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New Super Mario Bros. U


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#41 Nintendoga

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Posted 04 June 2012 - 03:05 AM

Posted Image

Notice anything?

Has backgrounds from SMW title screen, and Baby Yoshi which carries you as balloon, (maybe like how the P-balloon functions?)

So they're basing this game off of SMW? One of my favorite 2D Mario games? Oh Nintendo you shouldn't have.

Edited by Nintendoga, 04 June 2012 - 03:06 AM.


#42 /_JXJ_\

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Posted 04 June 2012 - 03:12 AM

No. Screw the Miis
Where's my new 2D Mario with high-res sprites?

Pretty much this.

#43 Donkey H Kong

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Posted 04 June 2012 - 03:22 AM

A noticeable evolution this time around, very nice. Still not exactly impressive, but it is nice to look at, and I love me some Super Mario World influence.

#44 Dreamy Luigi

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Posted 04 June 2012 - 03:25 AM

How do they make this game look good when NSMB2 looks rubbish in comparison to even NSMBWii?

Here we go with the never ending look at the graphics of an hd console to a handheld in which 3d was given the priority

#45 ChaosXVI

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Posted 04 June 2012 - 03:32 AM

This is exactly what I was hoping the Wii U Mario would do, bring back some Mario World stuff rather than continue to beat Mario 3 to death. Mario World will always be the better game in my opinion so its about damn time it got mined for stuff other than the ability to ride Yoshi.

#46 Nintendoga

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Posted 04 June 2012 - 03:33 AM

About that comment with the flying Squirrel, here's something a NeoGaf user said


I like a lot the new backgrounds, I like a lot the AT LAST use of a world map instead of levels screen (you can see the desert zone as the camera goes up in the video) and thank god that they finally are making a tribute to SMW and not SMB3.
They converted the cape into a flying squirrel, that was one of the things that the cape could do:
Posted Image
Posted Image



And there also seem to be baby Yoshis just like in SMW, and the rockwork of SMW is also present.

The only thing we need is a ragtime soudtrack and the return of the castle theme.


He's right about the Cape=flying Squirrel analogy, and he's also right about the World Map. MarcelloF also guessed this on page 2, so they're both right.



When the map screen moves up, look in the upper left corner, for 1 second you can see something that look like a desert.

Edited by Nintendoga, 04 June 2012 - 03:53 AM.


#47 Indigo Rush

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Posted 04 June 2012 - 03:33 AM

You know, I really hope Wart makes his return in this game...Koopa Kids returned in Wii, Boom Boom returned in SM3DL, and now New Super Mario Bros. Wii-U is coming out, hopefully King Wart returns.


But weren't the events of Super Mario Bros 2 a dream? I mean, Birdo and Shyguy return, but King Wart was never seen again... it'd be cool, I suppose, but I don't think Nintendo's quite ready to go so far as to make the lead villain in a 2D main series Mario game anyone but Bowser or his Koopalings.

#48 Soniman

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Posted 04 June 2012 - 03:35 AM

With this maybe there can be SOME hope of a 2d Mario game that plays in the same style as Super Mario Bros 2 (US) because that would just be great.

#49 /_JXJ_\

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Posted 04 June 2012 - 03:37 AM

But weren't the events of Super Mario Bros 2 a dream? I mean, Birdo and Shyguy return, but King Wart was never seen again... it'd be cool, I suppose, but I don't think Nintendo's quite ready to go so far as to make the lead villain in a 2D main series Mario game anyone but Bowser or his Koopalings.

Wasn't Wart in a Zelda game or something?

#50 Gregzilla

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Posted 04 June 2012 - 03:38 AM

I still think developing 2 NSMB games at once, regardless of separate consoles, is idiotic. I mean, the 2D Mario games have barely changed at all since the first NSMB, why release both? I know they're for different platforms, but for Petey Piranha's sake (HA), Nintendo, give Mario a break until you can try something fresh and exciting with him.

Then again, the 3DS one probably took minimal effort to make (judging from the few screenshots we've seen) so I doubt it took away from the development of other games too much.

Anyways, NSMB Mii at least looks like it's getting a bit more effort put into it - mainly from a graphical standpoint - but I'm still not too pumped for it. What's the new draw? Multiplayer? NSMBWii did that already. Playing on the Wii U GamePad? Cool, but doesn't really add to gameplay. HD Graphics? It's not like this is the game to show what the Wii U is capable of. Miis? Don't add anything to gameplay. Unless this game has super-awesome level design like SMW, I'm not that crazy about it. Though I suppose some minor improvements could add up to something great - IF there's enough of them. Stuff like more Yoshi abilities, more powerups, improved physics (weren't really a problem, but still), hidden secrets, etc. I'm getting bored with 2D Mario, but if Nintendo can prove that they are indeed letting the series evolve, I'll be satisfied.

