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Sonic Generations : General Hacking Thread


azoo

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The only things I don't like about the level list are Crisis City and no Sonic CD level. That's it. Green Hill Zone, it's the iconic first stage, why not. Chemical Plant, sure, a good speed stage to represent Sonic 2. Sky Sanctuary, well, Lava Reef would've been my first choice, but Sky Sanctuary has Egg-Robos, so I'm cool with that. Speed Highway, again, not my first choice, but I look forward to running through the neon-lit city at night nonetheless. City Escape, another city level to follow Speed Highway, but Station Square as a whole does represent Sonic Adventure a lot, so why not both stages take place in Station Square. Seaside Hill, my first choice was Casino Park, but I'm cool with Seaside Hill since that was featured in All-Stars Racing too. Rooftop Run, another city level, but at least it has a more European flair, so I'm fine with it. Planet Wisp, again not my first choice, but it is the home planet of the Wisps, the central gameplay feature of Sonic Colors, so why not.

I don't know how Sega is going to explain Crisis City. Solaris doesn't exist to cause Crisis City. So, what, did the Time Eater cause Crisis City to exist instead? Is that it? Is Silver out to stop the Time Eater? That's the only explanation that makes sense right now.

And about Sonic CD's absence. Collision Chaos would have served as the pinball level in place of Casino Night or Casino Park. It also would've been the perfect way to integrate Classic Amy and Metal Sonic into the plot. There doesn't have to be time travel either since Sonic CD's portion of the game can take place entirely in Sonic CD's present. It also would've been an extra fourth Classic level to slightly balance out the six Modern levels (grouping the Dreamcast levels with Modern levels here). Sonic CD is as much a main series game as Sonic 1, 2, 3&K, Adventure, Adventure 2, Heroes, Unleashed, Colors and, yes, Sonic 06. As happy as I am that Metal Sonic is in the game, Sonic CD deserves more than that.

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Chemical Plant, most likely though I believe that casino night comes very close

Speed Highway, not sure, I though that sky Deck was also a pretty big level for the fans

City Escape, yes, though the two ARK levels were pretty popular as well

Seaside Hill, I don't think so because Egg fleet seemed like a pretty popular level as well

Crisis City, definitely

Planet Wisp, not really, Aquarium Park and Starlight carnival seem a bit more memorable

Metal Harbor has at least much fan fame as City Escape last I remember.

Heroes is all over the place in terms of fan preference so that was just the safest choice.

Crisis City strikes me as an odd one because it seems to show that the guys who picked the levels are schizophrenic in terms of whether they're catering to "fan favorites" or "exposing memorable levels". Kingdom Valley was practically the level that defined Sonic 06 in publicity, being featured in every showcased demo, being even the tech demo stage and also being on the game's front cover. I think this is the most jarring omission in favor for another game's stage I've seen since it means ditching a trope that's slightly less frequent for a more popular and prevalent one.

Planet Wisp probably is the fan favorite, but I see Starlight Carnival get some praise too. Then again that game didn't have anything that exactly stood out in terms of level quality.

So I dunno, half of what this list encompasses seems just like choices they made to be "safe". There's always a little ensemble darkhorse of stages in every Sonic game, but the two stages I've seen that would apply to such is Crisis City and Sky Sanctuary Zone.

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more than likely the Metal Sonic rival battle will take place in Stardust Speedway and act as an entire act of you against him just like before.

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Hmm. Chemical plant is a good pick I can agree on that. You know tbh my biggest isse I think is that there are mainly modern sonic stages and just 3 classic. I know that modern sonic games have been existing much longer and had more canon games, but it's just a shame. (I consider the dreamcast era as modern as well.)

...

There are only FIVE "CLASSIC" SONIC GAMES. Five. CD is more than likely going to be a boss stage with Metal Sonic, and Sonic 3 is USUALLY merged into one game with &K, both with SEGA and inside the fanbase.

Even if Metal doesn't get a CD stage for his fight, then that's three out of five. Which isn't bad. Especially when those three are the ones that everyone remembers

What the hell are you complaining about? Because so far this makes very little sense.

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To be honest while the levels themselves don't SEEM to add much variety...they preety much kinda do...

Think about it this way...

