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Sonic Generations : General Hacking Thread


azoo

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K guys, 3 extra acts per Zone,hopefully that means plenty of nods to respective games(maybe in the form of copying layouts´,since the Main ones are Original).Notice how the Bosses are out of place from the Zones, so maybe the Zones will be actual represantation of each game? They did say they wanted to celebrate all the 20 Years of Sonic.

The Emulator is awsome in the Idea of SSBB,by letting us play more obscure stages. A DC one would have been great as well,but oh well.

Informational Hub sounds like a futuristic type of enviorment, maybe we'll se a nod to the Chao Garden.

The Amount of Characters and Power-up sounds amazing.

In terms content this shaping up to be the Smash Bros. of the Sonic Series. Loving it!

Oh and the Drowning is even more epic now,yo.

Edited by ChikaBoing
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Classic and Modern Super Sonic confirmed in-stage, both have songs in the music files.

I feel terrible for SEGA right now, but I want a music rip.

Give these to me now :|

Also Metal Sonic? As a boss? Does this mean I FINALLY get to school Nepenthe about Metal Sonic being a legitimate threat? Oh happy day!

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He's a boss battle, just like Silver and Metal sonic

but Big and Omega on the other hand...

i know that but i don't see him as any of the power ups or stage partners

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Didn't say you were defending other gimmicks; I listed them to add context to my point that the Werehog wasn't really that bad. Admittedly didn't read your second post, so silly me at being so defensive.

Also, CG cutscenes? So is that every cutscene in the game or every cutscene using that awesome Marza Planet animation???

My guess is CG as the others should be in-engine. This was a programmed list of when to load a movie, so if it's loading a movie file it would be pre-rendered.

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"MODERN SKY SANCTUARY ZONE

Mission 1: VS Knuckles

Mission 2: 200% Boost

Mission 3: Balloon

Mission 4: Sonic Ghost

Mission 5: Fast Tempo"

Hidden Palace intro to Sky Sanctuary? I hope so!

(although I think they mean VS as in racing those characters, not fighting.)

Edited by Aptiva
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I also spotted "Statue Room" in that long list. Perhaps playing the game unlocks trophy statues of various enemies and characters?

I'd love a massive room filled with statues of every known character. B)

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Our own Dusk Golem did some work studying the code! This is his version of it;

CLASSIC GREEN HILL ZONE

Mission 1: Sonic Ghost (beat the time attack ghost)

Mission 2: Beaton (that's the fish badniks)

Mission 3: Vs Knuckles

Mission 4: Swings (likely involving the Green Hill swings)

Mission 5: High Speed (*shrugs*)

MODERN GREEN HILL ZONE:

Mission 1: Ordered Dash Ring

Mission 2: VS Tails (....wut)

Mission 3: Sonic ghost

Mission 4: Jump Jump Jump! (...)

Mission 5: 300% Boost

CLASSIC CHEMICAL PLANT ZONE

Mission 1: Co-Op Tails (tails co-op partner?)

Mission 2: Recue the Animals

Mission 3: Aqua Barrier (Bubble shield~)

Mission 4: Sonic Ghost

Mission 5: Invincibility

MODERN CHEMICAL PLANT ZONE

Mission 1: One Ring

Mission 2: Sonic Ghost

Mission 3: Co-Op Amy

Mission 4: Grabber (those spider robots from Chemical Plant)

Mission 5: Sprinkler in Water

CLASSIC SKY SANCTUARY ZONE

Mission 1: Sonic Ghost

Mission 2: Eggrobo

Mission 3: Round Platform

Mission 4: Enemy Rings (WHAT!? Likely has to do with Motobug monitor)

Mission 5: VS. Amy

MODERN SKY SANCTUARY ZONE

Mission 1: VS Knuckles

Mission 2: 200% Boost

Mission 3: Balloon

Mission 4: Sonic Ghost

Mission 5: Fast Tempo

CLASSICSPEED HIGHWAY

Mission 1: VS Cream (...)

Mission 2: Keep Moving!

Mission 3: High Speed

Mission 4: Many Copspeeders (those race-car robot monkies from Adventure)

Mission 5: Sonic Ghost

MODERN SPEED HIGHWAY

Mission 1: Drift

Mission 2: Keep Moving!

