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Your (least) favorite Sonic model?
#61
Posted 11 July 2011 - 04:54 PM
#62
Posted 11 July 2011 - 04:58 PM
#63
Posted 11 July 2011 - 07:45 PM
I get what some people are saying about the Adventure Sonics having a different "look" to the modern Sonic that we have now - I think part of it is the proportions but mostly it's how he's portrayed in artwork and renders... Sonic around the time of the Adventure titles still had the whole "radical" 90s thing going on, just look at the old Adventure artwork where even Eggman and Gamma were pulling off funky poses. Nowadays Sonic's usually depicted standing around and looking a lot less... "stretchy", and exaggerated in general, especially since these days they tend to use renders rather than Uekawa artwork. I'd like to see the Uekawa style make a return personally because I find it quite unique and nostalgic in its own way, but as far as the in-game models go, I don't think there's a great deal of difference.
#64
Posted 11 July 2011 - 10:48 PM
lets see...
hm...
the sonic 1 models. they got better in 3 though.
i never understood how his stomach could ACTUALLY be that round. the skinny model looks better. but the sa2 one made more sense.
#65
Posted 11 July 2011 - 10:55 PM
oh, another one: the uh...
lets see...
hm...
the sonic 1 models. they got better in 3 though.
i never understood how his stomach could ACTUALLY be that round. the skinny model looks better. but the sa2 one made more sense.
Wow. I've always thought the first one was the best....
#66
Posted 11 July 2011 - 11:10 PM
#67
Posted 11 July 2011 - 11:47 PM
Its all the same, a MODEL of Sonic. didnt like it, who can blame me.Models aren't the same as sprites.
#68
Posted 12 July 2011 - 12:34 AM
What,isn't the SA2 Model with longer legs than the current Model? And the quills are pretty much the same, other than being more pointy...
I think they're longer in Adventure and more spaced apart than they are now, actually.
#69
Posted 12 July 2011 - 12:37 AM
You're confusing the words "model" and "design", deary. This topic is about 3D models.Its all the same, a MODEL of Sonic. didnt like it, who can blame me.
Props have got to go to the C.Sonic model in Generations. It's very difficult to get him looking decent in 3D, but they've done a very nice job with his lively animations and a change to the wheel-o-feet to make it look less awkward. A perfect circle is fine for sprites but on a model it looks quite forced, so they went for more of an oval shape instead, like in S4.
Edited by Blue Blood, 12 July 2011 - 12:55 AM.
#70
Posted 12 July 2011 - 07:33 AM
You're confusing the words "model" and "design", deary. This topic is about 3D models.
Ohh, hee hee.
Sorry for the mistake, deary.
thanks for clearing that up, deary.
I'll be sure to double check, deary dear.
#71
Posted 12 July 2011 - 02:35 PM
Props have got to go to the C.Sonic model in Generations. It's very difficult to get him looking decent in 3D, but they've done a very nice job with his lively animations and a change to the wheel-o-feet to make it look less awkward. A perfect circle is fine for sprites but on a model it looks quite forced, so they went for more of an oval shape instead, like in S4.
The Classic model surprised me as well, because the body didn't look too chubby nor skinny, and it fit with the head pretty nicely. It worked out well.
I think the only thing that bothers me about him is that he still has the wheel in the air after a leap, which is kind of weird, but wasn't it that way in the classics?
#72
Posted 12 July 2011 - 03:01 PM
Yeah. Nice touch on their part.The Classic model surprised me as well, because the body didn't look too chubby nor skinny, and it fit with the head pretty nicely. It worked out well.
I think the only thing that bothers me about him is that he still has the wheel in the air after a leap, which is kind of weird, but wasn't it that way in the classics?
My least favorite model would probably be a tie between 06 and Riders. They're both fucking awful. Not to mention 06's cutscenes look exactly like the ones in SA2, unnatural, awkward movements and all.
#73
Posted 12 July 2011 - 05:45 PM
Yup, it was exactly that way in the classics. It would make more sense for him to enter a falling animation if he's not curled up, but keeping his running animation is a cute charm.I think the only thing that bothers me about him is that he still has the wheel in the air after a leap, which is kind of weird, but wasn't it that way in the classics?
#74
Posted 12 July 2011 - 06:24 PM

I REALLY hate that constipated pose and awkward smile.
Edited by Johnny, 12 July 2011 - 06:25 PM.
#75
Posted 12 July 2011 - 06:30 PM
Also, count me in as another big fan of Classic Sonic's model from Generations and all of its assorted animations. I adore the way the wheel-o-feet animation looks, and this is coming from someone who thought Sonic 4's was pretty iffy. There's something about it that just works... I might even go so far as to say that I prefer it to the classic wheel-o-feet, although I'd need to see them side by side to be certain.
#76
Posted 12 July 2011 - 07:04 PM
Sonic there looks like the Joker.
Perhaps that would have made the Elise interactions in 2006 more bearable.
"Nothing starts until you kill the Batman. If you've got time to worry, then HIT ME!"
"Let's put a NICE SMILE on that face."
*thumbs up*
*slash*
But yeah, that's the one I was talking about earlier. The Nike smile.
#77
Posted 12 July 2011 - 11:11 PM
#78
Posted 13 July 2011 - 12:13 AM
May he stare into your soul...
I'm no fan of Sonic's redesign, but thank goodness they didn't do it like that
lol ill use this image for my sonic album... is it really that bad? I like because sonic looks kinda evil..
Also some people seem to dislike the actual model in that game, but i think its nice.
#79
Posted 15 July 2011 - 12:23 AM
Technically the term model can describe something used in 2D works as well. The sprites or other drawings are meant to look like a given model whether its a defined 3D model or a set of official characteristics.You're confusing the words "model" and "design", deary. This topic is about 3D models.
I thought that Sonic Fan Remix game did a great job at the wheel of feet.Props have got to go to the C.Sonic model in Generations. It's very difficult to get him looking decent in 3D, but they've done a very nice job with his lively animations and a change to the wheel-o-feet to make it look less awkward. A perfect circle is fine for sprites but on a model it looks quite forced, so they went for more of an oval shape instead, like in S4.
#80
Posted 15 July 2011 - 12:32 AM
I know that "model" can refer to something 2D as well, but for the sake of this topic it doesn't. AlsoTechnically the term model can describe something used in 2D works as well. The sprites or other drawings are meant to look like a given model whether its a defined 3D model or a set of official characteristics.
I thought that Sonic Fan Remix game did a great job at the wheel of feet.
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