Gameplay Trailer for Sonic Generations
#421
Posted 11 May 2011 - 01:15 AM
@ 1:58 did you REALLY see that big purple thing and immediately know to jump over it your first time watching the video? You're going down a slope and then less than a second later you just tripped over yourself.
#422
Posted 11 May 2011 - 01:31 AM
@ 1:58 did you REALLY see that big purple thing and immediately know to jump over it your first time watching the video? You're going down a slope and then less than a second later you just tripped over yourself.
I saw before I even went down the slope...its called paying the fuck attention instead being wowed by whats around you...or how about this.....
The environment here seems to be getting tricky....maybe I should NOT BOOST since this is my first time playing the fucking level!
Edited by Voyant, 11 May 2011 - 01:40 AM.
#423
Posted 11 May 2011 - 01:36 AM

POPULAR
#424
Posted 11 May 2011 - 01:41 AM
And yeah, you can see it very clear, between so much green, something purple will call your attention
#425
Posted 11 May 2011 - 02:40 AM
Which merely reverses the flow, not slows it down while Sonic does a big goofy "lol whoops" animation.
Would you rather he stops completely?
And before everyone gets a screenshot hunting mode, the classic Sonic games have plenty of stupid shit too, doesn't need to be pointed out and that doesn't give it a free pass for Sonic games 20 years later.
"I'm gonna cover all bases real quick before you guys can prove me wrong." Old or new, every game has problems.
If you're gonna put an obstacle there that could trip you up, there needs to make it more obvious, like the sliding under the wall with the O button.
Your right. The rock should've been rainbow. Those bastards, how could they?
#426
Posted 11 May 2011 - 03:03 AM
Would you rather he stops completely?
I rather it not be there at all.
"I'm gonna cover all bases real quick before you guys can prove me wrong." Old or new, every game has problems.
Yes, but that does excuse the problem, because every game has them? What kind of wacky logic is that?
Your right. The rock should've been rainbow. Those bastards, how could they?
"I'm gonna post a snarky response because I don't have any real argument here!"
#427
Posted 11 May 2011 - 03:17 AM
I rather it not be there at all.
Wow, straight line zone, that sounds exciting.
Yes, but that does excuse the problem, because every game has them? What kind of wacky logic is that?
It's no excuse, but at the end of the day, the developers are human, we make mistakes and such. Sure, a game that's close to perfection is possible, just look at Galaxy, but even that game has it's flaws.
"I'm gonna post a snarky response because I don't have any real argument here!"
Here's my argument: It's not a big deal, and you can totally see it. How often do you see purple rocks in nature? It sticks out like a sore thumb, and like Voyant says, you can see it from pretty far ahead.
Edited by Inferno, 11 May 2011 - 03:18 AM.
#428
Posted 11 May 2011 - 03:21 AM
#429
Posted 11 May 2011 - 03:27 AM
Exactly, the level suffers from Straight Line Syndrome enough already, it needs all the obstacles it can get.Wow, straight line zone, that sounds exciting.
#430
Posted 11 May 2011 - 03:29 AM
Exactly, the level suffers from Straight Line Syndrome enough already, it needs all the obstacles it can get.
I can sorta get behind this. I mean, first level or not, the level's pretty straightforward in the "Point A to Point B" department.
#431
Posted 11 May 2011 - 03:33 AM
Yeah, I'm with you on this. It doesn't even pretend not to be Straight Line Zone. Windmill Isle at least hid it.I can sorta get behind this. I mean, first level or not, the level's pretty straightforward in the "Point A to Point B" department.
#432
Posted 11 May 2011 - 03:39 AM
#433
Posted 11 May 2011 - 04:02 AM
Here's an idea, get over it. It's a rock. Remember to jump over it next time. Life goes on.
Its the new debate! Rocks: grey or purple?
baaaaawwwwwww purple rocks!!
#434
Posted 11 May 2011 - 04:03 AM
#435
Posted 11 May 2011 - 04:20 AM
#436
Posted 11 May 2011 - 05:02 AM
Yellow flowers *runs*
#437
Posted 11 May 2011 - 08:01 AM
*standing ovation* That's the best thing I've heard all day!Here's an idea, get over it. It's a rock. Remember to jump over it next time. Life goes on.
#438
Posted 11 May 2011 - 07:49 PM
I know, I've already written it down. :V*standing ovation* That's the best thing I've heard all day!
#439
Posted 11 May 2011 - 08:00 PM
I know, I've already written it down. :V
I see what you did there.
#440
Posted 11 May 2011 - 09:50 PM
"I'm gonna post a snarky response because I don't have any real argument here!"
The fuck?
Its a giant block of purple in an otherwise green environment. How can you NOT see it?
This isn't cheap bro. This a platform, you have to jump over. This is a platformer.That's the real problem of making your game around SPEEDSPEEDSPEED and YOUGOTBOOSTPOWER; you have to resort to things like this or bottomless pits from nowhere like Sonic Rush to create some kind of difficulty on the player, since all the enemies are completely non-threating and the level layout itself is so simple and linear.
Are you seggesting replacing it with a higher wall that you have to jump higher to get past (like most other platforms). Are you saying that Generations shouldn't have any platforming, for it breaks up the flow seeing as you have the boost and you absolutely MUST use it all the time without thinking about where you are, and where your going?
Just because a game has a feature doesn't mean you're obligated to use it constantly.
I looked at the video and I saw no bottomless pits. Well at least not any "Cheap" ones.
Also, all 3D Sonic levels have been linear, because there is only one place you can actually go. Later levels in Unleashed (and undoubtedly this game as well), will have much more complex layouts.
Go and have a look at various runthroughs of Jungle Joyride, Scyscraper Scamper, and Eggmanland (all HD versions btw) and you'll realise just how complex some of the levels are.
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