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  2. Didn't read every post here cause my god they're walls of text... But from what I've read, and I'm not sure it was ever addressed, there's a lot of praise for SLW's characterizations and ugh... It's almost physically pains that we've come so far in this broken mess of a franchise that we can praise something like that. If you dig through my minimal post history, you'd see I think SLW is a pretty underrated game and can be pretty fun at times, so it's not that I have anything against it. But man... I simply cannot in good faith say it's characterization was good. it was pathetic... You can't just flip a character's tone 180° out of nowhere like they did with that stupid Eggman cutscene and with the whole tails getting jealous stuff. Just because it broke the "Sonic Colors&Gens" mold doesn't make it good. It's not about things happening for the sake of happening, it's always always been about execution, and SLW's execution was a dreadful and sad wet fart attempt at trying to be "serious" or having "characterization". It's just as bad of an approach. It's something I think the franchise should never ever look back at foldly, cause if we... Hooo boy we'll just be burying ourself in further complacency and pathetic writing. And while we are at it, for the love god I hope they don't use supporting characters like they did in Forces... Knuckles pretending to be a military leader and Amy looking up readings and data is just nonsense. Not only does it completely and utterly have no commonality with their already established characters and doesn't build on anything we know about them, but you can literally put just about any other character or a random npc in their place and it would not have mattered.
  3. I can't bring myself to read ANY of chariots post, they're atrocious.
  4. Today
  5. It looks like issue 32 may have been delayed at the last moment again. Stores seem to have their physical copies delivered but several online places are now showing a release date of 30 September.
  6. Man, these old ass posts are the funniest things I've read in a while. Hindsight is hilarious.
  7. Some of those are bugs and exploits that just weren’t fixed in 64 and Galaxy. Sunshine really DOES have legitimate issues, though. I’m not going to complain myself that Scrubbing Sirena Beach glitching out on me, but that IS a side effect of EFB emulation that needs to be addressed. ESPECIALLY if they want to do some kind of GCN virtual console later.
  8. (Yes, I know this is obscenely old, but I’m bored and we still know nothing about the next Sonic game) I still find it quite funny how the turned over the years. Unleashed went from a panned game, just because of something that isn’t even that big of a problem, whose main praise was that it’s better than 06 to a fan favorite thanks to being the last game with interesting lore, great characters, a fun but at the same time serious story, beautiful aesthetics, and to some like yours truly (though I always thought this) the Werehog being very fun. Colors on the other hand... At 1st it was a fan favorite, but now it’s known as the game that ruined the future of the franchise (although I sincerely think this is the worst it got post Unleashed. Generations’ story was boring, but that’s better than irritating in my eyes, Lost World was a HUUUGGGEEE improvement, and I found some merit in Forces).
  9. Okay, was unaware that villagers could gift you fake Redd art.

  10. Garrett (Thief 3: Deadly Shadows) Thief 3 is a goddamn fucking masterpiece of stealth design in every possible field I can conceive. It has great pacing, amazing sound design, well crafted visuals and moody lighting, to say nothing of all the gameplay hooks that stealing everything that isn't nailed down and selling it to keep your gear stocked up for the next task entails. And that, honestly, is the most frustrating thing for a game to be on this list in particular, because it really doesn't leave me much to learn or reflect on. No one point I can bring against this game - like the inability to drop bodies unless the engine decides there is a certain amount of space to accomodate them, which is irritating when it prevents you from dumping them in a closet or something - really stands out enough that I can draw it into a paragraph like I can with most other games. And as I'm sure I've mentioned before, mistakes are more valuable to me as learning experiences than successes - it's very difficult to me to comment on a game that does almost everything it set out to do correctly, because it's incredibly easy for a good game to make its players take what we have for granted. I guess I could start with the main departure this game has from the first two Thief games - the addition of a hub world. You traverse it a lot between missions, and although I struggle to outright call it badly designed, I feel like it's very much a love it or hate it affair. Point number one is that the goods you steal aren't directly converted into monetary value the moment you pick them up. Instead, once you get to the hub, you have to seek out fences in the world to sell your stolen goods to for profit, and each fence in the game specializes in two different types of loot - for example, gemstones and artwork are separate categories that you might have to visit separate fences across the city for, dodging patrols and picking pockets along the way. Some people might see this as unnecessary hoops to jump through to make use of all the shit you already rightfully stole. I don't entirely disagree, but at the same time, I don't entirely care? Because if nothing else it gives you better excuses to explore the hub for exploration's sake when exploring between areas, which itself can net you extra goodies and even side quests if one keeps careful eyes and ears on their surroundings. And everyone talks about it, so I might as well get this out of the way too - Thief 3 has a level called the Shalebridge Cradle, long upheld as one of the most genuinely terrifying non-horror levels in all of gaming. It's something that is better experienced than described, and I don't feel like I can talk about it much even in spoilers because I don't want to risk ruining it for anyone who might eventually experience it as intended, even accidentally. I just think it says a lot how important its presence is to this game that the 2014 reboot shoehorned in an asylum level JUST to be able to draw from the same influence Shalebridge did. For comparison's sake, I don't think Thief 2014 is a bad game by any means, but putting it alongside Thief 3 almost seems unfair. And that's all I can bring myself to talk about the game. Look, it's a classic alright, and you don't have to take my word for it - just about anyone else will say the same, and you can still get it on Steam so you can speak for yourself too. It's one of if not THE single best game in the genre, and anyone who respects stealth as a focus should play Deadly Shadows at least once. That's really all there is to it.
  11. Night, buddies!

