Jump to content

SEGASonic Radio
RSS Feed
Follow the Sonic Stadium's Facebook Page
Follow TSS' Twitter
 
Photo

Your (least) favorite Sonic model?


  • Please log in to reply
167 replies to this topic

#61 Abominal Taz

Abominal Taz
  • Gender:Male
  • Location:In an absolution.
  • Country:United States

Posted 11 July 2011 - 04:54 PM

Posted Image

AAAAAAHHH!! IT'S THE CLOSET DREAM ALL OVER AGAIN!!!

#62 Johnny Boy

Johnny Boy
  • Gender:Male
  • Location:The Hoenn Region
  • Country:United States

Posted 11 July 2011 - 04:58 PM

The 06 models. They just look like one of those stretchy toys you see at the store.

#63 BADavid

BADavid

    Member

  • TSS Member
  • 50 Posts:
  • Gender:Male
  • Location:London
  • Country:England

Posted 11 July 2011 - 07:45 PM

I'm not a fan of the post-Sonic 06 "lanky Sonic" look as a whole, but its definitely at its worst in Sonic 06 itself, just as others have said. The vaguely-human proportions add to the Uncanny Valley quality of the game's graphics and the clunky animations just make it look... off, somehow. It's hard to put into words, but something about the character model just don't feel right, when compared to the Sonic models from the Adventure titles, for instance.

I get what some people are saying about the Adventure Sonics having a different "look" to the modern Sonic that we have now - I think part of it is the proportions but mostly it's how he's portrayed in artwork and renders... Sonic around the time of the Adventure titles still had the whole "radical" 90s thing going on, just look at the old Adventure artwork where even Eggman and Gamma were pulling off funky poses. Nowadays Sonic's usually depicted standing around and looking a lot less... "stretchy", and exaggerated in general, especially since these days they tend to use renders rather than Uekawa artwork. I'd like to see the Uekawa style make a return personally because I find it quite unique and nostalgic in its own way, but as far as the in-game models go, I don't think there's a great deal of difference.

#64 HyperGogeta

HyperGogeta

    Hated By Many.

  • Banned
  • 273 Posts:
  • Gender:Male

Posted 11 July 2011 - 10:48 PM

oh, another one: the uh...
lets see...
hm...
the sonic 1 models. they got better in 3 though.
i never understood how his stomach could ACTUALLY be that round. the skinny model looks better. but the sa2 one made more sense.

#65 Gaming Misfit

Gaming Misfit

    Oh come now, Metal Sonic!

  • TSS Member
  • 623 Posts:
  • Gender:Male
  • Location:North Carolina
  • Country:United States

Posted 11 July 2011 - 10:55 PM

oh, another one: the uh...
lets see...
hm...
the sonic 1 models. they got better in 3 though.
i never understood how his stomach could ACTUALLY be that round. the skinny model looks better. but the sa2 one made more sense.


Wow. I've always thought the first one was the best....

#66 Dr. Crusher

Dr. Crusher

    Less than a god, more than a man.

  • TSS Member
  • 1,791 Posts:
  • Gender:Male
  • Location:Jez's Clockwork Globe Zone. I invested in it through the black markets.
  • Country:Scotland

Posted 11 July 2011 - 11:10 PM

Models aren't the same as sprites.

#67 HyperGogeta

HyperGogeta

    Hated By Many.

  • Banned
  • 273 Posts:
  • Gender:Male

Posted 11 July 2011 - 11:47 PM

Models aren't the same as sprites.

Its all the same, a MODEL of Sonic. didnt like it, who can blame me.

#68 Melru

Melru

    Member

  • TSS Member
  • 228 Posts:
  • Gender:Female
  • Country:United States

Posted 12 July 2011 - 12:34 AM

Wow its been a while since I've seen the SA2 model. Doesn't look too bad, but I still think the Soaps are too big. Other than that, I'd probably call it one of the better ones if it was re-newed a little.

