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What makes people prefer Mech-Shooting and Treasure Hunting over the Werehog?


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#21 ChikaBoing

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Posted 30 December 2010 - 07:31 PM

but that's forgetting the mandatory medal collection that Unleash forces upon you to unlock future levels. Since the majority of sun medals are at night, and you need 120 of the dang things to unlock the last main level, a


Sadly I have to agree with this, I think many people are forgetting that the reason why a Werehog Level takes 20-30 Minutes the first time around, are because of the medals. If you go in with the mentality that you have to look in every nook and crannie and break everything in sight just so you don't miss a medal and you may have to back, made the Werehog Levels much more exhausting,less captivating and give little to no lasting appeal after you beaten one.If Medal collecting woudn't be forced, the Werehog sections would have been perfectly lenghted and would of lasted a much better impression on the player. Granted, the Werehog Levels were well designed(IMO) enough designed that exploring doesn't become an absloute chore. But really the Medals sucked alot of fun and ruined the pace of the game. I can not stress enough what a horrendus design choice it was.

Edited by ChikaBoing, 30 December 2010 - 07:32 PM.


#22 Amesuki

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Posted 30 December 2010 - 08:19 PM

Quite simply for me:

The Mecha/Hunting levels didn't lag and the Werehog did. Seriously the amount of times I died due to lag was so annoying >.< (Xbox360 version 'ere)

#23 Azure Yakuzu

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Posted 30 December 2010 - 08:32 PM

No. I hate it when people use this arrogant and stupid argument. I would've disliked it if it was Knuckles, too. Don't be so arrogant and make everyone look so petty.

I think the Treasure Hunting and Mech-Shooting more than the Werehog, because they were more fun. The Werehog was just annoying, with few saving graces. The combat was not fun at all. On the contrary it was boring and tedious. The levels were, with 30+ minutes, way too long. I give the Werehog the bosses, though. They were fun.

The Treasure Hunting and Shooting levels I could get through fast and I could have fun.



Mad Space. MAD SPACE. MADE SPACE.

#24 Scar

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Posted 30 December 2010 - 08:33 PM

Quite simply for me:

The Mecha/Hunting levels didn't lag and the Werehog did. Seriously the amount of times I died due to lag was so annoying >.< (Xbox360 version 'ere)

There was never any Input lag with me. And I had the inferior PS3 version. Might be the issue with the Grabbing. It doesn't work properly unless you constantly hold down the B button (Circle button on PS3).

As for the medals. That's more of a problem with Unleashed as a game, less of a problem with the Werehog itself.

#25 ChikaBoing

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Posted 30 December 2010 - 08:43 PM

As for the medals. That's more of a problem with Unleashed as a game, less of a problem with the Werehog itself.


But the Werehog suffered most from it.

#26 Emmett L. Brown

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Posted 30 December 2010 - 09:13 PM

I wouldn't have forgiven the werehog playstyle if it was implemented with Knuckles, but I totally would've looked the other way (because I'm incredibly biased, and nostalgia rules my life) if it was implemented with Ristar. I mean, c'mon, the strech arms, the swinging on poles, it'd be perfect for Ristar.

Why did Ristar never get a sequel? That was a fun game.

#27 Amesuki

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Posted 30 December 2010 - 09:14 PM

There was never any Input lag with me. And I had the inferior PS3 version. Might be the issue with the Grabbing. It doesn't work properly unless you constantly hold down the B button (Circle button on PS3).As for the medals. That's more of a problem with Unleashed as a game, less of a problem with the Werehog itself.

For some odd reason it was any time when there was more than say ten bad-dudes or a couple of lighting effects , which would then mean I would mis-time attacks, jumps everything. Was rather annoying.

#28 Sean

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Posted 30 December 2010 - 09:16 PM

At least the treasure hunting and mecha stages had reliable controls (well, in the latter's case, only in SA1) and it wasn't a concept that was fucked up the ass. Forcing you to stop for several minutes to battle normal mooks that take more than one hit in a series that encourages always being on the move is a bad, BAD anti-thesis to what makes a Sonic game a Sonic game.

