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Wii or DS for Sonic Colors?


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142 replies to this topic

#41 Sega DogTagz

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Posted 30 November 2010 - 08:43 PM


The Wii one also has the better OM NOM NOM Wisp. Void is cool but controls absolutely horribly.


The Void wisp may well be my favorite one in the franchise. One you figure out how to control the thing (the key is not to oversteer sections, then it handles like a dream) it really is a novel way to blow through shortcuts. Its like the hover wisp on steroids. There is actually one section in Asteroid Coaster where

Spoiler

Coming off of the Frenzy wisp, I'd dare say that the Void is an improvement.

Comparing the two versions.... I don't know. The DS version certainly plays like Rush, but it is not. The lack of a trick system really makes you depend on wisps a bit more and that makes boost a little bit harder to come by. Even that slight reduction in tension gauge has a big impact on gameplay, making wisp usage the key. Its, Rush 3, but then it isnt. Colors Wii brings solid platforming back to the series, and is pure eye candy.

By comparison standards alone, Colors DS doesn't recapture the magic of the original Rush (which is both good and bad). Colors Wii outshines recent endeavors on the consoles, so I think that one gets the nod.

#42 Discoid

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Posted 30 November 2010 - 11:26 PM

Love the Wii version. Hate the DS version.

#43 Buntar0

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Posted 01 December 2010 - 03:14 PM

The more I play the DS version the less fun I have with it. Single player is the most important part to me, so it's sad that some of the best gimmicks and challenges have been put into missions and VS mode stages. Tropical Resort was a nice opening stage and Asteroid Coaster was cool, but these are the only stages that I enjoyed to replay.

Dimps also seems to get worse at making 2d graphics with every game. The Advance games had some nice backgrounds and some good sense of depth, the Rush games already looked pretty flat, and now this game has dropped much of the contrast (characters<->background). A shame as the unlockable concept art looks really high quality.

I wouldn't call it a bad game. Not with the bosses and the special stages, both were more enoyable than the Wii's counterparts. Wisp intergration was also good (esp. the Rocket). But I think this should have been given more time in the oven & a bigger budget, or should been reworked into a true Sonic Rush 3.

#44 Glenn

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Posted 01 December 2010 - 03:58 PM

Unfortunately, both games suffer from length issues, alas. Having played through the Nintendo Wii version once, I've no drive to go back and play through it again. As soon as I'd finished watching (and playing with) the end credits, there was almost a sense of "Okay, what's next? Move on?" and not the usual addictive joy I have, rushing back to my favourite zones for one more go. Collecting red rings ranges from tedium to insanity, from what I've seen/heard, too.

The Nintendo DS version suffers the same fate, and is only really saved by the additional side missions featuring different objective types (rather than the Wii version just asking you to speed to the goal). But these objective types are, themselves, rehashed from Sonic Rush Adventure. Not only that, but the hype surrounding the expanded cast of characters proved quite unfounded when they each "said" two lines, grunted a couple of times and had absolutely no bearing on the storyline whatsoever.

While they last, they're both brilliant. After you've finished them, however, there's little to keep you going back and that is true of both versions. So I'm going to be forced into saying the DS version is better, simply for having a little bit more variety thrown into the mix and bringing up some fresh faces (if only for several seconds of random shoehorning... no, that isn't as dirty as it sounds).

#45 Korama

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Posted 01 December 2010 - 06:46 PM

Collecting red rings ranges from tedium to insanity, from what I've seen/heard, too.

Not true. Collecting red rings is neither tedious nor insane. It's actually easier and more fun than collecting all of Wii Unleashed's items.
On your first story playthrough, you should easily be able to pick up about half of the 180 red rings. Some can only be picked up once you've unlocked all wisps. They're never hidden unfairly but almost predictably once you get into it. Some of the larger levels (eg. Aquarium Park) can be a bit tricky, however. Anyway, they're well worth collecting, not only because of the reward but also because the hunt for them can show you cool places and paths in the levels that you might miss otherwise.

#46 Blue Blood

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Posted 01 December 2010 - 07:04 PM

Collecting the rings is piss-easy in the DS version and they're hardest to find in that one. On the Wii one there's a couple of stinkers (AP2, ring 5) but only because the platforming is tough or because you only get one chance per run-through.

#47 Lukedude

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Posted 04 December 2010 - 05:30 PM

the wii version should be better, has more levels, maybe harder, easier controls, ect. blah blah blah. DS stinks, btw. its a cheap piece of plastic. The only good thing about it (the DSI) is flipnote and pictochat. no games are fun with the ds. AVOID THE DS

#48 Blue Blood

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Posted 04 December 2010 - 05:39 PM

Yeah... no. They're totally different games for totally different systems. We don't need your anti-DS fanboy attitude. Lots of us like the system and the game.

#49 Icecoldfrieza

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Posted 04 December 2010 - 09:17 PM

SPOILERS


I loved the Wii version, and am currently making my way through the DS version. I'm impressed with how the DS version is more than just a cash-in, but instead has just as much effort put into it as the Wii version. One thing that kind of annoyed me in the Wii version was how Yacker disappeared and then reappeared at the end with no explanation. Is this elaborated on in the DS version? I already know about the final boss so there's no need to hold back on spoilers.

Edited by Icecoldfrieza, 04 December 2010 - 09:18 PM.