What,isn't the SA2 Model with longer legs than the current Model? And the quills are pretty much the same, other than being more pointy...


I think they're longer in Adventure and more spaced apart than they are now, actually.

#69 Blue Blood

Blue Blood

    Member

  • TSS Member
  • 14,174 Posts:
  • Gender:Male
  • Location:Peterborough, England
  • Country:United Kingdom

Posted 12 July 2011 - 12:37 AM

Its all the same, a MODEL of Sonic. didnt like it, who can blame me.

You're confusing the words "model" and "design", deary. This topic is about 3D models.

Props have got to go to the C.Sonic model in Generations. It's very difficult to get him looking decent in 3D, but they've done a very nice job with his lively animations and a change to the wheel-o-feet to make it look less awkward. A perfect circle is fine for sprites but on a model it looks quite forced, so they went for more of an oval shape instead, like in S4.

Edited by Blue Blood, 12 July 2011 - 12:55 AM.


#70 HyperGogeta

HyperGogeta

    Hated By Many.

  • Banned
  • 273 Posts:
  • Gender:Male

Posted 12 July 2011 - 07:33 AM

You're confusing the words "model" and "design", deary. This topic is about 3D models.


Ohh, hee hee.
Sorry for the mistake, deary.
thanks for clearing that up, deary.
I'll be sure to double check, deary dear.

#71 Melru

Melru

    Member

  • TSS Member
  • 228 Posts:
  • Gender:Female
  • Country:United States

Posted 12 July 2011 - 02:35 PM

Props have got to go to the C.Sonic model in Generations. It's very difficult to get him looking decent in 3D, but they've done a very nice job with his lively animations and a change to the wheel-o-feet to make it look less awkward. A perfect circle is fine for sprites but on a model it looks quite forced, so they went for more of an oval shape instead, like in S4.


The Classic model surprised me as well, because the body didn't look too chubby nor skinny, and it fit with the head pretty nicely. It worked out well.

I think the only thing that bothers me about him is that he still has the wheel in the air after a leap, which is kind of weird, but wasn't it that way in the classics?

#72 Discoid

Discoid
  • Gender:Male
  • Country:United States

Posted 12 July 2011 - 03:01 PM

The Classic model surprised me as well, because the body didn't look too chubby nor skinny, and it fit with the head pretty nicely. It worked out well.

I think the only thing that bothers me about him is that he still has the wheel in the air after a leap, which is kind of weird, but wasn't it that way in the classics?

Yeah. Nice touch on their part.

My least favorite model would probably be a tie between 06 and Riders. They're both fucking awful. Not to mention 06's cutscenes look exactly like the ones in SA2, unnatural, awkward movements and all.

#73 Blue Blood

Blue Blood

    Member

  • TSS Member
  • 14,174 Posts:
  • Gender:Male
  • Location:Peterborough, England
  • Country:United Kingdom

Posted 12 July 2011 - 05:45 PM

I think the only thing that bothers me about him is that he still has the wheel in the air after a leap, which is kind of weird, but wasn't it that way in the classics?

Yup, it was exactly that way in the classics. It would make more sense for him to enter a falling animation if he's not curled up, but keeping his running animation is a cute charm.

#74 Somecallmejohnny

Somecallmejohnny

    Alright then...

  • TSS Member
  • 20 Posts:
  • Gender:Male
  • Location:Philadelphia, PA
  • Country:United States

Posted 12 July 2011 - 06:24 PM

Though I'm rather not fond of Sonic's lanky model in Sonic '06, I hate the Heroes model because it gave us this render.

Posted Image

I REALLY hate that constipated pose and awkward smile.

Edited by Johnny, 12 July 2011 - 06:25 PM.