By the way, if a Ristar game ever had the Werehog's gameplay, the shit would be as bad as that Vectorman game Sega was developing at one point for the PS2. I don't know why people honestly believe that this gameplay is suited for Ristar. Ristar deserves better.

#29 speedfreak

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Posted 30 December 2010 - 09:29 PM

I didn't care for any of the three personally.

#30 SykoTech

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Posted 30 December 2010 - 09:35 PM

They were all mediocre, but I like Werehog more because he at least had some depth while Treasure Hunting and Mech-Shooting were completely brain-dead activities.

As for why Hunting and Shooting get a free pass while Werehog doesn't, I'd say it's mostly because of higher standards these days. Not to mention Sonic's reputation. SA1/SA2 were a decade ago back when Sonic was still a hotshot console mascot. Werehog came when everyone has greater expectations for 3D gameplay and when Sonic's rep is in the toilet. Of course he was gonna get ripped to shreds more so than other alternate gameplay styles, even if he was better.

#31 Emmett L. Brown

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Posted 30 December 2010 - 09:45 PM

By the way, if a Ristar game ever had the Werehog's gameplay, the shit would be as bad as that Vectorman game Sega was developing at one point for the PS2. I don't know why people honestly believe that this gameplay is suited for Ristar. Ristar deserves better.

I was thinking more that if the werehog gameplay absolutely had to be in Unleashed, then I'd be favourable towards it if it was a Ristar crossover instead of something as stupid as Sonic becoming a werewolf-thing. But if there was to be a Ristar game composed entirely of werehog gameplay, then yes it would completely suck and be the equivalent of digging up the corpse of a beloved character only to pee on it.

I loved God of War, itself, but I've come to hate what that game did to the industry. Quicktime events and copycat brawlers, oh my.

#32 Kyoryu Aqua

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Posted 30 December 2010 - 10:17 PM

They were all enjoyable to me.

I regret nothing.


I have to second this. Werehog was more fun than the other two, but come on. You played as Dr. Eggman! (and it was AWESOME) What did you expect for him to do?


#33 Rynnec

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Posted 30 December 2010 - 10:33 PM

At least the treasure hunting and mecha stages had reliable controls (well, in the latter's case, only in SA1) and it wasn't a concept that was fucked up the ass. Forcing you to stop for several minutes to battle normal mooks that take more than one hit in a series that encourages always being on the move is a bad, BAD anti-thesis to what makes a Sonic game a Sonic game.


I could maybe understand your mecha stages > Werehog bit, but would you really take something like say,; Mad Space over any given Werehog stage? And I don't get what you mean by "reliable controls". All of them had pretty tight controls to me.


Then how come Unleashed Wii got better reviews than the HD version?


Because quite frankly, most "proffesional reviewers" have no idea what the hell they're doing. I personally am against bringing up reviews in an argument.

Edited by Rynnec, 30 December 2010 - 10:34 PM.


#34 Sean

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Posted 30 December 2010 - 10:50 PM

I could maybe understand your mecha stages > Werehog bit, but would you really take something like say,; Mad Space over any given Werehog stage? And I don't get what you mean by "reliable controls". All of them had pretty tight controls to me.


Every single space stage in SA2 is terrible, I wouldn't dare bring up the likes of Mad Space in any comparison. By the way, I was comparing gameplay, not stages.

The Werehog's controls were unresponsive to the extreme.

#35 743-E.D. Missile

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Posted 30 December 2010 - 11:00 PM

Because quite frankly, most "professional reviewers" have no idea what the hell they're doing. I personally am against bringing up reviews in an argument.


I rarely, if ever, trust "professional" reviews; the people who review games have their own biases, and its pretty dam obvious when its showing on the reviews.

And now my own 2 cents...

