So now that you have played sonic colo(u)rs
#21
Posted 17 November 2010 - 03:43 PM
Colors just isn't as much fun as unleashed is to me.
#22
Posted 17 November 2010 - 05:40 PM
I feel the Unleashed is the better game(the PS3 and Xbox version)
Colors just isn't as much fun as unleashed is to me.
Personally I think people like Unleashed better because it looks prettier, because no one mentioned the Wii version of the game being they're favorite
After getting a second opinion, I changed my view on the game. While I do still love it to death, the platforming is kinda generic, but it doesn't take away from the experience though, some levels are too short making them feel unneeded, and the camera zooms too far away from Sonic in the 2D sections, this isn't a problem in the more brighter levels, but in levels like Starlight Carnival, and Asteroid Coaster it can be hard to keep an eye on Sonic. Though the last part was also a problem in Unleashed, so I can forgive it. I wouldn't say its the game that restores Sonic to his former glory, but we're definitely in the right track with this direction of gameplay.
#23
Posted 17 November 2010 - 06:19 PM
I was talking about the game as a whole.Personally I think people like Unleashed better because it looks prettier, because no one mentioned the Wii version of the game being they're favorite
![]()
If I was just talking about the Sonic stages only in unleashed then would have said the wii version.
the Day stages in the Wii version is IMO way more fun then PS3 and 360s.
The big problem with the Wii version is that it suffers from werehog overload.
#24
Posted 18 November 2010 - 11:12 AM
#25
Posted 18 November 2010 - 11:48 AM
Sonic Unleashed needs more platforming (arguably the more intense platforming was isolated to the Werehog stages, but forget those), Sonic Colours needs better platforming.
Lol Sonic Unleashed needs better all together...although I'm sure there is a way to combine the best aspects of Unleashed and Colors together, but I don't think it can be done on a Wii Console.
I think the platforming in Colors could use work (nothing perfect) but at least Colors had PLATFORMING...or more less correct platforming and not bullshit filler. Unleashed is not a better game as an over all package....everyone keeps forgetting about the jarring flaws unleashed has....if I recommended either game to anyone else...it be colors first.
Anyway not that Colors is out the way I look forward to Sega next Unleahsed Style installment....gonna be interesting hmmm....
#26
Posted 18 November 2010 - 12:15 PM
The only thing they need to improve is increase the Creativity on the 3D Portions, maybe they should take some ideas from Sonic heroes or sonic and the secret rings.
that the only thing they need to improve in my opinion.
#27
Posted 18 November 2010 - 12:21 PM
I have no doubt that they were aware of this and just made the best of an engine they allready had. Using the 3d segments for mostly eye candy and a little bit of variety next to the core 2d gameplay.
I say that they have done a well job in execution.
#28
Posted 18 November 2010 - 02:17 PM
I have said it before. The sonic unleashed physics/controls engine is not made for 3d platforming which was allready noticable in sonic unleashed (think about empire city act 1)
Why, that's one of my favourite stages. 8D Do tell.
#29
Posted 18 November 2010 - 02:41 PM
#30
Posted 18 November 2010 - 03:13 PM
I'm not sure it's because of my lack of playing the game for a month or it's a later stage but I kinda feel that the Sonic daytime level stages(or at least Empire City and Adabat) are rather cheap.
I'm not sure how many times I died on Empire City and Adabat due to bottomless pits and that really frustrating running over water section. And a lot of the times, it seems to be mostly trial and error.
I dunno, maybe it's because I'm playing the later stages in the game, but going by these two levels, the designs are pretty cheap.
#31
Posted 18 November 2010 - 11:05 PM
While I haven't played Sonic Colors for the Wii just yet, I have been playing Sonic Unleashed for the PS360 for the time being.
I'm not sure it's because of my lack of playing the game for a month or it's a later stage but I kinda feel that the Sonic daytime level stages(or at least Empire City and Adabat) are rather cheap.
I'm not sure how many times I died on Empire City and Adabat due to bottomless pits and that really frustrating running over water section. And a lot of the times, it seems to be mostly trial and error.
I dunno, maybe it's because I'm playing the later stages in the game, but going by these two levels, the designs are pretty cheap.
Once you memorise the stages, you can blast through them in no time. But anyway expect many many random deaths in Sonic Colours
Anyway, played Unleashed today. Once clear thing is the constant boost, which once memorising the stages is great to get through. Can get an S rank beautifully on all stages. Thats one complaint about colours- the score system. All you need to do for levels (with the drill) is to drill for a long enough time to rack up a fair amount of points.. or use other colour powers.