Mission 3: Sonic ghost

Mission 4: Driller (?)

Mission 5: VS Espio

CLASSIC CITY ESCAPE

Mission 1: Sk8Board

Mission 2: Thunder Barrier

Mission 3: VS Rouge

Mission 4: Sonic ghost

Mission 5: Half a Spring (oui?)

MODERN CITY ESCAPE

Mission 1: Vs Cream (...wut, Cream doesn't seem to want to be your friend, why fight her twice?)

Mission 2: Ordered Dash Ring

Mission 3: Truck

Mission 4: Fast Tempo

Mission 5: Sonic Ghost

CLASSIC SEASIDE HILL

Mission 1: Rescue Animals

Mission 2: Sonic Ghost

Mission 3: Co-op Espio

Mission 4: Fast Tempo

Mission 5: In Water

MODERN SEASIDE HILL

Mission 1: Co-Op Rouge

Mission 2: Sonic ghost

Mission 3: Rainbow rings

Mission 4: Sea Turtle in the Sky (...)

Mission 5: Giant Batabata

CLASSIC CRISIS CITY

Mission 1: Sonic Ghost

Mission 2: Goal Plate Juggling

Mission 3: Co-Op Vector

Mission 4: Flame Barrier

Mission 5: Enemy Rings

MODERN CRISIS CITY

Mission 1: Stomping

Mission 2: Sonic ghost

Mission 3: Switch

Mission 4: Co-Op Blaze

Mission 5: Select Canon

CLASSIC ROOFTOP RUN

Mission 1: Sonic Ghost

Mission 2: Egg Fighter

Mission 3: Ordered Dash Ring

Mission 4: VS Charmy

Mission 5: High Speed

MODERN ROOFTOP RUN

Mission 1: Rolling Barrel

Mission 2: Sonic Ghost

Mission 3: Sk8Board (so it returns in this stage?)

Mission 4: Endless Boost

Mission 5: VS Vector

CLASSIC PLANET WISP

Mission 1: Fast Temp Pink Spike

Mission 2: Sonic Ghost

Mission 3: Goal Plate Juggling

Mission 4: Vs Blaze

Mission 5: Sprinkler (those were the things in Planet wisp that spewed either spikes or rings)

MODERN PLANET WISP

Mission 1: Sonic Ghost

Mission 2: Tram

Mission 3: Co-Op Charmy

Mission 4- Every Skill

Mission 5: Orange Rocket

Rival Boss: Metal Sonic

Extra Mission: Difficult Mode

Rival Boss: Shadow

Extra Mission: Difficult Mode

Rival Boss Silver

Extra Mission: Difficult Mode

Boss: Death Egg

Extra Mission: Difficult Mode

Boss: Perfect Chaos

Extra Mission: Difficult Mode

Boss: Egg Dragoon

Extra Mission: Difficult Mode

Boss: Last Boss "Time Eater"

Extra Mission: Difficult Mode

CG Cutscenes:

-SEGA Logo

-Opening Movie

-Store Begin

-After Green Hill Zone

-After Area 1

-After Death Egg

-After Area 2

-After Perfect Chaos

-After Area 3

-After New Eggrobo

-Before time Eater

-Credits

-Story End

...Wait, am I too slow again? GAWDAMNIT.

Edited by VEDJ-F
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Also Metal Sonic? As a boss? Does this mean I FINALLY get to school Nepenthe about Metal Sonic being a legitimate threat? Oh happy day!

That will only happen if we get a cutscene of either Sonic actually having sustained some serious damage from a fight with him, you know, like what happened in the OAV. Lulz, don't hold your breath on that. wink.gif

Even then, it wouldn't really excuse how pre-emptive such a conclusion would've been after 18 years.

@ Dusk Golem: If that's what that really means, oh happy day! I love those cutscenes! Having so many of them this time feels my little heart with gleeeeee. <333

Edited by Nepenthe
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Let's see how ign and other Critic's try to bash on this game because of replay value. It may have Few levels(for now :rolleyes: ) but it makes up for all the content inside those levels. Not to mention mini-games, and extra content to soon be revealed(secret bosses maybe). all this and a special edition(if they have one) and this will be hands down the best sonic game of the modern generation, maybe even crossing over to become a classic. :o

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Maybe to the everybody who is reading all the leaked spoilers it won't.