The Werehog stages had decent controls and camera, and its platforming wasn't too bad either. The problem? While combat wasn't really a bad thing, the length of the stages combined with the frequency of the "Boxed in a cage to battle with a shitload of health heavy monsters" made things get repetitive quickly.

Mech stages, from memory, were at best so so; I was younger when I played it, so I didnt know any better. Looking back, the stages were VERY linear, and it felt clunky at best (more clunky than Gammas gameplay in SA1 at least)

I got lost ALOT in Emerald hunting stages, and I don't think I've ever gotten anything higher than a D rank. Partially because I sucked, and mostly due to how utterly confusing it was.

FINAL VERDICT: Mech stages were short, but clunky and linear. Emerald Hunting was flat out confusing, and Werehog was too long and repetitive at times. I'd say they are about the same in terms of fun factor at times, although it does change.

Every single space stage in SA2 is terrible, I wouldn't dare bring up the likes of Mad Space in any comparison.

The Werehog's controls were unresponsive to the extreme.


@ Sean: Are we even talking about the same game? as in Xbox 360 controls or Wii?

Edited by Enigma2, 30 December 2010 - 11:04 PM.


#36 Inferno

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Posted 30 December 2010 - 11:08 PM

. You played as Dr. Eggman! (and it was AWESOME) What did you expect for him to do?




Because every character has to play exactly the same. :V

#37 Kyoryu Aqua

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Posted 31 December 2010 - 12:21 AM

Oh god dammit, I can't even respond to that XD

#38 LunchPolice

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Posted 31 December 2010 - 01:23 AM

Hmm. I guess this is my first proper post here.

I don't consider the Werehog to be worse than the Mech Shooting at all. Mech Shooting was like Gamma except if the platforming was unbearably clunky and heavy. When you're not going through annoying platforming parts that kill you for the slightest mistakes(damn death pits), you're simply mashing the fire button for way too long. Maybe if there was less Mech levels it'd be more refreshing and forgivable, but nope. They're just bad, boring levels that don't even quite qualify as mediocre.

That's not to say that the Werehog doesn't have it's problems, though. In fact, it's pretty flawed. The controls are really annoying, mostly for simply running around. I'll be going to jump onto a platform, but I'll be facing the wrong way. I move the analogue stick in the direction of the platform and hold left trigger so I can get there fast. Watch as Sonic goes left and plummets to his death. D:<
And his jumping is pathetic. I shouldn't need a double jump to get over EVERYTHING!

While the fighting is ok, it still has issues. 1, the controls aren't perfect. It can be hard to pull of moves, as I tend to watch the animations, not my button presses. What I mean is that I'll know I have to press A after two punches. I'll press A after I see Sonic throw two punches, not after I actually press the punch button twice. Though, this is probably more my fault than the controls' fault. 2, there's WAY too many fights. After a while it actually begins to feel like a chore to fight off hordes upon hordes of enemies. It's quite disappointing after just defeating a bunch of enemies, to open a door and see even more. The last major problem with the Werehog is that the levels are REAL long. Getting a game over halfway through is maddening! Sonic's death scream accurately represents how I feel at the time, actually. :P

Unlike the Mech Shooting, however, there's actually redeeming qualities to the Werehog. The platforming is actually fun! The stretchy limbs make you feel like Spiderman, and aside from some dodgy controls, it's actually pretty fun to navigate through the levels, jumping on platforms, pushing blocks, walking on tightropes, swinging on poles... it's not half bad. And the fighting is fairly fun, it's just used far too often. I generally have at least a little bit of fun while playing these levels, which is more than I can say for Mech Shooting.

I'm not sure why people would rather play Mech Shooting. It's so repetitive and, well... unfun. Well, I suppose at least the levels aren't marathons...

#39 Discoid

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Posted 31 December 2010 - 04:57 AM

Honestly, I despise all of them. All three. Alternate playstyles need to die.

#40 Jayhawker30

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Posted 31 December 2010 - 05:33 AM

Lol Megaman.




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