were speed boosters in the videos I saw, even recent ones, where there aren't any in the game. I could be wrong, perhaps there is some more recent footage with less in but there are places I distinctly remember having speed boosters in videos where they aren't now, so...
There don't seem to be any DIMPS infamous level design problems - the only Advance/Rush style issue I've found are a few unexpected bottomless pits (remember in Advance 2 and 3, where you'd have bottomless pits which stretch all the way from the top of the course downwards? There are a few of those in this game too, but not as many as in Advance 3 (in my opinion they ruined that game).
By the way, I love this game! Can't wait for the PS3 version, because my only complaint here is the 3D models being a little sketchy and a few leaps of faith due to the small screen size.
The people asking about the two levels they've replaced on the console versions - the minecart is pretty fun, but the tilting isn't that responsive. You can change to 'swipe' controls for it (and the special stage) which is much quicker to respond but not as fun. I certainly think that the replacement level for the console version looks a lot better, but hey it's fun. The Casino Street level however, well it's just some tiny pinball machine you have to get a certain number of points in, and it's not much fun or exciting at all, really, especially considering the only real way to get points are the fruit machine and a little points collecting thing above it, and you just do those two over and over.
The only stage I'm not getting along with is Casino Street 3 "Casino Climax" because I keep getting lost and confused, lots of areas where you fall down and have to try it again too, though I get the feeling these parts will be easier to conquer with a gamepad.
I did notice that other changes for the console versions weren't there too, yeah, like it takes Sonic quite a while to get up to top speed and his 'blurry feet wheel thingy' animation doesn't occur as often as you see it in the footage of the console version, but actually considering the game is so fun (at least, to my tastes) without the improvements, the console version will probably be brilliant.
Also, the whole 'crouch on a wall' thing, and the stopping on slopes and stuff, I managed to get it to happen once, but it's really not a common occurrence at all, and this is in the pre-enhancements version so...