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  2. Speaking of early Windy Valley: Unless that's something the recreation did, I think the paths are far too wide and empty. It causes the same "Tiny Sonic" problem that plagues 95% of 3D fan-stages, but despite that it does have quite a bit more freedom than the final version I guess. (Also I wish the camera wasn't so godawful in the recreation because you can't see ahead of you too well with how Sonic is centered all the time.) I'll agree that SA1 has the best examples of 3D Sonic level design though. There's way more alternate paths in that game compared to others in the series (Including SA2). It was only a few weeks ago I found out you could light dash a trail of rings in Red Mountain 1 to find a rocket that lets you skip the last mountain. That's not to say alternate paths are the only factor in good level design. In SA1 there's a lot of places where you can really learn how to invent your own shortcuts, like spindashing off the first bridge in Emerald Coast to get to the higher path sooner. In most later titles you never really feel like you're figuring this out and exploring for yourself - the games lay out all the paths for you.
  3. I thought 3D World vs SLW would be the worse blowout for Sonic by a Mario game but Forces vs Oddessy is way worse because Oddessy looks better then 3D World and Forces looks worse then SLW so its a double whammy

  4. More animated Mario stickers from Line:


    Highlights include Bowser Jr. and Lemmy being adorable, Luigi shirtless, Peach getting dressed, and Yoshi trying DK's coconut cream pie recipe.

  5. OH MY GOD...




  6. Sonic Forces OST - Fist Bump (Piano ver.)

    extras menu, save select or ending/credits are my predictions.
  7. What's the best 3D Sonic Stage in terms of Level Design?

    ...fuck. Ehhh, nothing that stands out as much as beta Windy Valley, but SA's finished levels are generally on the better end of things. Emerald Coast has that nice big wallrun opportunity at the start of the second section. The castle part of Twinkle Park and inside the volcano in Red Mountain are both built around a rising spiral sort of path, so the level kind of builds on itself to create a real 3D space instead of just being one long line. Similarly the end of Lost World is a big puzzle room that (if you take the "intended" path and don't just break it by knowing where to spindash jump) has you moving all around within it.
  8. Characters you think are currently popular

    I would say that at least Sonic, Tails, Knuckles, Shadow, Blaze and maybe Dr. Eggman are still quit popular. The rest I'm not sure. Amy has a lot of fans that love her but she has also a bunch of people who really do not like her. But I would still consider her one of the more popular characters, but not one the same level as the others I already mentioned. Silver, Team Chaotix & Chaos fall into the same category as Amy. The rest is either very hated or people just do not care much for them.
  9. What do you call it when a guy beats up a cow using only 2 porcelain figures?


    A knick knack patty whack.


  10. Sonic Forces - Japanese Introduction Trailer

    At first I thought it was tutoring. Didn't know infinite was opening up a school.


    1. Shiguy


      Woah, how many did you have to start with before the fight?

    2. Limit Breaker Diamond
  12. Sonic Forces - Japanese Introduction Trailer

    He is so damn edgy. I love it
  13. I wonder when a new Crash game is gonna be announced thanks to the success of the N-Sane Trilogy.

    1. Ryannumber1Scarer
    2. dwibs93


      @Ryannumber1Scarer I'd be up for that.

      But the ideal version would be one with the cut content and I highly doubt Traveler's Tales still has the raw data or documentation for that anymore...

    3. Ryannumber1Scarer


      You'd be surprised. Some of the team that worked on Twinsanity did send a message to Activision congratulating the success of N Sane Trilogy and if they ever considered it, they'd be more than happy to help with a Twinsanity remake. 

    4. Shiguy


      Didn't Keith Webb (Concept Artist for Twinsanity) mention something about wanting to do a sequel if a game he devloped got enough mony for to buy the rights for Crash, Long before Activision took the helm?

    5. Forterror-Metallix


      What about Skylanders- *shot*

  14. What's the best 3D Sonic Stage in terms of Level Design?

    I think you mean Windy Valley, right? Anyways, yeah you're right, I completely forgot about that stage. I hope that in the future we'll get level design like that with gameplay that accommodates it. Are there any other 3D stages that you think have good level design?
  15. This trailer has really gotten me excited for Forces! I can't believe we only have a little under three weeks to go. And about the whole level design thing, it doesn't bug me as much because I'm not very critical about the various forms of media I consume, but I won't deny these levels have been sort of... lacking. But as long as I still have fun playing (and it doesn't get worse), I'll take the bad with the good. I understand perfectly if you think otherwise, and I won't yell at you until I'm blue in the face about it. People are allowed to have differing opinions, and that's fine. You do your thing, I'll do mine. Agree to disagree.
  16. The real final boss is kinda annoying.

    1. Shiguy



      You don't need to fly, sticking close to the ground is much easier then approaching from the air

    2. Limit Breaker Diamond

      Limit Breaker Diamond

      The thing is that I keep running out of rings.

    3. Shiguy


      The quanity of rings you reicive per second is unforgiving, but negligible if anything cheese hits in with invincibility, use the time not spent attacking to gather more rings. If it gets low? Ignore the the boss and keep your ring count up.

    4. Limit Breaker Diamond

      Limit Breaker Diamond

      I can't when Heavy is around. His blasts take a lot of your rings.

  17. Possible concealed MOTW threat somewhere? It’s not like Sonic team has taken Eggman remotely seriously since 2010...
  18. South Park: The Fractured But Whole

    Cartman really did time travel in the start of the game? :U
  19. I think at least 50% of my reason for preferring the classic designs is that Eggman looks cooler with a cape.

    1. Jack the Rookie

      Jack the Rookie

      I agree, but 50% of my reason for preferring the modern designs is that the characters aren't fat or chubby or short, but more balanced and sport-y. Even the Boom designs have more variety, with height and weight between different characters, plus details and accessories.

    2. Super Mechanio

      Super Mechanio

      I mean, Sonic being kinda round made sense; He was a character whose signature move was rolling, after all.

      I mean, granted, he doesn't really roll much in the modern games at all, which is still weird to me.

  20. https://www.rabb.it/CrowtheBOOLET

    Madoka Rebellion's starting now!

  21. Today
  22. I hope Forces eventually gives us all the general names for the stage areas.

    It could get kinda annoying saying ParkAvenue/CityHeights/GhostTown, CasinoForest/AquaRoad over and over again lol.

    1. A Zombie KING heavy engine

      A Zombie KING heavy engine

      I wonder what the music for ghost town is gonna sound like. The name sounds interesting, like an area after sonic was beaten and infinite killed the resistance soldiers that was fighting him.

    2. Patticus


      Acronyms. GHZ, MZ, SYZ...

    3. Shiguy


      And can we please be consist with calling them "acts" and not "zones" Game?


  23. I think it's been confirmed that the Avatar will only have grunts and not full lines. And that definitely sounded like Sonic.
  24. And now I have all the Chaos Emeralds!

  25. Actually that could have been the avatar having a voice. It didn't sound completely like Sonic.
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