I also dont see the AMAZING controls colours has. Its defiantly tighter than Unleashed, but its terrible from a 3D perspective. Far worse than Unleashed. I mean at slow speeds, the precision is terrible. (on the z axis would you say.. not sure) If the homing attack wernt there say, itd be alot easier to smash an enemy in Unleashed than in would in Colours. Unleashed is too slippery though, glad they took that away.
Looking back at them both.. hmmm. I prefer Unleashed. The speed and beautiful-ness just does it for me. The werehog is tripe yes, but the daytime levels offer such a blast. The colours 6 acts annoys me, considering about 3 of them are utter annoying.
I can see someone raging back at my post
Edited by mark, 18 November 2010 - 11:06 PM.
#32
Posted 19 November 2010 - 12:51 PM
#33
Posted 19 November 2010 - 03:49 PM
Yeah, if only they made a game composed entirely of the good parts of Unleashed. Oh wait, they did. And you didn't like it as much. It's a crazy old world, innit'?So, went back to Unleashed today. It was like going home. Like going back to SA2 after Sonic Heroes (I hated Heroes... stupid piece of crap...), sure, Heroes/Colours didn't have Treasure Hunting/Mechs/Werehog but neither were as good as the good parts of their predecessors for me.
Ah, don't mind me. I'm just teasing you a little. I acknowledge and respect your opinion on Colors and can see why it didn't quite "click" with you. I'm glad it quite "clicked" with me. I was so worried about getting disappointed like I was back when Sonic 06 looked like the be-all, end-all of Sonic revitalisation.
#34
Posted 20 November 2010 - 12:27 AM
#35
Posted 20 November 2010 - 02:04 PM
I'm glad it clicked with you too. I'd have been a lot happier with colours if not for a few little things really. A lot of the speed parts are more automated than you realise, if you actually let go of the controller in certain parts you'll be stunned at how much of it you didn't realise you weren't actually playing - all of the parts which resemble the best moments in Unleashed seem to all work by themselves. That's my one major letdown with it, and yeah, I prefer my platforming a little more varied and a little less about squares and blocks dotted around... I think Colours could have been fixed for me with a few minor little things really. Put it on HD consoles and I'll give it another go - especially since the absolute worst parts for me were the zoomed out areas with the Wii's low resolution making it hard to see anything.
I guess some people liked BOOST, BOOST, BOOOST. Honestly I like running through awesome looking areas as much as the next guy, I mean it looks awesome. But I like to do platforming in Sonic games as well, even its generic platforming, I hate feeling like a spectator when playing Sonic, and Unleashed unfortunately did that for me.
#36
Posted 20 November 2010 - 09:26 PM
Sonic Colours felt more like a spectator sport for all 3D sections with little square platforms laid out as if they were designed by a teenager who just got his hands on Multimedia Fusion as if they somehow made up for it. I'd have totally forgiven the poor platforming layout if the exciting 3D bits had actually depended on my input but they all just happened by themselves if I stopped pressing anything.
#37
Posted 20 November 2010 - 09:56 PM
Is that really what you want sonic games to be built upon?
#38
Posted 21 November 2010 - 12:25 AM
Unleashed was more like parkour but fast. Colours is more like... well, Mario but fast.
Edited by JezMM, 21 November 2010 - 12:27 AM.
#39
Posted 21 November 2010 - 12:32 AM
I think we want a happy medium. Unleashed may have not had as much platforming, but at least the platforming that was more than just tiny little square platforms and power-ups generally more fitting for a Mario game than Sonic.
Unleashed was more like parkour but fast. Colours is more like... well, Mario but fast.
Jezz that the most amazing description of the game I heard yet...I...must quote you...D:
#40
Posted 21 November 2010 - 12:52 AM
you need to realise as long sonicteam doesn't achieve to implement a sort of "pinball physics" into the 3d games. curvy surfaces won't have any effect.I think we want a happy medium. Unleashed may have not had as much platforming, but at least the platforming that was more than just tiny little square platforms and power-ups generally more fitting for a Mario game than Sonic.
Unleashed was more like parkour but fast. Colours is more like... well, Mario but fast.
I disagree. Show me a segment of platforming in unleashed that is not just "square platforming" or whatever you like to call it. Maybe I just forgot
As long sega don't decide to make similar controls to the pinball physics, I don't see much changing. The controls are just not made for them.
Edited by Jaouad, 21 November 2010 - 12:53 AM.
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