Jump to content

SEGASonic Radio
RSS Feed
Follow the Sonic Stadium's Facebook Page
Follow TSS' Twitter
 
Photo

Sonic 4: Episode 1 Impressions, Thoughts, & Help Topic


  • Please log in to reply
730 replies to this topic

#261 American Ristar

American Ristar

    is HARDCORE

  • TSS Member
  • 3,841 Posts:
  • Gender:Male
  • Location:Planet Flora
  • Country:United States

Posted 13 October 2010 - 09:17 AM

I haven't played it yet, but I just wanna chime in on the Rush physics debate. The thing about Rush is that physics didn't make the game. Sonic flies all over the place because it's about constant movement. The big issue with using a model like that for a classic game is that those games were not about constant movement unless you were some kind of speed runner. Rush and other Dimps stuff were game changers, reflecting the modern style of dashing madly to the goal. Sonic moved constantly in those games because of the boost. What replaces the boost in this game are the controversial propel objects, like the 1,100 springs and boosters. I'm sure it's fun but I think it's fundamentally different.

#262 Dreadknux

Dreadknux
  • Gender:Male
  • Country:United Kingdom

Posted 13 October 2010 - 10:32 AM

I think it's only natural that we have this split. Sonic means a lot of different things to a lot of different people, and blah blah blah. Some love it, some dislike it. That's cool.

When it comes to the minor things like sticking on walls though... I mean, that's really more rare than a lot of people are making out, honestly. And the twice that it's happened to me I've just sat there and laughed. I don't think it's worth getting RAEG'd up about it, honestly, because it doesn't affect how fun the rest of the game is to play. It's a bit like those cute glitches on Sonic Adventure, or some of the more weird shit that people found in Sonic 2.

#263 Flyboy Fox

Flyboy Fox

    Don't forget to hit the save state back at the post ;)

  • Retired Staff
  • 5,670 Posts:
  • Gender:Not Telling
  • Location:Knothole Village

Posted 13 October 2010 - 10:51 AM

I personally LOVE minor glitches. As long as they don't dominate the game and they don't make me have to restart or undo my work, they just make me lol.

I compare it to a person who has quirks. If they're totally crazy and I can't get on with them well in any way, I may well find it too much and dislike them. But if they're a cool person who I connect with but who happens to have a few little odd quirks, I just find it charming and enjoy it as part of them.

Sure, games are supposed to be as finely polished as possible, but some of my favourite gaming memories are of randomly getting stuck in walls or falling into infinity etc. If it happens all the time, then that's NO GOOD. But the occasionally (and harmless!) glitch of, for example, lying down on the side of a wall... I just laugh at how silly it is, then grin and move on ♥

#264 Dreadknux

Dreadknux
  • Gender:Male
  • Country:United Kingdom

Posted 13 October 2010 - 10:55 AM

I compare it to a person who has quirks. If they're totally crazy and I can't get on with them well in any way, I may well find it too much and dislike them. But if they're a cool person who I connect with but who happens to have a few little odd quirks, I just find it charming and enjoy it as part of them.

Ha, I now have this mental image of Sonic standing on a wall with a crazed expression on his face saying something insane. XD

#265 Agent York

Agent York

    Zach, the coffee warned me about it.

  • TSS Member
  • 3,752 Posts:
  • Gender:Male
  • Location:Portland, Oregon
  • Country:United States

Posted 13 October 2010 - 10:55 AM

It all depends on the point of view, glitches don't bother me like that but to others they are a big issue. I am loving the game, though I will say I found I stuck more to walls when I was trying to speed run than playing normally. Like when I play normally I had a very hard time sticking to walls, but then when I was speed running it happened several tunes in one run. It didn't bother me but it does seem a bit wonky.