Green Hill - First iconic stage

Chemical Plant - Industrial

Sky Sanctuary - this can cover a lot of things as not only a Sky stage but a ruins stage

Speed Highway - with the neon lights and nighttime atmosphere even though this is a City stage can kinda sorta work as a "Neon Lit" casino stage...think about it.

City Escape - Regular City Stage

Ocean Palace - Water stage...easy

Crisis City - Fire and Lava Stage

Roof Top Run- Although also a starlight up City stage this can reference the European fans in a sense.

Planet Wisp- forest/Industrial

the only thing we are missing is an ICE level...you know before people starting flipping shit lets wait for gameplay vids...I think we will be plasently surpsed by the layouts..

***

Keep in mind they are doing a LOT of work. Think of it this way...

A Modern day Sonic level is REEEAAAALLLYYY long to compensate for his newly found speed in unleashed.

THEN they have to completely RE-make the stages for classic sonic, which isn't as long since classic sonic isn't AS fast as modern, they are essentially making unique HUGE maps for you to run around in.

Not including the boss battles

I'm satisfied to be honest.

Edited by Voyant
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I have no problems with the level list. Okay sure my two favorite levels didn't make it in but at least I'm not bitching like I'm Christopher Thorndyke.

Also: WHERE'S OUR FREAKING CITY ESCAPE MUSIC C'MON!!!!!!

It wasn't found in the demo. Stop asking.

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I have no problems with the level list. Okay sure my two favorite levels didn't make it in but at least I'm not bitching like I'm Christopher Thorndyke.

Also: WHERE'S OUR FREAKING CITY ESCAPE MUSIC C'MON!!!!!!

It appear Indigo has beaten me to it, but seriously? Why the hell do you keep asking? All the music from the demo was ripped a while ago. If it was in there, we would have had it long before now.

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Retro's profile Hinchy, ripped music MP3:

Title Screen

Green Hill Classic

Invincible Classic

Green Hill Modern

Green Hill Modern/Boosting

Invincible Modern

Level Clear

Drowning

1-Up

http://www.mediafire.com/?c377dw5m549drui

Thanks, Woun!

And as a result…by GOD, that the Classic jingle of Green Hill's just gorgeous! Modernized a tad to give it a new vibe, but respects the traditional Classic theme. I LOVE IT! :D

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I don't know how Sega is going to explain Crisis City. Solaris doesn't exist to cause Crisis City. So, what, did the Time Eater cause Crisis City to exist instead? Is that it? Is Silver out to stop the Time Eater? That's the only explanation that makes sense right now.

Maybe Sonic Team just wanted to have it in, and don't want people to think too deeply about it. If what they say is true, this game's gonna be light story-wise, and they probably won't touch on the technical stuff of 06's story too much.

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So wait, while I've been playing the demo all day (which I LURVEE by the way), the entire level list, boss battles, CG cutscenes, missions and practically all of the game's content has been leaked all over the internet due to a single demo of the first act?....

That's the SEGA I know and love. I've missed this guys, I've really missed this...

Now to go and try to gather my thoughts on everything we've found out.

Edited by ENVY
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To be honest while the levels themselves don't SEEM to add much variety...they preety much kinda do...

Think about it this way...

Green Hill - First iconic stage

Chemical Plant - Idustrail

Sky Sanutary - this can cover a lot of things as not only a Sky stage but a ruins stage

Speed Highway - with the neon lights and nighttime atmopsher disite this being a City stage can kinda sorta work as a "Neon Lit" casino stage...think about it.

City Escape - Regular City Stage

Ocean Palace - Water stage...easy

Crisis City - Fire and Lava Stage

Roof Top Run- Although also a staight up City stage this can referance the Eurpean fans in a sense.

Planet Wisp- forest/Industrial

the only thing we are missing is an ICE level...you know before people starting flipping shit lets wait for gameplay vids...I think we will be plasently surpsed by the layouts..

***

Keep in mind they are doing a LOT of work. Think of it this way...

A Modern day Sonic level is REEEAAAALLLYYY long to compensate for his newly found speed in unleashed.

THEN they have to completely RE-make the stages for classic sonic, which isn't as long since classic sonic isn't AS fast as modern, they are essentially making unique HUGE maps for you to run around in.

Not including the boss battles

I'm satisfied to be honest.

Yeah as a whole they have 45 unique acts and 90 Missions.

That's a shit load.

Edited by ChikaBoing
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...