Also, regardless of how good the game is, if the plot doesn't involve Peach getting kidnapped, I will buy it day-one, no questions asked.

#51 Major Ziggy

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Posted 04 June 2012 - 03:38 AM

Here we go with the never ending look at the graphics of an hd console to a handheld in which 3d was given the priority


Was it too much to ask? I was convinced that the 3DS is a lot more than just a DS with 3D capability, but a lot more powerful than its predecessor. Besides the overall look of the 3DS game is a major talking point.

#52 /_JXJ_\

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Posted 04 June 2012 - 03:43 AM

Was it too much to ask? I was convinced that the 3DS is a lot more than just a DS with 3D capability, but a lot more powerful than its predecessor. Besides the overall look of the 3DS game is a major talking point.

>Assuming Nintendo cares about hardware leaps in favor of gimmicks


....NAAHHH I'm just messin' around, we're all havin' a good ole time.

#53 MarcelloF

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Posted 04 June 2012 - 03:49 AM

About that comment with the flying Squirrel, here's something a NeoGaf user said

He's right about the Cape=flying Squirrel analogy, and he's also right about the World Map.


OK, seriously? I've been saying this about the squirrel suit from the start.

Anyways, NSMB Mii at least looks like it's getting a bit more effort put into it - mainly from a graphical standpoint - but I'm still not too pumped for it. What's the new draw?

New fun levels?

#54 Donkey H Kong

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Posted 04 June 2012 - 03:49 AM

Also, regardless of how good the game is, if the plot doesn't involve Peach getting kidnapped, I will buy it day-one, no questions asked.


Luigi and the two Toads get kidnapped this time. You play as Mario and three Peaches, now wearing pants so Nintendo doesn't have to program dress physics.

#55 Nintendoga

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Posted 04 June 2012 - 03:50 AM

Thinking about it, this is gonna be the first new Mario game to be a launch title on a Nintendo Console since N64.

Multiplayer? NSMBWii did that already.


Probably gonna do Online. There's no reason for this to not have online Nintendo. And with Miiverse focusing on Online Social interaction, this would be a good way to introduce people into that.

Playing on the Wii U GamePad? Cool, but doesn't really add to gameplay.


Makes me wonder what they're going to do with the Gamepad. Same with NSMB2. I hope it's something more then just holding items.

Unless this game has super-awesome level design like SMW, I'm not that crazy about it. Though I suppose some minor improvements could add up to something great - IF there's enough of them. Stuff like more Yoshi abilities, more powerups, improved physics (weren't really a problem, but still), hidden secrets, etc.


Well at least they got two of them down. More Yoshi powers and power-ups. And I gotta agree, the NSMBWii game was slippery at times, which really affected judgement on tiny platforms. While the level design wasn't bad or anything in the Wii game, it was okay. I won't compare this to other games like Origins, but on it's own it was alright. With 4 Players it was fun but on your own it was okay. I still liked it though.

Also, regardless of how good the game is, if the plot doesn't involve Peach getting kidnapped, I will buy it day-one, no questions asked.


It's a Mario game. The last main Mario game to not have this plot was.... Super Mario Bros. 2? The Super Mario Lands?

OK, seriously? I've been saying this about the squirrel suit from the start.


Oh, I forgot about your comment, I'll give ya recognition too.

Edited by Nintendoga, 04 June 2012 - 03:52 AM.


#56 Joshua

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Posted 04 June 2012 - 03:52 AM

It's a Mario game. The last main Mario game to not have this plot was.... Super Mario Bros. 2? The Super Mario Lands?


Does Super Paper Mario count? The "Rescue Peach" plot wrapped up in Chapter 2, and went straight to solely "Save the Multiverse" territory.

Edited by Joshua, 04 June 2012 - 03:52 AM.


#57 Nintendoga

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Posted 04 June 2012 - 03:54 AM

Does Super Paper Mario count? The "Rescue Peach" plot wrapped up in Chapter 2, and went straight to solely "Save the Multiverse" territory.


Well SPM isn't a Main Mario game so......

#58 Sean

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Posted 04 June 2012 - 03:59 AM

Add Peach as a playable character and I'll start giving a shit.

Actually, I probably won't anyway.

#59 Wreck-It Ralph

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Posted 04 June 2012 - 04:02 AM

I honestly don't see why people care about Peach being playable. She was shitty as fuck in Super Mario Brothers 2, unless you cheesed with her ability to float (and even then that wasn't her ability, it was the sister's ability from Doki Doki Panic). Shit, I don't care if Peach is never anything other than the kidnapping victim. We've already got Rosalina in terms of a chick that can actually do shit.

#60 Sean

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Posted 04 June 2012 - 04:04 AM

I liked Peach in SMB2. I enjoyed the hell out of Super Princess Peach. She's one of my most used characters in Melee. I like Peach as a character. I like girls. So yeah, I want her playable.




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