What do you mean? It won't be a surprise since we know already.

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MODERN CHEMICAL PLANT ZONE

Mission 1: One Ring

Mission 2: Sonic Ghost

Mission 3: Co-Op Amy

Mission 4: Grabber (those spider robots from Chemical Plant)

Mission 5: Sprinkler in Water

CLASSIC SKY SANCTUARY ZONE

Mission 1: Sonic Ghost

Mission 2: Eggrobo

Mission 3: Round Platform

Mission 4: Enemy Rings (WHAT!? Likely has to do with Motobug monitor)

Mission 5: VS. Amy

Que?

CLASSICSPEED HIGHWAY

Mission 1: VS Cream (...)

Mission 2: Keep Moving!

Mission 3: High Speed

Mission 4: Many Copspeeders (those race-car robot monkies from Adventure)

Mission 5: Sonic Ghost

MODERN CITY ESCAPE

Mission 1: Vs Cream (...wut, Cream doesn't seem to want to be your friend, why fight her twice?)

Mission 2: Ordered Dash Ring

Mission 3: Truck

Mission 4: Fast Tempo

Mission 5: Sonic Ghost

I second this why.

Hold hands

.__.

.__.

Must... contain... inner...fangirl...

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CG Cutscenes:

-SEGA Logo

-Opening Movie

-Story Begin

-After Green Hill Zone

-After Area 1

-After Death Egg

-After Area 2

-After Perfect Chaos

-After Area 3

-After New Eggrobo

-Before time Eater

-Credits

-Story End

Ok im starting to get it now

The game is set in 3 areas that represent each era (Classic, Adventure, Modern)

Each area has 3 stages, a rival boss, and an actual boss (maybe something like Classic taking on the rival and Modern taking on the boss may happen)

Area 1- Classic

Green Hill Zone

Chemical Plant Zone

Sky Sanctuary Zone

Rival Boss- Metal Sonic

Boss- Death Egg

Area 2- Adventure

Speed Highway

City Escape

Seaside Hill

Rival Boss- Shadow

Boss- Perfect Chaos

Area 3- Modern

Crisis City

Rooftop Run

Planet Wisp

Rival Boss- Silver

Boss- Egg Dragoon (which I'm guessing equates to New EggRobo)

and then they face off against the final boss after getting all of the emeralds and red rings

Also I hope Cream fighting you twice is a typo instead of an actual thing, and I love it how the sega logo is its own cutscene

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Wait, if you fight Shadow after Seaside Hill does that mean the boss battle takes place at the time of his OWN game? If so, that'd be friggin' hardcore. :lol:

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Also it would be fun if each character got a different animations when sonic holds their hand to express themselves a bit more

Like Knuckles would reluctantly do it and get a sullen face while holding hands

Or Amy starting to blush and get all kissy faced with him when it happens

IT WAS CREAM DRIVING THAT TRUCK!

Edited by Cero
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Wait, if you fight Shadow after Seaside Hill does that mean the boss battle takes place at the time of his OWN game? If so, that'd be friggin' hardcore. :lol:

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SEGA! Forget perfecting the physics and wasteful things like that!

MAKE SURE THE HOLDING HANDS PART OF THE GAME IS PERFECTED OR I WILL BOYCOTT THIS GAME

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Let's see how ign and other Critic's try to bash on this game because of replay value. It may have Few levels(for now :rolleyes: ) but it makes up for all the content inside those levels.

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Let's see how ign and other Critic's try to bash on this game because of replay value. It may have Few levels(for now :rolleyes: ) but it makes up for all the content inside those levels. Not to mention mini-games, and extra content to soon be revealed(secret bosses maybe). all this and a special edition(if they have one) and this will be hands down the best sonic game of the modern generation, maybe even crossing over to become a classic. :o

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Guys.

You fight Metal Sonic in Sky Sanctuary, sillies.

Then the VS Shadow one should be after City Escape, the final Sa2 battle in the hero/dark stories.

=O

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