There are only FIVE "CLASSIC" SONIC GAMES. Five. CD is more than likely going to be a boss stage with Metal Sonic, and Sonic 3 is USUALLY merged into one game with &K, both with SEGA and inside the fanbase.

Even if Metal doesn't get a CD stage for his fight, then that's three out of five. Which isn't bad. Especially when those three are the ones that everyone remembers

What the hell are you complaining about? Because so far this makes very little sense.

You know we really can't be assuming that the bosses are going to get their own stages, let alone have a full act before reaching them. Metal Sonic could easily be placed at a boss segment of Sky Sanctuary. Shadow can easily be placed at City Escape. Silver can be done so through Crisis City.

And even then if every boss gets an exclusive stage that'd be far worse for Classic Sonic because that'd imply that Modern gets the better end of the stick, since Modern has far more bosses than Classic.

Complaining about not having an even 5:5 ratio is perfectly reasonable when it's omitting two of Sonic's biggest Classic titles, and no matter how Sonic CD seems to be panned on this forum, it still is often considered as one of Sonic's greatest games of all time.

I think Preston said it better than I did in the other topic, the fact that Sonic CD doesn't get in but Sonic 06 does, especially considering that Sega completely disowned that game both through online marketplace, local game stores and it's lack of promotion in Sonic's 20th Anniversary material, is just mindboggling.

Edited by Carbo
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Maybe Sonic Team just wanted to have it in, and don't want people to think too deeply about it. If what they say is true, this game's gonna be light story-wise, and they probably won't touch on the technical stuff of 06's story too much.

With Sonic, the story is designed around the game, rather than the other way around. You're absolutely right on this one.

So wait, while I've been playing the demo all day (which I LURVEE by the way), the entire level list, boss battles, CG cutscenes, missions and practically all of the game's content has been leaked all over the internet due to a single demo of the first act?....

That's the SEGA I know and love. I've missed this guys, I've really missed this...

XD

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A big downside to this though is I don't think SEGA will be releasing a demo early for a game in a long, long time.

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I leave this morning, and then I come back to a new topic with 25 pages? What the hell? Can someone give me a play by play on what's so damn big?

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By the way, to catch everyone up to speed, Sonic Generations actually has 6 acts per zone rather than 5. I need to clarify this, there is one "Regular" act, which would for example be what we played today, Classic Sonic's regular Green Hill act. HOWEVER, there also are 5 other "acts" or "missions" that are additional. Since there are 9 stage, with two characters each, both of which have 6 acts per stage, we have a total of 108 Stages. If you include bosses, that raises it to 115 acts. If you include Casino Night, and assume it also has 6 acts per character, that would raise it to 127 acts.

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Coding in the game's files had names of characters, levels, and cutscenes.

Hilarity ensued.

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A big downside to this though is I don't think SEGA will be releasing a demo early for a game in a long, long time.

Who do they have to blame but themselves? I mean, really! The fact that a few minor bits and bobs like HUD items slipped past the radar is fine, but everything else? This demo should have gotten extensive fine combing or shouldn't have been released at all. The same thing happened with MK2011 if I've heard correctly. They themselves have handed every detail about the game, every selling point, to the player on a silver platter.

So Crisis City is being drained of all its color, same as the rest of the world.

So it's up to the two Sonic's and their friends to restore it to it's deathly and apocalyptic self again.

Yep.

Hahaha!

Edited by Blue Blood
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Make Valid request; Get ignored.

Can someone please tell what the hell's happen?

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I leave this morning, and then I come back to a new topic with 25 pages? What the hell? Can someone give me a play by play on what's so damn big?

Alright everyone, here is a summery of what happened:

Ripped from assets in the demo.

Elemental Shields and Wisps confirmed to make a come-back, as well as Super Sonic for Classic and Modern Sonic in-stages confirmed:

http://img839.imageshack.us/img839/2090/e1009913d7ce.png

Leaked Title Cards of all stages and bosses: http://s54.radikal.ru/i146/1106/52/fa70ecfe64db.png

http://s006.radikal.ru/i213/1106/0c/9a56199f09a4.png

Pictures of some of the stage select pictures:

