Sonic 4: Episode 1 Impressions, Thoughts, & Help Topic
#261
Posted 13 October 2010 - 09:17 AM
#262
Posted 13 October 2010 - 10:32 AM
When it comes to the minor things like sticking on walls though... I mean, that's really more rare than a lot of people are making out, honestly. And the twice that it's happened to me I've just sat there and laughed. I don't think it's worth getting RAEG'd up about it, honestly, because it doesn't affect how fun the rest of the game is to play. It's a bit like those cute glitches on Sonic Adventure, or some of the more weird shit that people found in Sonic 2.
#263
Posted 13 October 2010 - 10:51 AM
I compare it to a person who has quirks. If they're totally crazy and I can't get on with them well in any way, I may well find it too much and dislike them. But if they're a cool person who I connect with but who happens to have a few little odd quirks, I just find it charming and enjoy it as part of them.
Sure, games are supposed to be as finely polished as possible, but some of my favourite gaming memories are of randomly getting stuck in walls or falling into infinity etc. If it happens all the time, then that's NO GOOD. But the occasionally (and harmless!) glitch of, for example, lying down on the side of a wall... I just laugh at how silly it is, then grin and move on ♥
#264
Posted 13 October 2010 - 10:55 AM
Ha, I now have this mental image of Sonic standing on a wall with a crazed expression on his face saying something insane. XDI compare it to a person who has quirks. If they're totally crazy and I can't get on with them well in any way, I may well find it too much and dislike them. But if they're a cool person who I connect with but who happens to have a few little odd quirks, I just find it charming and enjoy it as part of them.
#265
Posted 13 October 2010 - 10:55 AM
#266
Posted 13 October 2010 - 10:55 AM
Posts like this are what make you one of the most charming users in this whole community, Flyboy.I personally LOVE minor glitches. As long as they don't dominate the game and they don't make me have to restart or undo my work, they just make me lol.
I compare it to a person who has quirks. If they're totally crazy and I can't get on with them well in any way, I may well find it too much and dislike them. But if they're a cool person who I connect with but who happens to have a few little odd quirks, I just find it charming and enjoy it as part of them.
Sure, games are supposed to be as finely polished as possible, but some of my favourite gaming memories are of randomly getting stuck in walls or falling into infinity etc. If it happens all the time, then that's NO GOOD. But the occasionally (and harmless!) glitch of, for example, lying down on the side of a wall... I just laugh at how silly it is, then grin and move on ♥
Edited by chaoscontrol14, 13 October 2010 - 10:59 AM.
#267
Posted 13 October 2010 - 11:05 AM
It would also be nice to know if there are any more moments where a diagonal spring pad launches you right into a Bubbles chain you can't see coming. Thanks!
#268
Posted 13 October 2010 - 11:06 AM
I do have a few gripes with it: the physics in particular. I don't like how Sonic loses his momentum when you stop holding the d-pad, or how rolling downhill is usually SLOWER than running. Also, despite having otherwise top-notch level design, there are instances where you might take a hit or even die over something you couldn't have possibly predicted. It's irritating.
Besides that though, I didn't have anything to complain about. It might not be on par with Sonic 3 & Knuckles, but it's a great game in its own right, and I had a blast playing it.
Here's hoping Episode 2 is even better.
Yes, it is mandatory for certain parts of the game, but it never feels like it dominates or cheapens the experience(except for the first boss or so).So, people who have played the full game, is the Homing Attack a vital part of the game? Going through the demo some more, I found it more enjoyable to take my time and not use the Homing Attack. I only use it for the chains of Bubbles enemies. Do any of the bosses or levels require extended use of the Homing Attack beyond the Bubbles chains?
It would also be nice to know if there are any more moments where a diagonal spring pad launches you right into a Bubbles chain you can't see coming. Thanks!
On top of that, there are occasions- especially when speedrunning where the regular Spin Jump is more effective.
Edited by The Soldier, 13 October 2010 - 11:10 AM.
#269
Posted 13 October 2010 - 11:12 AM
#270
Posted 13 October 2010 - 11:22 AM
Yes, it is mandatory for certain parts of the game, but it never feels like it dominates or cheapens the experience(except for the first boss or so).
On top of that, there are occasions- especially when speedrunning where the regular Spin Jump is more effective.
Alright, thanks. As long as it's not forced upon me through most of the game, I'll be fine.
Guess already there's left to do is get a new PSN card.
#271
Posted 13 October 2010 - 12:02 PM
A lot of people really seem to be hung up on standing on walls.
I think it's only natural that we have this split. Sonic means a lot of different things to a lot of different people, and blah blah blah. Some love it, some dislike it. That's cool.
