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Sonic Generations: New Screenshots and Arts [Archive]


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#661 The Dead Skin

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Posted 20 September 2011 - 09:47 AM

Green Hill is so full of life. Posted Image

I know I pretty much said this before, but...

#662 Blue Blood

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Posted 20 September 2011 - 10:34 AM

goku262002, on 20 September 2011 - 05:28 AM, said:

Why don't you take another look at the pre-E3 shots and then say that?

To quote OSM:
It definitely looks better, but the 'highway in the sky' design they chose is always going to be visually unappealing. And to be perfectly honest, the grey soles issue kind of annoys me. It's a really silly mistake to make, especially when they had it right to begin with. I know that sounds ridiculous, and though it's far from being a big issue, it certainly indicates a lack of care.

Edited by Blue Blood, 20 September 2011 - 10:57 AM.


#663 The Dead Skin

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Posted 20 September 2011 - 12:36 PM

Blue Blood, on 20 September 2011 - 10:34 AM, said:

It definitely looks better, but the 'highway in the sky' design they chose is always going to be visually unappealing. And to be perfectly honest, the grey soles issue kind of annoys me. It's a really silly mistake to make, especially when they had it right to begin with. I know that sounds ridiculous, and though it's far from being a big issue, it certainly indicates a lack of care.

"Highway in the sky"? Posted Image

#664 Blue Blood

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Posted 20 September 2011 - 01:20 PM

The Dead Skin, on 20 September 2011 - 12:36 PM, said:

"Highway in the sky"? Posted Image
Backgrounds and explorable geometry that are completely disjointed from each other.

Posted Image

Compared to...
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Just to reiterate, the 3DS version is looking a lot better than it did and is actually quite pretty. It's been a while since we've been able to see such dramatic improvements in a Sonic game during development. The style they went with for the backgrounds is quite weak though, and really puts a dampener on the visuals. Not to mention the fact that the C&P level design is really annoying considering each level is only 1 act long per Sonic. It's definitely improved a huge amount and saying it did the bare minimum wasn't fair- it did the bare minimum before and now does a lot more. It's still lacking in many departments right across the board however.

Edited by Blue Blood, 20 September 2011 - 02:28 PM.


#665 Shadzter

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Posted 20 September 2011 - 01:23 PM

So, what does everyone think that ? button on the touch screen does?

It wasn't in any of the early screens/footage.
Posted Image

Here are 2 of the screens released yesterday:

Classic
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Modern
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It oddly only appears in some of the new screens.
http://www.sonicstad...ne-screenshots/

#666 Blue Blood

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Posted 20 September 2011 - 01:25 PM

I'd guess it's "press for Omochao". So you probably won't be able to turn the guide on and off in this version, but you have to choose to call for his help whenever there's a prompt. Or maybe the button is forever there with the guide on, and Onochao gives you hints when you press it. I dunno, it'll be guide related in some way.

Edited by Blue Blood, 20 September 2011 - 01:42 PM.


#667 Eternal X

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Posted 20 September 2011 - 04:35 PM

Its SUPER SONIC! I mean it would make sense. Posted Image

#668 Shadzter

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Posted 20 September 2011 - 07:15 PM

Sonic Generations' little gamerpic thing on Xbox Live has been updated to what I assume will be used for the retail game. It's still Modern and Classic Sonic, but it now has them in a gold ring with the game's logo. It looks pretty cool. I think the only way you can see it right now is on the console Marketplace.

#669 Neon

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Posted 21 September 2011 - 09:55 AM


POPULAR

New Seaside Hill screenshots!

Link

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Edited by Neon, 21 September 2011 - 10:11 AM.


#670 CobraRoll

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Posted 21 September 2011 - 10:09 AM

Neon, on 21 September 2011 - 09:55 AM, said:



Posted Image

Now this one IS interesting... In the absolute BEST case scenario, this set of launch pads could ultimately lead to 3 (or possibly 4 depending on how fast you hit the middle two) different places. Aside from that though, I DEFINITELY like what I see. Thanks for the shots!

#671 frokenok3

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Posted 21 September 2011 - 10:09 AM

Oh Wow!!! DAT VIEW!!!

Thanks Neon! :)

#672 redhellc

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Posted 21 September 2011 - 10:13 AM

Cool thanks.
One more thing isn't this guy from unleashed, what is he doing on seaside hill?

Neon, on 21 September 2011 - 09:55 AM, said:

Posted Image




#673 Alexander the Swell

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Posted 21 September 2011 - 10:15 AM

redhellc, on 21 September 2011 - 10:13 AM, said:

Cool thanks.
One more thing isn't this guy from unleashed, what is he doing on seaside hill?


He's on vacation!

#674 frokenok3

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Posted 21 September 2011 - 10:19 AM

Neon, on 21 September 2011 - 09:55 AM, said:


Posted Image

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These two pics are before and after. Nice. So to hit those boosters i have to go through these dudes. Reward to the maximum if you go at the left and right boosters.

#675 Inferno

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Posted 21 September 2011 - 10:21 AM

redhellc, on 21 September 2011 - 10:13 AM, said:

Cool thanks.
One more thing isn't this guy from unleashed, what is he doing on seaside hill?

That little guy was here since atleast Sonic Adventure.

Edited by Inferno, 21 September 2011 - 10:22 AM.


#676 redhellc

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Posted 21 September 2011 - 10:27 AM

Inferno, on 21 September 2011 - 10:21 AM, said:


That little guy was here since atleast Sonic Adventure.
But the one from adventure is a little different, and besides those from adventure weren't in heroes.

The heroes ones are a kinda of flying egg paws right?

#677 Inferno

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Posted 21 September 2011 - 10:29 AM

redhellc, on 21 September 2011 - 10:27 AM, said:

But the one from adventure is a little different, and besides those from adventure weren't in heroes.

The heroes ones are a kinda of flying egg paws right?

Egg paws? :v But yeah, I kinda miss those flying ones. ;w; Hope they make appearances.

#678 Mark1

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Posted 21 September 2011 - 10:31 AM

I'm liking the launch pads being used for alternate routes. Clever.

#679 Trashella Boatington III

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Posted 21 September 2011 - 10:43 AM

Posted Image

BY THE GODS, THEY'RE MULTIPLYING!!

D: Sonic has wandered into the Kamina Rock's natural habitat... and they don't take kindly to strangers roaming around in their grazing pools...

EDIT: Oooh, Is that a water 'light reflection' I'm seeing on those ruins? If so, <3

Edited by Aptiva, 21 September 2011 - 10:44 AM.


#680 Alexander the Swell

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Posted 21 September 2011 - 10:44 AM

All screenshots do are make me even more desperate for gameplay videos. :(




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