Green Hill Classic: http://img38.imageshack.us/img38/207/uiss000ghz.png

-Green Hill Modern: http://img841.imageshack.us/img841/7459/uiss001ghz.png

City Escape Classic: http://img846.imageshack.us/img846/6096/uiss008cte.png

City Escape Modern: http://img855.imageshack.us/img855/6580/uiss009cte.png

Seaside Hill Classic: http://img268.imageshack.us/img268/5711/uiss010ssh.png

Seaside Hill Modern: http://img856.imageshack.us/img856/2893/uiss011ssh.png

Rooftop Run Classic: http://img707.imageshack.us/img707/2386/uiss014euc.png

Rooftop Run Modern: http://img64.imageshack.us/img64/9096/uiss015euc.png

Ripped Music:

Title Screen (Sonic 1/2 Title Screen Remix): http://youtu.be/4y3D0m7h62c

Main Menu (Heroes Main Menu Remix): http://youtu.be/7OZzrllRJHw

Green Hill Classic: http://youtu.be/3V2GB5E5jq8

Green Hill Classic with Speed Shoes: http://youtu.be/zrgeybdPY-k

Green Hill Modern: http://youtu.be/CicGCqUsQlI

Green Hill Modern with Boost: http://youtu.be/1cab0Xfn5Eg

Invincibility Music Classic: http://youtu.be/vv1eynKIsQs

Invincibility Music Modern: http://youtu.be/CEpQ4WS_ads

1-Up Bonus: http://youtu.be/xOLdpEyBzFo

Drowning Theme: http://youtu.be/EvcYjHICSok

Round Clear: http://youtu.be/1BdZ6_4kRaA

Modern Knuckles Model: http://i40.photobucket.com/albums/e202/Milesgboy/ModernKnxuderp.png

Classic Super Sonic Model:

http://i40.photobucket.com/albums/e202/Milesgboy/classicderpsuper.png

Stage, Mission, and Boss List. Take note that each stage has a "normal" level, and then 5 extra missions:

It seems there are versus character and co-op character missions, Sonic Ghost is most likely a time attack, and most of the missions sound like they are stages with a theme in them, like a certain enemy or stage gimmick. Also, go to the end for list of CG Cutscenes.

CLASSIC GREEN HILL ZONE

Mission 1: Sonic Ghost (beat the time attack ghost)

Mission 2: Beaton (that's the fish badniks)

Mission 3: Vs Knuckles

Mission 4: Swings (likely involving the Green Hill swings)

Mission 5: High Speed (*shrugs*)

MODERN GREEN HILL ZONE:

Mission 1: Ordered Dash Ring

Mission 2: VS Tails (....wut)

Mission 3: Sonic ghost

Mission 4: Jump Jump Jump! (...)

Mission 5: 300% Boost

CLASSIC CHEMICAL PLANT ZONE

Mission 1: Co-Op Tails (tails co-op partner?)

Mission 2: Recue the Animals

Mission 3: Aqua Barrier (Bubble shield~)

Mission 4: Sonic Ghost

Mission 5: Invincibility

MODERN CHEMICAL PLANT ZONE

Mission 1: One Ring

Mission 2: Sonic Ghost

Mission 3: Co-Op Amy

Mission 4: Grabber (those spider robots from Chemical Plant)

Mission 5: Sprinkler in Water

CLASSIC SKY SANCTUARY ZONE

Mission 1: Sonic Ghost

Mission 2: Eggrobo

Mission 3: Round Platform

Mission 4: Enemy Rings (WHAT!? Likely has to do with Motobug monitor)

Mission 5: VS. Amy

MODERN SKY SANCTUARY ZONE

Mission 1: VS Knuckles

Mission 2: 200% Boost

Mission 3: Balloon

Mission 4: Sonic Ghost

Mission 5: Fast Tempo

CLASSICSPEED HIGHWAY

Mission 1: VS Cream (...)

Mission 2: Keep Moving!

Mission 3: High Speed

Mission 4: Many Copspeeders (those race-car robot monkies from Adventure)

Mission 5: Sonic Ghost

MODERN SPEED HIGHWAY

Mission 1: Drift

Mission 2: Keep Moving!

Mission 3: Sonic ghost

Mission 4: Driller (?)

Mission 5: VS Espio

CLASSIC CITY ESCAPE

Mission 1: Sk8Board

Mission 2: Thunder Barrier

Mission 3: VS Rouge

Mission 4: Sonic ghost

Mission 5: Half a Spring (oui?)

MODERN CITY ESCAPE

Mission 1: Vs Cream (...wut, Cream doesn't seem to want to be your friend, why fight her twice?)