When it comes to the minor things like sticking on walls though... I mean, that's really more rare than a lot of people are making out, honestly. And the twice that it's happened to me I've just sat there and laughed. I don't think it's worth getting RAEG'd up about it, honestly, because it doesn't affect how fun the rest of the game is to play. It's a bit like those cute glitches on Sonic Adventure, or some of the more weird shit that people found in Sonic 2.
well said, Dread
really, if some one stopped running while standing on a slope, they should tap the controller at the opposite direction of the place that player is heading at or just not stop at all while running on slopes lol
#272
Posted 13 October 2010 - 12:18 PM
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Status Code: 80004005
Edited by MarcelloF, 13 October 2010 - 12:50 PM.
#273
Posted 13 October 2010 - 01:03 PM
Also, I just have to say that I find it very pathetic of Sonic Retro to have a contest rewarding players for f*cking with the game. It doesn't help that Slingerland's post is doused in Haterade™. Funny how the same folks who lock a Sonic 4 thread for useless trash talk make an official news post and contest rewarding useless trash talk. Honestly, It's stupid.
#274
Posted 13 October 2010 - 01:16 PM
RIGHT before you lose a Special Stage, (like RIGHT before time runs out or RIGHT before you hit a "!" block) pause and click restart and you start the Special Stage over from the beginning without even needing to go into another Special Ring.
Seriously SEGA? XDD
Edited by Dusk the Wisp Keeper, 13 October 2010 - 01:17 PM.
#275
Posted 13 October 2010 - 01:27 PM
Also, I just have to say that I find it very pathetic of Sonic Retro to have a contest rewarding players for f*cking with the game. It doesn't help that Slingerland's post is doused in Haterade™. Funny how the same folks who lock a Sonic 4 thread for useless trash talk make an official news post and contest rewarding useless trash talk. Honestly, It's stupid.
Lol, hypocrecy...
*goes to Retro*
*watches Retro fron page*
Wait, I can't see that "talk trash about Sonic 4 and win" part.
I want you to find a funny place to get stuck and take a picture of it, either a screen-capture or with a digital camera/camera phone. There are many prizes to be won!
- Simply participating earns you a spot in our special “shout-out” thread! Get your name on the internet!
- Finalists will be featured on the front page! More shout-outs!
- The top 3 will be featured in a special video starring B-B-B-B-Beatmaster Dustin Wyatt and I!
- The #1 pick for best picture will be awarded a “refund” for purchasing Sonic 4. That’s $15, folks!
May you point me where is this "prize for trash talk" you are talking about?
EDIT: I feel like I'm going to regret making this post later.
Edited by gato, 13 October 2010 - 01:27 PM.
#276
Posted 13 October 2010 - 01:30 PM
#277
Posted 13 October 2010 - 01:32 PM
I will be getting the full version tomorrow. I think I will be ready then.
Edited by Machenstein, 13 October 2010 - 01:33 PM.
#278
Posted 13 October 2010 - 01:47 PM
DL'd it this morning! I was able to squeeze in SHZ act 1, CSZ act 2 and half of LLZ act 2 before heading to work. So far it's really cool! Much better than the iPhone version (which I rated a "B" at SEGAbits). The improvements really help, as small as they may have been. Wheel-o-feet coming sooner seems much more right, and the revamped act 2's are loads better.
Also, I just have to say that I find it very pathetic of Sonic Retro to have a contest rewarding players for f*cking with the game. It doesn't help that Slingerland's post is doused in Haterade™. Funny how the same folks who lock a Sonic 4 thread for useless trash talk make an official news post and contest rewarding useless trash talk. Honestly, It's stupid.
Theres nothing wrong with Retros contest, much as I disagree with some peoples level of hatered for the game in some cases. Singerland has given the game a good go, but most of Retro actually work with Sonic games to a point that I imagine it's horribly hard getting over the idea they changed the physics and made them different to the old games.
Plus Sonic 4's thread was locked because it became a constant battle between fans for and fans against. It does rather dampen the mood when you have two camps of people declaring "it's gonna be awesome!" and another bunch going "yeah well we think its going to suck!" over and over. Which gets rather tedious after a while. But theres nothing wrong with poking fun with a section of the game thats slightly broke. You don't even need to be a hater to participate
#279
Posted 13 October 2010 - 01:56 PM
Edited by MarcelloF, 13 October 2010 - 01:59 PM.
#280
Posted 13 October 2010 - 02:00 PM
Don't light the 2nd torch and light the 3rd one last.
So.. How do I get past the part in LLZ Act 2 with the 4 torches?Nevermind =D Did it myself..
EDIT:
Oh, you've done it now XD
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