  12. Do you think Shadow's ever tried to teleport into Eggman's cockpit and just beat him up at point blank range instead of just whatever machine he's attached to?

    1. PC the Hedgehog

      PC the Hedgehog

      Dunno, but man, is it a laugh-out-loud funny image.

    2. Ferno




  13. I don't think this needs to be a topic.
  14. The title says it all. Pretty much is there a concept that did not make it into the games that you are glad or disappointed about? For me, I have two: 1) Venice the mink and 2) The multitude of potential species for avatars in Sonic Forces (dragons, mice, monkeys etc.)
  15. She’d probably ask him why Into The Sonic-verse hasn’t been made yet.
  16. Playing Mario 3 for the first time (well, past World 2, since that's as far as I got on previous playthroughs when I was younger) via the All-Stars release on SNES Online. Just about half-way through World 5 now.

    1. PublicEnemy1
    2. Ryannumber1gamer


      It's pretty good. Levels are fairly short, although tbh, that's a good point, it doesn't feel super drawn out or anything.

  17. The Egg Dragoon is probably one of my favorite 3D bosses in the series now that I Think about it; in both Unleashed and Generations. 

    1. Sonictrainer


      I like the fact that Sonic technically fights the Egg Dragoon twice in Unleashed, in the intro movie and before the end of the game as the Werehog.

  18. Yesterday
  19. It's a fine looking game do far, but it's not to the level of being a replacement for NiGHTS.
  20. Mario Sports Mix has my favorite rendition of the underwater theme...mixed with the Mario 3 underwater theme.

    It's just really good.

    Mario 1, 3, & World just have really good underwater themes in general.


    1. Your Vest Friend

      Your Vest Friend

      Mario Sports Mix just has a lot of goodies in its OST, it's criminally overlooked.

  21. It bugs me that I don't realize how impactful a story or game was until it had been openly pointed out to me.

    I fully completed Bug Fables months ago.

  22. Being a huge Sonic the Hedgehog fan and having a massive crush on Spider-Gwen, i have one question that pop up in my mind. What would happen if Sonic meets Spider-Gwen?
  23. This Tom DeLonge cake though...


  24. Finally preordered Miles Morales on PS4, hooray for pushing off buying a new console.

  25. Holy shit, right after I finish replaying Sonic Heroes, Ross Scott makes a video about it.

    1. Sean
    2. SonicWind


      Well. Never expected these two to collide, but I love Ross's stuff and I love Sonic, so I'm here for it.

  26. How have y'all been?

    1. Nina Cortex Jovahexeon

      Nina Cortex Jovahexeon

      Busy like you wouldn't believe.

  27. Why do the authorities of Isle Delfino care so much about prosecuting Mario for supposedly scaring away the Shine Sprites when actually most of the Shines are instead just blatantly being held hostage by residents as ransom for box breaking minigames and Blooper races etc?

    Maybe arrest the tanukis trading in untraceable Blue Coin currency for stolen Shine Sprites and seize all their assets, no?

    1. Supah Berry

      Supah Berry

      Plot twist: The Delfino PD was secretly working under Bowser's payroll the whole time

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