#266 CC14 the Vipester

CC14 the Vipester
  • Gender:Male
  • Location:Kentucky
  • Country:United States

Posted 13 October 2010 - 10:55 AM

Just downloaded the trial version. I'm really enjoying it so far! Sure, it has a bit of a different feel, but I got used to it after I played through SHZ Act 1 a few times. I'll make sure to download the full version when I can find the time to add points to my XBL account. Needless to say, I can't wait! :D

I personally LOVE minor glitches. As long as they don't dominate the game and they don't make me have to restart or undo my work, they just make me lol.

I compare it to a person who has quirks. If they're totally crazy and I can't get on with them well in any way, I may well find it too much and dislike them. But if they're a cool person who I connect with but who happens to have a few little odd quirks, I just find it charming and enjoy it as part of them.

Sure, games are supposed to be as finely polished as possible, but some of my favourite gaming memories are of randomly getting stuck in walls or falling into infinity etc. If it happens all the time, then that's NO GOOD. But the occasionally (and harmless!) glitch of, for example, lying down on the side of a wall... I just laugh at how silly it is, then grin and move on ♥

Posts like this are what make you one of the most charming users in this whole community, Flyboy. :)

Edited by chaoscontrol14, 13 October 2010 - 10:59 AM.


#267 SykoTech

SykoTech

    Just a gamer.

  • TSS Member
  • 902 Posts:
  • Gender:Male
  • Location:Up Your Arsenal
  • Country:United States

Posted 13 October 2010 - 11:05 AM

So, people who have played the full game, is the Homing Attack a vital part of the game? Going through the demo some more, I found it more enjoyable to take my time and not use the Homing Attack. I only use it for the chains of Bubbles enemies. Do any of the bosses or levels require extended use of the Homing Attack beyond the Bubbles chains?

It would also be nice to know if there are any more moments where a diagonal spring pad launches you right into a Bubbles chain you can't see coming. Thanks!

#268 Solly

Solly
  • Gender:Male
  • Country:United States

Posted 13 October 2010 - 11:06 AM

Just got 100% on the game. It feels more Sonicy than I thought it would.

I do have a few gripes with it: the physics in particular. I don't like how Sonic loses his momentum when you stop holding the d-pad, or how rolling downhill is usually SLOWER than running. Also, despite having otherwise top-notch level design, there are instances where you might take a hit or even die over something you couldn't have possibly predicted. It's irritating.

Besides that though, I didn't have anything to complain about. It might not be on par with Sonic 3 & Knuckles, but it's a great game in its own right, and I had a blast playing it.

Here's hoping Episode 2 is even better.

So, people who have played the full game, is the Homing Attack a vital part of the game? Going through the demo some more, I found it more enjoyable to take my time and not use the Homing Attack. I only use it for the chains of Bubbles enemies. Do any of the bosses or levels require extended use of the Homing Attack beyond the Bubbles chains?

It would also be nice to know if there are any more moments where a diagonal spring pad launches you right into a Bubbles chain you can't see coming. Thanks!

Yes, it is mandatory for certain parts of the game, but it never feels like it dominates or cheapens the experience(except for the first boss or so).

On top of that, there are occasions- especially when speedrunning where the regular Spin Jump is more effective.

Edited by The Soldier, 13 October 2010 - 11:10 AM.


#269 Snatcher2047

Snatcher2047

    CATCH ME IF YOU CAN

  • TSS Member
  • 1,094 Posts:
  • Gender:Male
  • Location:Just north of Fillydelphia
  • Country:United States

Posted 13 October 2010 - 11:12 AM

Played the demo and liked it very much. I fully plan on buying the full version in the very near future. Also, I'm totally in love with SONIC's "look-up" animation. Reminds of when he fought with Chip over the dumplings in that Unleashed bonus movie.

#270 SykoTech

SykoTech

    Just a gamer.

  • TSS Member
  • 902 Posts:
  • Gender:Male
  • Location:Up Your Arsenal
  • Country:United States

Posted 13 October 2010 - 11:22 AM

Yes, it is mandatory for certain parts of the game, but it never feels like it dominates or cheapens the experience(except for the first boss or so).