Mission 2: Ordered Dash Ring

Mission 3: Truck

Mission 4: Fast Tempo

Mission 5: Sonic Ghost

CLASSIC SEASIDE HILL

Mission 1: Rescue Animals

Mission 2: Sonic Ghost

Mission 3: Co-op Espio

Mission 4: Fast Tempo

Mission 5: In Water

MODERN SEASIDE HILL

Mission 1: Co-Op Rouge

Mission 2: Sonic ghost

Mission 3: Rainbow rings

Mission 4: Sea Turtle in the Sky (...)

Mission 5: Giant Batabata

CLASSIC CRISIS CITY

Mission 1: Sonic Ghost

Mission 2: Goal Plate Juggling

Mission 3: Co-Op Vector

Mission 4: Flame Barrier

Mission 5: Enemy Rings

MODERN CRISIS CITY

Mission 1: Stomping

Mission 2: Sonic ghost

Mission 3: Switch

Mission 4: Co-Op Blaze

Mission 5: Select Canon

CLASSIC ROOFTOP RUN

Mission 1: Sonic Ghost

Mission 2: Egg Fighter

Mission 3: Ordered Dash Ring

Mission 4: VS Charmy

Mission 5: High Speed

MODERN ROOFTOP RUN

Mission 1: Rolling Barrel

Mission 2: Sonic Ghost

Mission 3: Sk8Board (so it returns in this stage?)

Mission 4: Endless Boost

Mission 5: VS Vector

CLASSIC PLANET WISP

Mission 1: Fast Temp Pink Spike

Mission 2: Sonic Ghost

Mission 3: Goal Plate Juggling

Mission 4: Vs Blaze

Mission 5: Sprinkler (those were the things in Planet wisp that spewed either spikes or rings)

MODERN PLANET WISP

Mission 1: Sonic Ghost

Mission 2: Tram

Mission 3: Co-Op Charmy

Mission 4- Every Skill

Mission 5: Orange Rocket

Rival Boss: Metal Sonic

Extra Mission: Difficult Mode

Rival Boss: Shadow

Extra Mission: Difficult Mode

Rival Boss Silver

Extra Mission: Difficult Mode

Boss: Death Egg

Extra Mission: Difficult Mode

Boss: Perfect Chaos

Extra Mission: Difficult Mode

Boss: Egg Dragoon

Extra Mission: Difficult Mode

Boss: Last Boss "Time Eater"

Extra Mission: Difficult Mode

1 SEGA Logo Cutscene (lol)

11 CG Cutscenes

1 Credits (lol)

19 Story Cutscenes [in-Game]

17 NPC Character Cutscenes (likely mini cutscenes before VS or co-op stages)

11 Rival Cutscenes (Oui? There's only three rivals though. However, it could be that miniature in-game cutscenes initiate during the battle, there's an idea)

14 Viewer Cutscenes (I have no idea what this is)

Specific List of CG Cutscenes:

-SEGA Logo

-Opening Movie

-Store Begin

-After Green Hill Zone

-After Area 1

-After Death Egg

-After Area 2

-After Perfect Chaos

-After Area 3

-After New Eggrobo

-Before time Eater

-Credits

-Story End

Game is likely organized as such:

Area 1- Classic

Green Hill Zone

Chemical Plant Zone

Sky Sanctuary Zone

Rival Boss- Metal Sonic

Boss- Death Egg

Area 2- Adventure

Speed Highway

City Escape

Seaside Hill

Rival Boss- Shadow

Boss- Perfect Chaos

Area 3- Modern

Crisis City

Rooftop Run

Planet Wisp

Rival Boss- Silver

Boss- Egg Dragoon (which I'm guessing equates to New EggRobo)

And then the face-off with the final boss, Time Eater.

Spanish Version of Moveset: http://i.imgur.com/Rcf6N.png

TRANSLATION:

Flipper - Flipper (pinball machine)

Derrape - Drift

Paso rápido - Quick step

Mirar arriba - Look up

Moverse - Move

Agacharse - Crouch

Paso deslizante - Slide (direct translation: slide step, maybe this is Crawl)

Inclinarse - Crouch (?)

Deslizamiento - Slide (eh?)