#75 Octarine

Octarine
  • Gender:Male
  • Country:Canada

Posted 12 July 2011 - 06:30 PM

Ugh. Those mouths in the official Heroes renders (and elsewhere, but I remember them most from Heroes) are really awful. Never mind that they look completely pasted-on; whose idea was it to have them curl up so unnaturally at the sides? Sonic there looks like the Joker.

Also, count me in as another big fan of Classic Sonic's model from Generations and all of its assorted animations. I adore the way the wheel-o-feet animation looks, and this is coming from someone who thought Sonic 4's was pretty iffy. There's something about it that just works... I might even go so far as to say that I prefer it to the classic wheel-o-feet, although I'd need to see them side by side to be certain.

#76 Dr. Crusher

Dr. Crusher

    Less than a god, more than a man.

  • TSS Member
  • 1,791 Posts:
  • Gender:Male
  • Location:Jez's Clockwork Globe Zone. I invested in it through the black markets.
  • Country:Scotland

Posted 12 July 2011 - 07:04 PM

Sonic there looks like the Joker.


Perhaps that would have made the Elise interactions in 2006 more bearable.

"Nothing starts until you kill the Batman. If you've got time to worry, then HIT ME!"

"Let's put a NICE SMILE on that face."

*thumbs up*

*slash*


But yeah, that's the one I was talking about earlier. The Nike smile.

#77 ???

???

    Member

  • Banned
  • 6 Posts:
  • Gender:Male
  • Location:???
  • Country:United States

Posted 12 July 2011 - 11:11 PM

Dont have a least favorite? All of them are awesome? But if i had to choose, itd be SADX? Really i could stand it, if not for that broken mouthpeice?

#78 100Modem

100Modem

    Member

  • TSS Member
  • 20 Posts:
  • Gender:Male
  • Country:Portugal

Posted 13 July 2011 - 12:13 AM

Posted Image

May he stare into your soul...

I'm no fan of Sonic's redesign, but thank goodness they didn't do it like that :P


lol ill use this image for my sonic album... is it really that bad? I like because sonic looks kinda evil..
Also some people seem to dislike the actual model in that game, but i think its nice.

#79 Phos

Phos

    I can set my own title!?

  • TSS Member
  • 5,037 Posts:
  • Gender:Male
  • Location:MOOOOON!!
  • Country:United States

Posted 15 July 2011 - 12:23 AM

The SA 2 models, both vanilla and Battle don't look like they were rigged properly. I guess maybe that was intentional to emulate the swoopyness of the related promo art, but I don't think it worked very well. I dunno if I can hold the 3D blast model (The one used to make the in game sprites) against itself, this was mid 90's when not very many places really knew how to CG properly. The Unleashed model has some really strange topology, but I guess it works out alright.

You're confusing the words "model" and "design", deary. This topic is about 3D models.

Technically the term model can describe something used in 2D works as well. The sprites or other drawings are meant to look like a given model whether its a defined 3D model or a set of official characteristics.

Props have got to go to the C.Sonic model in Generations. It's very difficult to get him looking decent in 3D, but they've done a very nice job with his lively animations and a change to the wheel-o-feet to make it look less awkward. A perfect circle is fine for sprites but on a model it looks quite forced, so they went for more of an oval shape instead, like in S4.

I thought that Sonic Fan Remix game did a great job at the wheel of feet.

#80 Blue Blood

Blue Blood

    Member

  • TSS Member
  • 14,174 Posts:
  • Gender:Male
  • Location:Peterborough, England
  • Country:United Kingdom

Posted 15 July 2011 - 12:32 AM

Technically the term model can describe something used in 2D works as well. The sprites or other drawings are meant to look like a given model whether its a defined 3D model or a set of official characteristics.

I thought that Sonic Fan Remix game did a great job at the wheel of feet.

I know that "model" can refer to something 2D as well, but for the sake of this topic it doesn't. Also I never saw the running animation in SFR because I was too busy running into horribly placed Motobugs you're right about the animation in SFR. It doesn't only work in certain styles though.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users