On top of that, there are occasions- especially when speedrunning where the regular Spin Jump is more effective.


Alright, thanks. As long as it's not forced upon me through most of the game, I'll be fine.

Guess already there's left to do is get a new PSN card.

#271 speedduelist

speedduelist

    Member

  • TSS Member
  • 911 Posts:
  • Gender:Male

Posted 13 October 2010 - 12:02 PM

A lot of people really seem to be hung up on standing on walls.


I think it's only natural that we have this split. Sonic means a lot of different things to a lot of different people, and blah blah blah. Some love it, some dislike it. That's cool.

When it comes to the minor things like sticking on walls though... I mean, that's really more rare than a lot of people are making out, honestly. And the twice that it's happened to me I've just sat there and laughed. I don't think it's worth getting RAEG'd up about it, honestly, because it doesn't affect how fun the rest of the game is to play. It's a bit like those cute glitches on Sonic Adventure, or some of the more weird shit that people found in Sonic 2.



well said, Dread :)

really, if some one stopped running while standing on a slope, they should tap the controller at the opposite direction of the place that player is heading at or just not stop at all while running on slopes lol

#272 MarcelloF

MarcelloF
  • Gender:Male
  • Location:Germany
  • Country:Germany

Posted 13 October 2010 - 12:18 PM

Some help please. For some reason I can't get the full version. I've tried downloading it normal and by getting the demo and then unlocking the full game, but I het an error message every time.

It's

Can't retrieve information from Xbox LIVE.
Please try again later.

Status Code: 80004005



Edit: It just started working! =D

Edited by MarcelloF, 13 October 2010 - 12:50 PM.


#273 Barry the Nomad

Barry the Nomad
  • Gender:Male
  • Location:Philadelphia, PA

Posted 13 October 2010 - 01:03 PM

DL'd it this morning! I was able to squeeze in SHZ act 1, CSZ act 2 and half of LLZ act 2 before heading to work. So far it's really cool! Much better than the iPhone version (which I rated a "B" at SEGAbits). The improvements really help, as small as they may have been. Wheel-o-feet coming sooner seems much more right, and the revamped act 2's are loads better.

Also, I just have to say that I find it very pathetic of Sonic Retro to have a contest rewarding players for f*cking with the game. It doesn't help that Slingerland's post is doused in Haterade™. Funny how the same folks who lock a Sonic 4 thread for useless trash talk make an official news post and contest rewarding useless trash talk. Honestly, It's stupid.

#274 Agent York

Agent York

    Zach, the coffee warned me about it.

  • TSS Member
  • 3,752 Posts:
  • Gender:Male
  • Location:Portland, Oregon
  • Country:United States

Posted 13 October 2010 - 01:16 PM

...I JUST FOUND THE CHEAPEST THING EVER.

RIGHT before you lose a Special Stage, (like RIGHT before time runs out or RIGHT before you hit a "!" block) pause and click restart and you start the Special Stage over from the beginning without even needing to go into another Special Ring.

Seriously SEGA? XDD

Edited by Dusk the Wisp Keeper, 13 October 2010 - 01:17 PM.


#275 gato

gato
  • Gender:Male
  • Location:Green o.o
  • Country:Argentina

Posted 13 October 2010 - 01:27 PM

Also, I just have to say that I find it very pathetic of Sonic Retro to have a contest rewarding players for f*cking with the game. It doesn't help that Slingerland's post is doused in Haterade™. Funny how the same folks who lock a Sonic 4 thread for useless trash talk make an official news post and contest rewarding useless trash talk. Honestly, It's stupid.


Lol, hypocrecy...

*goes to Retro*

*watches Retro fron page*

Wait, I can't see that "talk trash about Sonic 4 and win" part. :huh:

I want you to find a funny place to get stuck and take a picture of it, either a screen-capture or with a digital camera/camera phone. There are many prizes to be won!