Pisotón - Stomp

Torbellino - Whirlwind (maybe Sonic / Amy / Shadow / Espio Tornado attack from Heroes)

Turbo - Boost

Turbo aero - Air dash

Salto giratório - Spin jump

Ataque teledirigido - Homing attack

Catapulta de muelle - spring launch

(doesn't translate to GameFAQS well)- partner's attack

Salto - Jump

Cambiar de personaje - change characters

Personalizar habilidad - customise skill

(doesn't translate to GameFAQS well)- Hold hands (aw)

(doesn't translate to GameFAQS well) - ?? size ???? well, this one baffles me.

http://www.youtube.com/watch?v=b7eydtN8paE&lc

Edited by Dusk Golem
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I leave this morning, and then I come back to a new topic with 25 pages? What the hell? Can someone give me a play by play on what's so damn big?

Character models and level assets leaked-- Cool!

Level list leaked-- RAEG. Bosses leaked along with them-- Cool!

Powerups, life icons, co-op character icons, mission structure, CGI cutscene list leaked-- AWESOME!!!

tl;dr-- Nearly the entire game's been spoiled as a result of several groups taking apart the demo, with each bit leaked being met with different reactions.

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Alright everyone, here is a summery of what happened:

Ripped from assets in the demo.

Elemental Shields and Wisps confirmed to make a come-back, as well as Super Sonic for Classic and Modern Sonic in-stages confirmed:

http://img839.imageshack.us/img839/2090/e1009913d7ce.png

Leaked Title Cards of all stages and bosses: http://s54.radikal.ru/i146/1106/52/fa70ecfe64db.png

http://s006.radikal.ru/i213/1106/0c/9a56199f09a4.png

Pictures of some of the stage select pictures:

Green Hill Classic: http://img38.imageshack.us/img38/207/uiss000ghz.png

-Green Hill Modern: http://img841.imageshack.us/img841/7459/uiss001ghz.png

City Escape Classic: http://img846.imageshack.us/img846/6096/uiss008cte.png

City Escape Modern: http://img855.imageshack.us/img855/6580/uiss009cte.png

Seaside Hill Classic: http://img268.imageshack.us/img268/5711/uiss010ssh.png

Seaside Hill Modern: http://img856.imageshack.us/img856/2893/uiss011ssh.png

Rooftop Run Classic: http://img707.imageshack.us/img707/2386/uiss014euc.png

Rooftop Run Modern: http://img64.imageshack.us/img64/9096/uiss015euc.png

Ripped Music:

Title Screen (Sonic 1/2 Title Screen Remix): http://youtu.be/4y3D0m7h62c

Main Menu (Heroes Main Menu Remix): http://youtu.be/7OZzrllRJHw

Green Hill Classic: http://youtu.be/3V2GB5E5jq8

Green Hill Classic with Speed Shoes: http://youtu.be/zrgeybdPY-k

Green Hill Modern: http://youtu.be/CicGCqUsQlI

Green Hill Modern with Boost: http://youtu.be/1cab0Xfn5Eg

Invincibility Music Classic: http://youtu.be/vv1eynKIsQs

Invincibility Music Modern: http://youtu.be/CEpQ4WS_ads

1-Up Bonus: http://youtu.be/xOLdpEyBzFo

Drowning Theme: http://youtu.be/EvcYjHICSok

Round Clear: http://youtu.be/1BdZ6_4kRaA

Modern Knuckles Model: http://i40.photobucket.com/albums/e202/Milesgboy/ModernKnxuderp.png

Classic Super Sonic Model:

http://i40.photobucket.com/albums/e202/Milesgboy/classicderpsuper.png

Stage, Mission, and Boss List. Take note that each stage has a "normal" level, and then 5 extra missions:

It seems there are versus character and co-op character missions, Sonic Ghost is most likely a time attack, and most of the missions sound like they are stages with a theme in them, like a certain enemy or stage gimmick. Also, go to the end for list of CG Cutscenes.

CLASSIC GREEN HILL ZONE

Mission 1: Sonic Ghost (beat the time attack ghost)

Mission 2: Beaton (that's the fish badniks)

Mission 3: Vs Knuckles

Mission 4: Swings (likely involving the Green Hill swings)

Mission 5: High Speed (*shrugs*)

MODERN GREEN HILL ZONE:

Mission 1: Ordered Dash Ring

Mission 2: VS Tails (....wut)

Mission 3: Sonic ghost

Mission 4: Jump Jump Jump! (...)

