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Sonic Unlimited (formerly Sonic 2006 2D)


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403 replies to this topic

#321 Diogenes

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Posted 25 March 2012 - 04:22 PM

Why the fuck do we need a word to describe this specific instance of corpsesmooching. We've wasted more time arguing over the word than we would have ever saved as compared to simply typing "kissed a dead animal".

#322 Dreamhog

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Posted 25 March 2012 - 04:23 PM

That doesn't even resemble a word. If you tried to say that your tongue would reach up and choke the fuck out of your brain.

It's not an entirely uncommon method for resurrecting the dead.


She didn't even try any other way!

Edited by Dreamhog, 25 March 2012 - 04:23 PM.


#323 VizardJeffhog

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Posted 25 March 2012 - 04:23 PM

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SO, how about that fan game, right guys? :D

#324 Ming Ming Hatsune

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Posted 25 March 2012 - 04:24 PM

But when it comes to sex we have several different variations on the word depending how or what we do it with.


But this has nothing to do with sex. Sonic '06 showed no sexual scenes what so ever. Elise just kissed Sonic to revive him.

#325 Diogenes

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Posted 25 March 2012 - 04:24 PM

She didn't even try any other way!

So? Why bother with something else when you've got something that works?

#326 Carbo

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Posted 25 March 2012 - 04:26 PM

Holy fucking shit all of you.

Just shut the fuck up.

Also Dreamhog stop beating a goddamn dead horse with your antics and learn when to stop arguing.

#327 Dreamhog

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Posted 25 March 2012 - 04:27 PM

So? Why bother with something else when you've got something that works?


I'm pretty sure I'd try some other way before kissing a dead corpse animal. Like chanting , or try to transfer power through hand to the chest and say "clear!".

Holy fucking shit all of you.

Just shut the fuck up.

Also Dreamhog stop beating a goddamn dead horse with your antics and learn when to stop arguing.


I did. we're talking about sonic 06 now.

#328 Marcello

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Posted 25 March 2012 - 04:28 PM

So, I'll ask again:

1) Are they doing 2D hubs?

2) And cutscenes?

#329 VizardJeffhog

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Posted 25 March 2012 - 04:29 PM

So, I'll ask again:

1) Are they doing 2D hubs?

2) And cutscenes?


From what I've seen in a playthrough, I think it's just the levels straight up.

#330 Ming Ming Hatsune

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Posted 25 March 2012 - 04:29 PM

So, I'll ask again:

1) Are they doing 2D hubs?

2) And cutscenes?


From what I know:

1) No and 2) No.

Sonic's Story had no cutscenes or hubs.

Edited by Ming Ming Love, 25 March 2012 - 04:30 PM.


#331 JezMM

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Posted 25 March 2012 - 04:29 PM

she kissed a dead guy, on the lips. That's not a big deal to you?


She kissed a dead guy she loved. That's a pretty important aspect of the scene. People kiss immediately recently deceased loved ones all the time.




I dunno about cut-scenes and hubs. It'd be cool if they did (and included a few FMV ones from the game for good measure), but since the game is still pre-final release, anything is possible.

In the first release, Sonic's story didn't even have credits at the end. Just went back to the title screen. Frankly I was offended. >8C No ending is fine but I want some credits to close the experience.

Edited by JezMM, 25 March 2012 - 04:31 PM.


#332 Dreamhog

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Posted 25 March 2012 - 04:31 PM


is this from the same people? this looks awesome.

Edited by Dreamhog, 25 March 2012 - 04:37 PM.


#333 Sean

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Posted 25 March 2012 - 04:41 PM

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I'm pretty sure I'd try some other way before kissing a dead corpse animal. Like chanting , or try to transfer power through hand to the chest and say "clear!".



I did. we're talking about sonic 06 now.


You know what? Get the fuck out of here.

#334 Ming Ming Hatsune

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Posted 25 March 2012 - 04:44 PM

...I told him nobody messes with Sean. Oh well...


http://www.youtube.com/watch?v=U_-JoUvbtik
is this from the same people? this looks awesome.


And to answer his question that he will never see, no it's not from the same people.

#335 zI Maleficent

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Posted 25 March 2012 - 04:50 PM

I can only imagine it being possible if they had holes and slopes going up over them, so you have to time your hits right to get across each one? But a level change like that might be too unfaithful, so they may just skip over it.

That, or possibly some simplistic twist where you use telekinesis to pick them up from the ground and carry them around with you, navigating obstacles and depositing them in the appropriate places. It really depends on where their loyalties lie in regards to either making an imperfect representation, or to not bother at all.

I didn't even know it existed, so I guess that says something, lol.

When Shadow reaches the highest tier of Chaos Boost, he gains access to it. Unfortunately, it has shockingly short range and is unnaturally weak.

Edited by zI Maleficent, 25 March 2012 - 04:58 PM.


#336 Komodin

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Posted 25 March 2012 - 04:51 PM

http://www.youtube.com/watch?v=U_-JoUvbtik


Huh, this actually looks playable. It's a shame (somewhat) that it'll never be finished, though.

#337 JezMM

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Posted 25 March 2012 - 04:51 PM

When Shadow reaches the highest tier of Chaos Boost, he gains access to it. Unfortunately, it has shockingly short range and is unnaturally weak.


Do you have to unlock it from the shop? Might make sense I never saw it if so, I never played Shadow or Silver beyond their credits.

#338 Burnt Ash

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Posted 25 March 2012 - 04:54 PM

Do you have to unlock it from the shop? Might make sense I never saw it if so, I never played Shadow or Silver beyond their credits.


Yeah, it's unlocked in the shop. It's only worth it if you want the achievements/trophies though, Shadow's powerups aren't very good, and Silver's are just, alright, I guess.

#339 SuperClassic

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Posted 25 March 2012 - 05:05 PM

But the thing is, the creator of this fan game is actively looking out for and recreating Sonic Team's crappy effort. The physics, the unnecessary speed boosters, frequent groups of enemies, all with health bars.

Hell he even kept the same issues that made the Silver boss fight such a pain. In the original, if Silver ever caught you in mid-air, you would never have enough time to recover before he grabbed you again, which essentially meaning you were dead if you found yourself in this situation... and that's still present in this fan game. That's the point I and several others are making. All the flaws that were in 06's gameplay are here in this fan game, only this time, they're intentional. Effort has gone into recreating Sonic Team's crappy effort. |3;

I concur, people tend to utilize this fan game's concept of being a 2D Sonic 06 as a euphemism for being at most seemingly decent. I honestly believe that one of the things that limits this game's potential is the fact that it's based off a horrendous game. The thing is, people have attempted to make the game better by manipulating its programming.



I'll leave it up to all of you to decipher if these alterations make the game more than mediocre or not.

Edited by Protagoras, 25 March 2012 - 05:07 PM.


#340 Discoid

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Posted 25 March 2012 - 05:17 PM

You know what? Get the fuck out of here.

Look at the poise, the grace, the magnificence! As always, Sean's skill with the hammer prove him to be a mighty rival to everyone's favorite pink hedgehog!


I concur, people tend to utilize this fan game's concept of being a 2D Sonic 06 as a euphemism for being at most seemingly decent. I honestly believe that one of the things that limits this game's potential is the fact that it's based off a horrendous game. The thing is, people have attempted to make the game better by manipulating its programming.

https://www.youtube....feature=channel

I'll leave it up to all of you to decipher if these alterations make the game more than mediocre or not.

On the other hand, I think some people are overstating the programming skills these guys have got. The most impressive thing about the project is that it's still going, not the actual game itself. The fact that they're going out of their way to replicate the problems in '06 just makes things worse.




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