  • Simply participating earns you a spot in our special “shout-out” thread! Get your name on the internet!
  • Finalists will be featured on the front page! More shout-outs!
  • The top 3 will be featured in a special video starring B-B-B-B-Beatmaster Dustin Wyatt and I!
  • The #1 pick for best picture will be awarded a “refund” for purchasing Sonic 4. That’s $15, folks!


May you point me where is this "prize for trash talk" you are talking about?



EDIT: I feel like I'm going to regret making this post later.

Edited by gato, 13 October 2010 - 01:27 PM.


#276 Barry the Nomad

Barry the Nomad
  • Gender:Male
  • Location:Philadelphia, PA

Posted 13 October 2010 - 01:30 PM

Giving a "refund" rather than a "reward" to the person who submits the most broken physics photo. It totally is welcoming trash talking the game. Not the best way to bring a community together in my opinion. Why not reward the fastest E.G.G. Station run?

#277 Machenstein

Machenstein

    Member

  • Banned
  • 203 Posts:
  • Gender:Male

Posted 13 October 2010 - 01:32 PM

I just played the demo again today and now I actually love it. You actually can replicate classic Sonic physics in the game, you just need to hold down on the direction you're going in. Once you realize that, the game almost plays like the classics. I can do one of those Spin Dash-powered jumps and Sonic would still maintain his midair momentum as long as you're holding the direction you want to go in. I still wish it wasn't a requirement to do that, but there you go.

I will be getting the full version tomorrow. I think I will be ready then.

Edited by Machenstein, 13 October 2010 - 01:33 PM.


#278 jennytablina

jennytablina

    Member

  • TSS Member
  • 417 Posts:

Posted 13 October 2010 - 01:47 PM

DL'd it this morning! I was able to squeeze in SHZ act 1, CSZ act 2 and half of LLZ act 2 before heading to work. So far it's really cool! Much better than the iPhone version (which I rated a "B" at SEGAbits). The improvements really help, as small as they may have been. Wheel-o-feet coming sooner seems much more right, and the revamped act 2's are loads better.

Also, I just have to say that I find it very pathetic of Sonic Retro to have a contest rewarding players for f*cking with the game. It doesn't help that Slingerland's post is doused in Haterade™. Funny how the same folks who lock a Sonic 4 thread for useless trash talk make an official news post and contest rewarding useless trash talk. Honestly, It's stupid.


Theres nothing wrong with Retros contest, much as I disagree with some peoples level of hatered for the game in some cases. Singerland has given the game a good go, but most of Retro actually work with Sonic games to a point that I imagine it's horribly hard getting over the idea they changed the physics and made them different to the old games.

Plus Sonic 4's thread was locked because it became a constant battle between fans for and fans against. It does rather dampen the mood when you have two camps of people declaring "it's gonna be awesome!" and another bunch going "yeah well we think its going to suck!" over and over. Which gets rather tedious after a while. But theres nothing wrong with poking fun with a section of the game thats slightly broke. You don't even need to be a hater to participate :P

#279 MarcelloF

MarcelloF
  • Gender:Male
  • Location:Germany
  • Country:Germany

Posted 13 October 2010 - 01:56 PM

So.. How do I get past the part in LLZ Act 2 with the 4 torches?

Nevermind =D Did it myself..

Edited by MarcelloF, 13 October 2010 - 01:59 PM.


#280 Shadzter

Shadzter

    You did what with who in the where?

  • TSSnet Staff
  • 12,772 Posts:
  • Gender:Male
  • Location:England
  • Country:England

Posted 13 October 2010 - 02:00 PM

So.. How do I get past the part in LLZ Act 2 with the 4 torches?

Nevermind =D Did it myself..

Don't light the 2nd torch and light the 3rd one last.

EDIT:
Oh, you've done it now XD




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users