#50 Unholy Sønic

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Posted 04 December 2010 - 09:24 PM

I didn't nother getting the Red Rings until I found out about
Spoiler


After that, 3 hours of search and it wasn't that hard.
You just needed to pay attention to your surroundings, mostly in Asteroid Coaster Act 6 (Wii): Right. At. The. Beggining.

Also, use the wisp wisely.

#51 Blue Blood

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Posted 04 December 2010 - 09:34 PM

SPOILERS


I loved the Wii version, and am currently making my way through the DS version. I'm impressed with how the DS version is more than just a cash-in, but instead has just as much effort put into it as the Wii version. One thing that kind of annoyed me in the Wii version was how Yacker disappeared and then reappeared at the end with no explanation. Is this elaborated on in the DS version? I already know about the final boss so there's no need to hold back on spoilers.

It is sort of. It seems like Yacker had gone off to look for his mother. It's almost like the story was written, put it on the DS version and then dumbed it down for the Wii.

#52 -Mark-

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Posted 04 December 2010 - 10:05 PM

Am I the only one who wishes there was some sort of connectivity between both versions?

I mean, it's the first time 'the same game' has come out on both Wii and DS (save for Superstars Tennis and All-Stars Racing), after all. Would have been nice, even if it was just a small unlockable something you'd get for linking both versions.

#53 Blue Blood

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Posted 04 December 2010 - 10:16 PM

Am I the only one who wishes there was some sort of connectivity between both versions?

I mean, it's the first time 'the same game' has come out on both Wii and DS (save for Superstars Tennis and All-Stars Racing), after all. Would have been nice, even if it was just a small unlockable something you'd get for linking both versions.

The ability to unlock one of the version exclusive Wisps from the other game, to play a couple of the Sonic Simlulator stages on the DS or a couple of the DS stages on Wii would have been great.

#54 speedduelist

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Posted 04 December 2010 - 10:52 PM

if you liked Sonic Rush/Unleashed day time stages, get Sonic Colors for the DS.
if you liked Sonic 1,2,3,knuckles,sonic 3&k then Get Sonic Colors for The Wii.

Sonic Colors Wii has speed,platforming and explorations more like the classics (specially sonic 3&1).
Sonic colors DS Has thrilling speed and High Speed wisps but not much platforming at all like unleashed day time stages and sonic rush/rush adventure.

so it all depends if you prefer rush or the classics styled games.
both have an equal length, i don't think the games has length issues.

RPG/JRPG Games are the ones are suppose to take a month, Platformers shouldn't take a long.

Colors on Wii :

takes 5 hours to complete the main story line, it takes 2 days to unlock every thing.
Finally after that, you could speed run through each stage and that is a lot of fun, because their is a lot of multiple paths in each levels.

and it has also a Nice surprise by collecting all red rings that i won't spoil it for you, but you will love it if you are a fan of the genesis sonic games.

#55 Inferno

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Posted 05 December 2010 - 03:18 AM

'Got Colors DS thinking I wouldn't be getting the Wii anytime soon, then, low and behold, a week later I randomly got that Wii, and Colors.

So yeah, I have both.

#56 Emmett L. Brown

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Posted 05 December 2010 - 09:52 AM

Not true. Collecting red rings is neither tedious nor insane. It's actually easier and more fun than collecting all of Wii Unleashed's items.
On your first story playthrough, you should easily be able to pick up about half of the 180 red rings. Some can only be picked up once you've unlocked all wisps. They're never hidden unfairly but almost predictably once you get into it. Some of the larger levels (eg. Aquarium Park) can be a bit tricky, however. Anyway, they're well worth collecting, not only because of the reward but also because the hunt for them can show you cool places and paths in the levels that you might miss otherwise.

I agree. Rather like finding all the star coins in New Super Mario Bros, it's fun searching rather than tedious searching.

Aquarium Park is diabolical, though.

#57 Unholy Sønic

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Posted 05 December 2010 - 06:41 PM

I still don't get whats so difficult in searching the red rings in aquaruim park...
Is it because its the first huge water AND ground stage we ever played or what?

Yes the water area is large and yes the ground/aerial is also vast but its not that hard to find them once you search carefully... oh well...

#58 Emmett L. Brown

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Posted 05 December 2010 - 08:18 PM

I still don't get whats so difficult in searching the red rings in aquaruim park...
Is it because its the first huge water AND ground stage we ever played or what?

Yes the water area is large and yes the ground/aerial is also vast but its not that hard to find them once you search carefully... oh well...

Well, now that you mention it, Unholy Soenic, nothing is hard to find when you know where to look, but Aquatic Park is the level where you're most likely to have no clue whatsoever where you've failed to search.

If you, Unholy Soenic, didn't have a hard time finding the rings and never had to resort to online help, then clearly you're one of the lucky ones. Hurrah for you, Unholy Soenic.



(I'm sorry, your username is just really funny to those of us who know how to pronounce scandinavian letters.)

#59 Djawed

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Posted 05 December 2010 - 11:25 PM

I got all the red rings by myself as well. Can I get a hurrah too? :unsure:

Edit: Nah but with all jokes aside, the red rings in aquarium park did take me the most effort in finding them. Especially that one in aquarium park act 6

Edited by Jaouad, 05 December 2010 - 11:30 PM.


#60 Sonniku

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Posted 05 December 2010 - 11:27 PM

I had pre-ordered the Wii version, but since I still don't have a Wii, I changed my order to the DS version. It's an O-Kaaayy game so far-- but I will be buying the Wii version soon to get the total experience.




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