Mission 5: 300% Boost

CLASSIC CHEMICAL PLANT ZONE

Mission 1: Co-Op Tails (tails co-op partner?)

Mission 2: Recue the Animals

Mission 3: Aqua Barrier (Bubble shield~)

Mission 4: Sonic Ghost

Mission 5: Invincibility

MODERN CHEMICAL PLANT ZONE

Mission 1: One Ring

Mission 2: Sonic Ghost

Mission 3: Co-Op Amy

Mission 4: Grabber (those spider robots from Chemical Plant)

Mission 5: Sprinkler in Water

CLASSIC SKY SANCTUARY ZONE

Mission 1: Sonic Ghost

Mission 2: Eggrobo

Mission 3: Round Platform

Mission 4: Enemy Rings (WHAT!? Likely has to do with Motobug monitor)

Mission 5: VS. Amy

MODERN SKY SANCTUARY ZONE

Mission 1: VS Knuckles

Mission 2: 200% Boost

Mission 3: Balloon

Mission 4: Sonic Ghost

Mission 5: Fast Tempo

CLASSICSPEED HIGHWAY

Mission 1: VS Cream (...)

Mission 2: Keep Moving!

Mission 3: High Speed

Mission 4: Many Copspeeders (those race-car robot monkies from Adventure)

Mission 5: Sonic Ghost

MODERN SPEED HIGHWAY

Mission 1: Drift

Mission 2: Keep Moving!

Mission 3: Sonic ghost

Mission 4: Driller (?)

Mission 5: VS Espio

CLASSIC CITY ESCAPE

Mission 1: Sk8Board

Mission 2: Thunder Barrier

Mission 3: VS Rouge

Mission 4: Sonic ghost

Mission 5: Half a Spring (oui?)

MODERN CITY ESCAPE

Mission 1: Vs Cream (...wut, Cream doesn't seem to want to be your friend, why fight her twice?)

Mission 2: Ordered Dash Ring

Mission 3: Truck

Mission 4: Fast Tempo

Mission 5: Sonic Ghost

CLASSIC SEASIDE HILL

Mission 1: Rescue Animals

Mission 2: Sonic Ghost

Mission 3: Co-op Espio

Mission 4: Fast Tempo

Mission 5: In Water

MODERN SEASIDE HILL

Mission 1: Co-Op Rouge

Mission 2: Sonic ghost

Mission 3: Rainbow rings

Mission 4: Sea Turtle in the Sky (...)

Mission 5: Giant Batabata

CLASSIC CRISIS CITY

Mission 1: Sonic Ghost

Mission 2: Goal Plate Juggling

Mission 3: Co-Op Vector

Mission 4: Flame Barrier

Mission 5: Enemy Rings

MODERN CRISIS CITY

Mission 1: Stomping

Mission 2: Sonic ghost

Mission 3: Switch

Mission 4: Co-Op Blaze

Mission 5: Select Canon

CLASSIC ROOFTOP RUN

Mission 1: Sonic Ghost

Mission 2: Egg Fighter

Mission 3: Ordered Dash Ring

Mission 4: VS Charmy

Mission 5: High Speed

MODERN ROOFTOP RUN

Mission 1: Rolling Barrel

Mission 2: Sonic Ghost

Mission 3: Sk8Board (so it returns in this stage?)

Mission 4: Endless Boost

Mission 5: VS Vector

CLASSIC PLANET WISP

Mission 1: Fast Temp Pink Spike

Mission 2: Sonic Ghost

Mission 3: Goal Plate Juggling

Mission 4: Vs Blaze

Mission 5: Sprinkler (those were the things in Planet wisp that spewed either spikes or rings)

MODERN PLANET WISP

Mission 1: Sonic Ghost

Mission 2: Tram

Mission 3: Co-Op Charmy

Mission 4- Every Skill

Mission 5: Orange Rocket

Rival Boss: Metal Sonic

Extra Mission: Difficult Mode

Rival Boss: Shadow

Extra Mission: Difficult Mode

Rival Boss Silver

Extra Mission: Difficult Mode

Boss: Death Egg

Extra Mission: Difficult Mode

Boss: Perfect Chaos

Extra Mission: Difficult Mode

Boss: Egg Dragoon

Extra Mission: Difficult Mode

Boss: Last Boss "Time Eater"

