The OP shouldn't be blaming DICE for this, it's not their fault that their work was rejected by EA for monetary reasons.
Oh yes, they get it too. DICE put a small team on the Mirror's Edge 2 IP prototype showing that they themselves didn't put much effort on the game. You don't put a small team on a damned sequel. Portal had a small team. Portal 2 has all of Valve working their asses off. You don't half ass a sequel that is supposed to expand and fix all of the bugs in the first one.
EA has no concept of selling. If I recall, no first game is absolutely perfect and a huge seller. Assassin's Creed sold alot and if I recall was up against Mirror's Edge at the time, but I want you to sit there with a straight face and say that Assassin's Creed was not ass and damn near unbearable. Did Ubisoft quit on the Prince of Persia when it didn't sell alot? No. Why? Because Ubisoft takes pride in trying to be innovative.
And I may be a little too ticked off, but this is the one game
that I wanted to see and play, and EA basically says that it is not worth the effort? Shit, Parkour is a cult phenomenon. You can't go turn on your TV set, watch a movie, or even walk around an university without seeing someone practice it. EA is a bunch of asshats. Mirror's Edge is the first game that actually captures the tenents and purpose of Parkour properly. If they can't see the marketing value in that, then EA can go screw.
@Carbo, those "glaring flaws," as you so eloquently put it, aren't so bad that the game was un-the-fuck-playable and could be easily reprimanded. I agree that it wasn't perfect by any stretch of the imagination, but I remember that it was literally a test game being made from a developer known FPS. As for the comment regarding Battlefield, I stand by it. Battlefied: Bad Company was originally supposed to be a Haha at the very serious Call of Duty games. With each game, it strays away from that and is becoming more and more like Call of Duty. And since Battlefied 3 will be another squad based shooter, it just makes the burn just so damn personal.
@Tornado, good points. Very good points. I am not going to criticize a business for being a business, but what the hell happened to creativity? Mario looks like a damn LSD made dream of man that had one too many shrooms. By all means, selling may be the main initaiative but where is the fun? Why must I feel like I have to turn myself in at the Geneva conference for multiple war crimes? And if you say that the Runners were potential terrorists, I swear I will...nevermind. Not the point. Anyways, where is the art and the iniative of trying to be different anymore in anything? I just really hate the "Lets take the music industry and apply it to video game industry," mindset.
Edited by turbojet, 17 February 2011 - 10:14 AM.