But - honestly - slightly, just slightly, I prefer Sonic Unleashed (consider me to be talking about the HD version as a rule of thumb).
So hear me out:
Yes, Unleashed was dampened by the Werehog interrupting the daytime gameplay - this is the main complaint many had with the game. However, what this meant was that the daytime gameplay was pure uninterrupted Sonic platforming.
While it's great they've finally ditched alternative playstyles, I find myself slightly reminded of Heroes and Shadow with this game, in the fact that every now and then I just wanted to push the wisps aside. Yes guys, it's lovely I can float around and eat stuff up and drill through the ground - it's all very very fun, but... it's not really Sonic. Unleashed may have had the Werehog, but when he wasn't around, it was Sonic doing exactly what he's known for.
This, coupled with the far less epic story (the cut-scenes are perfectly constructed, but in terms of making us care about the plot I think they went TOO far down the lighthearted spectrum with this one) and the ridiculous amounts of 2D sections (which I feel Sonic Team used FAR too much as a crutch - half the Wisps only work in 2D, and one of the biggest things I was looking forward to, a 3D Sonic with the classic underwater levels of old - also are strictly prohibited from indulging in the Z axis).
And, you'll have to forgive me for sounding a bit elitist here (huge fan of the Unleashed DLC, maybe I'm a masochist), but I actually found the simplification and general castration of the 3D sections to be almost patronising. The only bits I recall offering any challenge were a few of the patented Unleashed chase sequences, particularly Terminal Velocity, and while inoffensive, they were hardly the most fun parts of Unleashed to carry over.
If you viewed this topic JUST as it was created, you may have missed this paragraph I quickly added after posting:
The other criticism of Unleashed, Werehog aside was that the controls weren't tight enough to allow complex platforming, but frankly they fixed that in Colours, if nothing else with the double jump to help correct your landings, so I don't think that would have been an issue.
Oh, something else I forgot to mention too, big spoilers about an unlockable that most people prolly know about by now:
I don't know, basically this is a topic of curiosity whether any Unleashed fans, the few among us who loved the daytime gameplay and didn't find it broken at all, got a similar vibe from Colours' level design.
Unleashed's daytime gameplay was pure Sonic.
While Colours' gimmicks are most definitely fun, they tend to interrupt what was great about Unleashed.
Putting all the challenging platforming into the 2D sections and simplifying the 3D sections feels like a cheap way to fix what many didn't like about Unleashed.
Edited by JezMM, 13 November 2010 - 03:51 AM.