It's funny how the designer mentions you can 'go wherever you want', when I bet in reality you can still only go where the game lets you, until you upgrade your jump and climbing ability sufficiently, at which point the new routes are effectively the next level in a linear progression anyway.
I think more so he means if you can see it, you can go there. Of course I am not developing the game, I can't say, but in many games you see areas you can;t go to, what he said is if you can see it, you can go there. We'll see how much of that is true, but it could be very true if they really went out of their way to do it.
From the leaked information it might be less linear than we think, like ultimately there is an ending but from what I was reading about there are several things you need to collect for some reason, I guess some mystery of the island, and you can do it in any order and can take any route to get to each objective. That's the impression I got from the leaked stuff at least. Except there are things hunting you, some use traps to catch you, and in the leaked information while some is scripted to going a path the enemies also have AI to support hinting the player changing on the situation.
Of course they could of changed it as that was some time ago and all, and as said I don't know anything anyone else does as that sounds like it would be quite difficult to program, but we'll see with time. Point is, open-world island, you have to survive, things are hunting you, horror game atmosphere and elements, another reboot for Tomb Raider, go!
Edited by Dusk the Horror Keeper, 07 December 2010 - 01:31 AM.