Extra Mission: Difficult Mode

1 SEGA Logo Cutscene (lol)

11 CG Cutscenes

1 Credits (lol)

19 Story Cutscenes [in-Game]

17 NPC Character Cutscenes (likely mini cutscenes before VS or co-op stages)

11 Rival Cutscenes (Oui? There's only three rivals though. However, it could be that miniature in-game cutscenes initiate during the battle, there's an idea)

14 Viewer Cutscenes (I have no idea what this is)

Specific List of CG Cutscenes:

-SEGA Logo

-Opening Movie

-Store Begin

-After Green Hill Zone

-After Area 1

-After Death Egg

-After Area 2

-After Perfect Chaos

-After Area 3

-After New Eggrobo

-Before time Eater

-Credits

-Story End

Game is likely organized as such:

Area 1- Classic

Green Hill Zone

Chemical Plant Zone

Sky Sanctuary Zone

Rival Boss- Metal Sonic

Boss- Death Egg

Area 2- Adventure

Speed Highway

City Escape

Seaside Hill

Rival Boss- Shadow

Boss- Perfect Chaos

Area 3- Modern

Crisis City

Rooftop Run

Planet Wisp

Rival Boss- Silver

Boss- Egg Dragoon (which I'm guessing equates to New EggRobo)

And then the face-off with the final boss, Time Eater.

Spanish Version of Moveset: http://i.imgur.com/Rcf6N.png

TRANSLATION:

Flipper - Flipper (pinball machine)

Derrape - Drift

Paso rápido - Quick step

Mirar arriba - Look up

Moverse - Move

Agacharse - Crouch

Paso deslizante - Slide (direct translation: slide step, maybe this is Crawl)

Inclinarse - Crouch (?)

Deslizamiento - Slide (eh?)

Pisotón - Stomp

Torbellino - Whirlwind (maybe Sonic / Amy / Shadow / Espio Tornado attack from Heroes)

Turbo - Boost

Turbo aero - Air dash

Salto giratório - Spin jump

Ataque teledirigido - Homing attack

Catapulta de muelle - spring launch

(doesn't translate to GameFAQS well)- partner's attack

Salto - Jump

Cambiar de personaje - change characters

Personalizar habilidad - customise skill

(doesn't translate to GameFAQS well)- Hold hands (aw)

(doesn't translate to GameFAQS well) - ?? size ???? well, this one baffles me.

http://www.youtube.com/watch?v=b7eydtN8paE&lc

20100108063328!Exploding-head.gif

HOLY SHIT, and We got all of THAT, just from a DEMO, what the shit, its like these guys are magic or something.

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Okay. I just got back from a day out with some friends. I have carefully reviewed the topic up to page 17, and must now offer my thoughts.

Pros:

-8 out of 9 levels are epic choices, and the flow could work great, if the story is played right

-The power-ups look great. Elemental shields, Wisps... it's all there, and it's epic

-HOLY FUCK THE CONTENT. Apparently, each Sonic will have 2 acts per stage, plus a fuckton of missions.... welcome back, Sonic Adventure 2 replayability, how I missed thee <3

-There's interaction with a bunch of characters, from co-op to vs. modes.... can't wait to bash the hell out of Cream and Charmy :3

-The boss list is just perfect. Sure, there's only 6 of them, but I wouldn't have chosen differently if I knew any better

-There's a LOT of CG cutscenes, meaning there's probably even more in-game cutscenes, meaning we could be getting an actual STORY!

-There's mini-games again! We haven't seen real mini-games since Sonic Adventure!

-Super Sonic's playable in-game for both hedgies!

-Each level is getting the gimmick from the game it's from back. This is an epic win, even if the gimmick was bad, simply because it fully shows that each level is not only representing itself, but the game it is from

-??? is left blank, meaning that we could be getting Doomsday *squee*

-AND there's still more DLC in development

Cons:

-Seaside Hill is a lame level choice.

SEGA, what the fuck. Seaside Hill? Really? You fucked EVERYTHING UP. This game will SUCK. GAH.

.........Of course I'm just kidding, I think I got an e-gasm.

Nothing can be bad if you have Sky Sanctuary, remember?

TrollFaceDancing.gif

Have my babies?

Edited by EXshad
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Old, and confirmed via the list of missions, but I don't care.

wissh.png

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